diff --git a/worlds/stardew_valley/data/items.csv b/worlds/stardew_valley/data/items.csv index fcc0e034c1a3..80f352d19c1e 100644 --- a/worlds/stardew_valley/data/items.csv +++ b/worlds/stardew_valley/data/items.csv @@ -595,5 +595,5 @@ id,name,classification,groups,mod_name 10109,Delores <3,progression,FRIENDSANITY,Delores - Custom NPC 10110,Ayeisha <3,progression,FRIENDSANITY,Ayeisha - The Postal Worker (Custom NPC) 10111,Riley <3,progression,FRIENDSANITY,Custom NPC - Riley -10301,Progressive Wood Obelisk Sigils,progression,,DeepWoods +10301,Progressive Woods Obelisk Sigils,progression,,DeepWoods 10302,Progressive Skull Cavern Elevator,progression,,Skull Cavern Elevator diff --git a/worlds/stardew_valley/items.py b/worlds/stardew_valley/items.py index 7d024fb43e13..3b0e05218f4f 100644 --- a/worlds/stardew_valley/items.py +++ b/worlds/stardew_valley/items.py @@ -226,7 +226,7 @@ def create_elevators(item_factory: StardewItemFactory, world_options: StardewOpt items.extend([item_factory(item) for item in ["Progressive Mine Elevator"] * 24]) if ModNames.deepwoods in world_options[options.Mods]: - items.extend([item_factory(item) for item in ["Progressive Wood Obelisk Sigils"] * 10]) + items.extend([item_factory(item) for item in ["Progressive Woods Obelisk Sigils"] * 10]) if ModNames.skull_cavern_elevator in world_options[options.Mods]: items.extend([item_factory(item) for item in ["Progressive Skull Cavern Elevator"] * 8]) diff --git a/worlds/stardew_valley/mods/logic/deepwoods.py b/worlds/stardew_valley/mods/logic/deepwoods.py index 55881ee30e52..f6ecd6d82806 100644 --- a/worlds/stardew_valley/mods/logic/deepwoods.py +++ b/worlds/stardew_valley/mods/logic/deepwoods.py @@ -26,7 +26,7 @@ def can_reach_woods_depth(vanilla_logic, depth: int) -> StardewRule: def has_woods_rune_to_depth(vanilla_logic, floor: int) -> StardewRule: if vanilla_logic.options[options.ElevatorProgression] == options.ElevatorProgression.option_vanilla: return True_() - return vanilla_logic.received("Progressive Wood Obelisk Sigils", count=int(floor / 10)) + return vanilla_logic.received("Progressive Woods Obelisk Sigils", count=int(floor / 10)) def can_chop_to_depth(vanilla_logic, floor: int) -> StardewRule: