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Do you have any ideas about the clear way to implement it?
Currently I see the following solutions:
Use binary search or similar approach to find an optimal size over a few iterations.
Calculate ratio of a desired size to an actual size and use it to calculate the font size. This is fast, but in terms of math rendering the font size does not have a constant correlation with an output size.
(not the clearest one, but robust) Just resize the rendered image to fit label.
The text was updated successfully, but these errors were encountered:
But that only works as you are editing. Doing it for the MathUILabel is a bit more complex and we have to take one of the approaches you've described. Though I'm not sure I understand the approach used by 3.
The ideal interface looks like:
Do you have any ideas about the clear way to implement it?
Currently I see the following solutions:
The text was updated successfully, but these errors were encountered: