-
Notifications
You must be signed in to change notification settings - Fork 0
/
Assembly-UnityScript-Editor.unityproj
139 lines (138 loc) · 8.07 KB
/
Assembly-UnityScript-Editor.unityproj
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{1A4EFD37-32FD-BBF1-C418-97FF428783BA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-UnityScript-Editor</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN;ENABLE_DUCK_TYPING</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\EasyRoads3D Free\Editor\ERTextureWindow.js" />
<Compile Include="Assets\EasyRoads3D Free\Editor\MarkerEditorScript.js" />
<Compile Include="Assets\EasyRoads3D Free\Editor\RoadObjectEditorScript.js" />
<Compile Include="Assets\EasyRoads3D Free\Editor\SurfaceEditorScript.js" />
<Compile Include="Assets\EasyRoads3D Free\Editor\TerrainEditorScript.js" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Multiply Culled.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Background.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Surface.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Detail.shader" />
<None Include="Assets\Winebottle\archibase.net.txt" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D Marker.shader" />
<None Include="Assets\Coca-Cola\archibase.net.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Surface alpha.shader" />
<None Include="Assets\Coin\archibase.net.txt" />
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Normal-Diffuse.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
<None Include="Assets\EasyRoads3D Free\_readme.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Road-Edit-Mode.shader" />
<Reference Include="EasyRoads3DEditor">
<HintPath>Assets\EasyRoads3D Free\Editor\EasyRoads3DEditor.dll</HintPath>
</Reference>
<Reference Include="EasyRoads3D">
<HintPath>Assets\EasyRoads3D Free\lib\EasyRoads3D.dll</HintPath>
</Reference>
<Reference Include="Google.GData.AccessControl">
<HintPath>Assets\GoogleFu\Editor\Google.GData.AccessControl.DLL</HintPath>
</Reference>
<Reference Include="Google.GData.Client">
<HintPath>Assets\GoogleFu\Editor\Google.GData.Client.dll</HintPath>
</Reference>
<Reference Include="Google.GData.Documents">
<HintPath>Assets\GoogleFu\Editor\Google.GData.Documents.dll</HintPath>
</Reference>
<Reference Include="Google.GData.Extensions">
<HintPath>Assets\GoogleFu\Editor\Google.GData.Extensions.dll</HintPath>
</Reference>
<Reference Include="Google.GData.Spreadsheets">
<HintPath>Assets\GoogleFu\Editor\Google.GData.Spreadsheets.dll</HintPath>
</Reference>
<Reference Include="GoogleFu">
<HintPath>Assets\GoogleFu\Editor\GoogleFu.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>Assets\GoogleFu\Editor\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Graphs">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.iOS.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\iPhonePlayer\EditorExtensions\UnityEditor.iOS.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.WP8.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\WP8Support\EditorExtensions\UnityEditor.WP8.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Metro.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\MetroSupport\EditorExtensions\UnityEditor.Metro.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.BB10.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\BB10Player\EditorExtensions\UnityEditor.BB10.Extensions.dll</HintPath>
</Reference>
<Reference Include="UnityEditor.Android.Extensions">
<HintPath>C:\Program Files (x86)\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\EditorExtensions\UnityEditor.Android.Extensions.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{CFB0495F-0CE5-E016-3A75-FD1D4A659C74}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{0BE12EEA-6870-EDBF-8197-3ACBBDDDD3CE}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-CSharp.csproj">
<Project>{95EA64D8-63B0-0170-FE8D-55375B905D40}</Project> <Name>Assembly-CSharp</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript.unityproj">
<Project>{3E66D007-802C-DD5D-7A19-FFD7DC575AEE}</Project> <Name>Assembly-UnityScript</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>