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Assembly-CSharp.csproj
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Assembly-CSharp.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{95EA64D8-63B0-0170-FE8D-55375B905D40}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_ANDROID;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;UNITY_ANDROID_API;ENABLE_2D_PHYSICS;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_4;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_WIN</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>C:/Program Files (x86)/Unity/Editor/Data/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\EasyRoads3D Free\scripts\EasyRoads3DTerrainID.cs" />
<Compile Include="Assets\EasyRoads3D Free\scripts\MarkerScript.cs" />
<Compile Include="Assets\EasyRoads3D Free\scripts\RoadObjectScript.cs" />
<Compile Include="Assets\EasyRoads3D Free\scripts\SurfaceScript.cs" />
<Compile Include="Assets\GoogleFu\Resources\ComponentBase.cs" />
<Compile Include="Assets\GoogleFu\Samples\Scripts\Item.cs" />
<Compile Include="Assets\GoogleFu\Samples\Scripts\Monster.cs" />
<Compile Include="Assets\GoogleFu\Samples\Scripts\MonsterFactory.cs" />
<Compile Include="Assets\GoogleFu\Samples\Scripts\Resources\CharacterStats.cs" />
<Compile Include="Assets\GoogleFu\Samples\Scripts\Resources\Items.cs" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Multiply Culled.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Background.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Transparent Vertex Color.shader" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Surface.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Miscellaneous Shaders\Mobile Detail.shader" />
<None Include="Assets\Winebottle\archibase.net.txt" />
<None Include="Assets\Standard Assets\Skyboxes\_skybox info.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D Marker.shader" />
<None Include="Assets\Coca-Cola\archibase.net.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Surface alpha.shader" />
<None Include="Assets\Coin\archibase.net.txt" />
<None Include="Assets\Standard Assets\Water (Basic)\Sources\Shaders\FX-Water Simple.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Reflective.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Particle Shaders\Mobile Particles Additive Culled.shader" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Normal-Diffuse.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Vertex Colored Shaders\Mobile Vertex Colored.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap Only.shader" />
<None Include="Assets\Standard Assets (Mobile)\Shaders\Lightmap Shaders (Legacy)\Mobile Lightmap AlphaTest.shader" />
<None Include="Assets\EasyRoads3D Free\_readme.txt" />
<None Include="Assets\EasyRoads3D Free\Shaders\EasyRoads3D-Road-Edit-Mode.shader" />
<Reference Include="EasyRoads3D">
<HintPath>Assets\EasyRoads3D Free\lib\EasyRoads3D.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="Assembly-CSharp-firstpass.csproj">
<Project>{CFB0495F-0CE5-E016-3A75-FD1D4A659C74}</Project> <Name>Assembly-CSharp-firstpass</Name> </ProjectReference>
<ProjectReference Include="Assembly-UnityScript-firstpass.unityproj">
<Project>{0BE12EEA-6870-EDBF-8197-3ACBBDDDD3CE}</Project> <Name>Assembly-UnityScript-firstpass</Name> </ProjectReference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>