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Chapter 2 wont launch on Project 64 3.0.1 #18
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Project64.log I'm using Project64-3.0.1-5664-2df3434 I've attached the log of Project 64. |
Thank you! Using version 0.3.15 worked! Man, I thought about going back a version before but I didn't think it would work, lol. Thanks a lot! |
I confirm that enabling "Always use interpreter core" makes it working on Project 64 v3.0.1.5664-2df3434. Thank you! |
Ah I see! Thank you! And great work on the game! Just beat the deku tree and it was amazing! I especially loved the blue bomb puzzle at the start, I thought that was really clever! |
I can't find the Advanced settings in PJ64 EDIT: Nevermind, had to untick "Hide advanced settings" haha |
i can't even find the actual game it just keeps downloading readme files and no rom did it get taken down? can someone plz help? |
Head over to the releases tab: https://github.com/krm01/oot-indigo-mod/releases/tag/v0.3.16 Get a .z64 format rom of the U.S 1.0 version of Ocarina of Time Upload both your patch and the rom in the appropriate spots, download the result and load it in your prefered emulator. |
I downloaded the US 1.0 .z64 version, patched it, checked that the hash numbers matched after patching (they did), but for some reason whenever I try to launch Chapter 2, it compiles the shaders and then says "Fatal Error: Stopping Emulation". I'm able to open Chapter 1 just fine, just not Chapter 2 :(
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