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Unable to fine tune calibration from desktop #12

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Corben78 opened this issue Mar 19, 2021 · 9 comments
Open

Unable to fine tune calibration from desktop #12

Corben78 opened this issue Mar 19, 2021 · 9 comments
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question Further information is requested

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@Corben78
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As camera2 is about to replace cam+, which can be used for mixed reality setup, there are now missing some options.

It is practicly impossible to manually position the virtual camera with a controller from within the game, by trying to aim for the real camera.

When I try to adjust the values in the UserData/Camera2/Cameras/Main.json file, it doesn't reflect the changes on save (which cam+ was capable of).

Please add at least the feature to update the cam position on saving the file. Having the option to use an on screen menu would help as well, but (at least) I can live without an on screen menu.

@Corben78
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Just realized, that ctrl+shift+f1 can reload the file. That helps already.

@kinsi55
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kinsi55 commented Mar 19, 2021

Since you've already found out that reloading config files is possible, does that fix your issue? A desktop UI will not be something that exists in Cam2, at least not for the forseeable future. Not sure if that helps you in one way or another but you can move around cameras from within FPFC as well.

@kinsi55 kinsi55 added the question Further information is requested label Mar 19, 2021
@rynan4818
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I made a GUI tool to change the configuration file on the desktop, and if reloading is just a matter of updating the file, it might make moving the camera a little smoother.

https://twitter.com/rynan4818/status/1374039475962015747

The tool has just been created and I'm sure there are many bugs, but it is pre-released below.

https://github.com/rynan4818/Camera2GUI/releases

@kinsi55
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kinsi55 commented Mar 23, 2021

@rynan4818 thank you for your effort but... Why? Maybe thats just me but beyond maybe the position and FOV I dont really see the need to change anything of a camera from the desktop, and those values can easily enough be edited from the config file of a given camera.

Also keep in mind that your tool is pretty much already outdated for the current camera2 update due to custom scenes being added.

@rynan4818
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The main purpose of this tool is FOV and alignment, but other settings also require you to look at the game screen on your desktop to see the effect.
You can see it in the HMD's desktop view, but I wanted a desktop UI for tweaking.
The most important thing to adjust is the scene during the game, but you have to go back to the menu to change the setting in the game.

I know there are changes to the settings in the Camera 2 update.
I'm making sure that unknown JSON items are bypassed, but I think that users of this tool should be aware that there is a limit to the versions of Camera2 that they support, and that it is an informal tool that can break the configuration.

@kinsi55
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kinsi55 commented Mar 23, 2021

The most important thing to adjust is the scene during the game, but you have to go back to the menu to change the setting in the game.

Why would you adjust the scene during the game? Scenes are meant to be a thing you set up once and then just leave them untouched. If you want to use a different set of cameras for a specific situation thats what I created custom scenes for.

If you have any ideas for improving the configuration of cam2 let me know, I put a lot of time into the wiki and by this point would've thought that pretty much nobody should have any issues whatsoever using Cam2.

Also, an Ingame preview that shows you whats on the desktop is something that I've planned

@rynan4818
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I'm sorry, I'm not good at English and I use automatic translation, so it seems that it didn't translate well.

The quote says:.

The reason I want to adjust the most is because I can't change the setting in the game with the gameplay screen displayed.

If possible, I would like to save the "targetPos" and "targetRot" of the camera in fpfc mode, and apply them to the "Positionable" setting later, so that I could easily adjust the camera position.

@kinsi55
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kinsi55 commented Mar 23, 2021

You can already move around a camera from FPFC (Just hold leftclick and fly around like normal).

What do you use to translate? If you are not using deepl you should try that.

@rynan4818
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I didn't know that FPFC could be used to move the camera.
Thanks, I'll give it a try!

I've changed the translation tool to DeepL.

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