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I'm trying to animate appeareance of UI stuff by smooth revealing from transparent state to full opacity.
I could not find out any easy way to make UiSurface semitransparent. I'd prefer to have some exposed shader's uniform as alphaMultiplier.
How could i make this?
The text was updated successfully, but these errors were encountered:
Yes some kind of global alpha multplier is still missing. All meshes that make up an UI are managed by UiSurface (UiPrimitiveMesh, TextMesh and ImageMesh), so it should be relatively easy to add an alphaMultiplier uniform to the corresponding shaders and add a property to UiSurface which then sets the shader uniforms.
I'm trying to animate appeareance of UI stuff by smooth revealing from transparent state to full opacity.
I could not find out any easy way to make
UiSurface
semitransparent. I'd prefer to have some exposed shader's uniform as alphaMultiplier.How could i make this?
The text was updated successfully, but these errors were encountered: