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CollectiblesOnRadar.vcxproj
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CollectiblesOnRadar.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{B212DDA4-2A8E-45B2-914D-7BEEB31D06B1}</ProjectGuid>
<IgnoreWarnCompileDuplicatedFilename>true</IgnoreWarnCompileDuplicatedFilename>
<Keyword>Win32Proj</Keyword>
<RootNamespace>CollectiblesOnRadar</RootNamespace>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>MultiByte</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
<OutDir>output\asi\</OutDir>
<IntDir>output\obj\Release\</IntDir>
<TargetName>CollectiblesOnRadar.SA</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
<OutDir>output\asi\</OutDir>
<IntDir>output\obj\Debug\</IntDir>
<TargetName>CollectiblesOnRadar.SA</TargetName>
<TargetExt>.asi</TargetExt>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;_USE_MATH_DEFINES;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;NDEBUG;GTASA;PLUGIN_SGV_10US;RW;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\source;$(PLUGIN_SDK_DIR)\shared;$(PLUGIN_SDK_DIR)\shared\game;$(PLUGIN_SDK_DIR)\plugin_SA;$(PLUGIN_SDK_DIR)\plugin_SA\game_SA;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>None</DebugInformationFormat>
<Optimization>Full</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<MinimalRebuild>false</MinimalRebuild>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>false</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>plugin.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(PLUGIN_SDK_DIR)\output\lib;$(DXSDK_DIR)\Lib\x86;$(PLUGIN_SDK_DIR)\shared\bass;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>output\asi\CollectiblesOnRadar.SA.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "$(GTA_SA_DIR)\scripts\CollectiblesOnRadar.SA.asi"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>NotUsing</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_CRT_NON_CONFORMING_SWPRINTFS;_USE_MATH_DEFINES;_SILENCE_CXX17_CODECVT_HEADER_DEPRECATION_WARNING;DEBUG;GTASA;PLUGIN_SGV_10US;RW;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<AdditionalIncludeDirectories>..\source;$(PLUGIN_SDK_DIR)\shared;$(PLUGIN_SDK_DIR)\shared\game;$(PLUGIN_SDK_DIR)\plugin_SA;$(PLUGIN_SDK_DIR)\plugin_SA\game_SA;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<Optimization>Disabled</Optimization>
<RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>plugin_d.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(PLUGIN_SDK_DIR)\output\lib;$(DXSDK_DIR)\Lib\x86;$(PLUGIN_SDK_DIR)\shared\bass;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<ImportLibrary>output\asi\CollectiblesOnRadar.SA.lib</ImportLibrary>
</Link>
<PostBuildEvent>
<Command>copy /y "$(TargetPath)" "$(GTA_SA_DIR)\scripts\CollectiblesOnRadar.SA.asi"</Command>
</PostBuildEvent>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="src\Settings.cpp" />
<ClCompile Include="src\CollectiblesOnRadar.cpp" />
<ClCompile Include="src\Util.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="src\IniParser.h" />
<ClInclude Include="src\IniReader.h" />
<ClInclude Include="src\Settings.h" />
<ClInclude Include="src\Util.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>