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quake2.vcxproj.user
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quake2.vcxproj.user
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Quake2\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>DISABLE_VK_LAYER_VALVE_steam_overlay_1=1
DISABLE_LAYER_NV_OPTIMUS_1=1</LocalDebuggerEnvironment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Quake2\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>DISABLE_VK_LAYER_VALVE_steam_overlay_1=1
DISABLE_LAYER_NV_OPTIMUS_1=1</LocalDebuggerEnvironment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Quake2\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>DISABLE_VK_LAYER_VALVE_steam_overlay_1=1
DISABLE_LAYER_NV_OPTIMUS_1=1</LocalDebuggerEnvironment>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LocalDebuggerWorkingDirectory>$(SolutionDir)Quake2\</LocalDebuggerWorkingDirectory>
<DebuggerFlavor>WindowsLocalDebugger</DebuggerFlavor>
<LocalDebuggerEnvironment>DISABLE_VK_LAYER_VALVE_steam_overlay_1=1
DISABLE_LAYER_NV_OPTIMUS_1=1</LocalDebuggerEnvironment>
</PropertyGroup>
</Project>