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Chapter 2 wont launch on Project 64 3.0.1 #18

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MGStudios7 opened this issue Jan 16, 2024 · 8 comments
Open

Chapter 2 wont launch on Project 64 3.0.1 #18

MGStudios7 opened this issue Jan 16, 2024 · 8 comments

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@MGStudios7
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I downloaded the US 1.0 .z64 version, patched it, checked that the hash numbers matched after patching (they did), but for some reason whenever I try to launch Chapter 2, it compiles the shaders and then says "Fatal Error: Stopping Emulation". I'm able to open Chapter 1 just fine, just not Chapter 2 :(

@electroman243
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electroman243 commented Jan 17, 2024

Project64.log
I had the same issue with chapter 2 version 0.3.16 and project64 emulator. I tried the chapter 2 version 0.3.15 and it’s working.

I'm using Project64-3.0.1-5664-2df3434

I've attached the log of Project 64.

@MGStudios7
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Project64.log I had the same issue with chapter 2 version 0.3.16 and project64 emulator. I tried the chapter 2 version 0.3.15 and it’s working.

I'm using Project64-3.0.1-5664-2df3434

I've attached the log of Project 64.

Thank you! Using version 0.3.15 worked! Man, I thought about going back a version before but I didn't think it would work, lol. Thanks a lot!

@krm01
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krm01 commented Jan 18, 2024

It seems that some new compiler optimizations introduced in the later version (0.3.16) breaks compatibility with the Project64 recompiler core.

image

Changing this setting in PJ64 advanced options should fix it.

@electroman243
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I confirm that enabling "Always use interpreter core" makes it working on Project 64 v3.0.1.5664-2df3434.

Thank you!

@MGStudios7
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MGStudios7 commented Jan 20, 2024

It seems that some new compiler optimizations introduced in the later version (0.3.16) breaks compatibility with the Project64 recompiler core.

image

Changing this setting in PJ64 advanced options should fix it.

Ah I see! Thank you! And great work on the game! Just beat the deku tree and it was amazing! I especially loved the blue bomb puzzle at the start, I thought that was really clever!

@alexisdavidson
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alexisdavidson commented Jan 28, 2024

It seems that some new compiler optimizations introduced in the later version (0.3.16) breaks compatibility with the Project64 recompiler core.

Changing this setting in PJ64 advanced options should fix it.

I can't find the Advanced settings in PJ64

EDIT: Nevermind, had to untick "Hide advanced settings" haha

@MattG9416
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MattG9416 commented Jul 30, 2024

i can't even find the actual game it just keeps downloading readme files and no rom did it get taken down? can someone plz help?

@JJ-Borbhunter
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Head over to the releases tab: https://github.com/krm01/oot-indigo-mod/releases/tag/v0.3.16
Then download the latest.bps file

Get a .z64 format rom of the U.S 1.0 version of Ocarina of Time
Go to this link: https://www.marcrobledo.com/RomPatcher.js/

Upload both your patch and the rom in the appropriate spots, download the result and load it in your prefered emulator.

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6 participants