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4.0 release #1319
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If WASM is going to be available soon ™, should we start using floats for Point, Matrix, etc.? |
So in the end regarding MFVC:
This will be available since |
Proposal for package renames:
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When using uniform buffers, we should generate something like this in the shader:
By using 300 es, we should use
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Renamed packages from @ygdrasil-io : |
I have merged the separation of samplers, and changed all the code to use uniform blocks. |
Even if it can improve a lot yet. I believe we are in a good shape already to be future-proof. All geometry is already immutable (though not using value classes yet since they are not available), and the AG API is decent enough for typical scenarios to be fast enough. I'm going to fix bugs, mouse/touch events work as expected, and ensure the code-base use immutable geometry everywhere. And let's start the Beta & RC. And update all kprojects to the new versions + publish the store + update the intellij plugin. |
I will take over updating korge-fleks kproject to korge 4.0. I was just waiting until 4.0 gets out from alpha state :) |
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The objective of 4.0 is to fix important current bugs, decouple non-core functionality to kproject, ensure testing that detect regressions we had and ensure source-level public API stability for rendering (stabilise uniform buffers) and math (use immutable data classes so when MFVC classes are ready the API is there; this might lead to performance regressions until that happen, but will increase compatibility from day 1 without having to migrate kproject later)
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