Crashes in one-player mode when the next played map in the queue is not installed #12
Labels
C: Configuration
Initial and runtime settings
P3: normal
Useful but not that much urgent
T: bug
Something isn't working
Description
See above.
While the server crash is related to absent check for track existence, client crash is probably related to some logical error in the code that allows to start selection even if the player doesn't have the track, just because of specific mode.
Steps to reproduce
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