Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Build for WebGL when not using NDI? #169

Open
JudahMantell opened this issue Feb 6, 2023 · 1 comment
Open

Build for WebGL when not using NDI? #169

JudahMantell opened this issue Feb 6, 2023 · 1 comment
Assignees
Labels
bug Something isn't working

Comments

@JudahMantell
Copy link

Yes, I know this plugin doesn't work with WebGL.

My problem is that when I try to build a different scene in my project for WebGL, I'm unable to do so because the Asmdef file does not allow that. It's a bit frustrating, so I was wondering if there was a way to allow building for WebGL, then just throw errors in the build, rather than before. Or is there a way to change this?

I don't have this problem for KlakSpout, even though that only works on Windows.

I fixed this by putting conditional compilation flags around the code that references KlakNDI, but it's a messy solution I'm not super happy with.

Any help would be appreciated!

@keijiro keijiro self-assigned this Feb 6, 2023
@keijiro keijiro added question Further information is requested bug Something isn't working and removed question Further information is requested labels Feb 6, 2023
@keijiro
Copy link
Owner

keijiro commented Feb 6, 2023

Thanks for pointing it out. This should be addressed in future updates.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
bug Something isn't working
Projects
None yet
Development

No branches or pull requests

2 participants