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server_conn.go
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package sio
import (
"encoding/json"
"errors"
"fmt"
"reflect"
"time"
"github.com/karagenc/socket.io-go/internal/sync"
eio "github.com/karagenc/socket.io-go/engine.io"
eioparser "github.com/karagenc/socket.io-go/engine.io/parser"
"github.com/karagenc/socket.io-go/parser"
)
// This struct represents a connection to the server.
//
// This is the equivalent of the Client class at: https://github.com/socketio/socket.io/blob/4.3.2/lib/client.ts#L21
type serverConn struct {
eio eio.ServerSocket
eioPacketQueue *packetQueue
server *Server
sockets *serverSocketStore
nsps *nspStore
// This mutex is used for protecting parser from concurrent calls.
// Due to the modular and concurrent nature of Engine.IO,
// we should use a mutex to ensure the Engine.IO doesn't access
// the parser's Add method from multiple goroutines.
parserMu sync.Mutex
parser parser.Parser
closeOnce sync.Once
debug Debugger
}
func newServerConn(
server *Server,
_eio eio.ServerSocket,
creator parser.Creator,
) (*serverConn, *eio.Callbacks) {
c := &serverConn{
eio: _eio,
eioPacketQueue: newPacketQueue(),
server: server,
sockets: newServerSocketStore(),
nsps: newNspStore(),
parser: creator(),
debug: server.debug.WithContext("[sio/server] serverConn with engine.io ID: " + _eio.ID()),
}
callbacks := &eio.Callbacks{
OnPacket: c.onEIOPacket,
OnError: c.onError,
OnClose: c.onClose,
}
go c.eioPacketQueue.pollAndSend(c.eio)
go func() {
time.Sleep(server.connectTimeout)
if c.nsps.len() == 0 {
c.debug.Log("No namespace joined yet, close the client")
c.close()
} else {
c.debug.Log("The client has already joined a namespace, nothing to do")
}
}()
return c, callbacks
}
func (c *serverConn) onEIOPacket(packets ...*eioparser.Packet) {
c.parserMu.Lock()
defer c.parserMu.Unlock()
for _, packet := range packets {
if packet.Type == eioparser.PacketTypeMessage {
err := c.parser.Add(packet.Data, c.onParserFinish)
if err != nil {
c.onFatalError(wrapInternalError(err))
return
}
}
}
}
func (c *serverConn) onParserFinish(header *parser.PacketHeader, eventName string, decode parser.Decode) {
go func() {
if header.Namespace == "" {
header.Namespace = "/"
}
socket, ok := c.sockets.getByNsp(header.Namespace)
if header.Type == parser.PacketTypeConnect && !ok {
c.connect(header, decode)
} else if ok && header.Type != parser.PacketTypeConnect && header.Type != parser.PacketTypeConnectError {
err := socket.onPacket(header, eventName, decode)
if err != nil {
c.onFatalError(err)
}
} else {
c.debug.Log("Invalid state", "packet type", header.Type)
c.close()
}
}()
}
func (c *serverConn) connect(header *parser.PacketHeader, decode parser.Decode) {
var (
nsp *Namespace
ok bool
)
if c.server.acceptAnyNamespace {
nsp, _ = c.server.namespaces.getOrCreate(
header.Namespace,
c.server,
c.server.adapterCreator,
c.server.parserCreator,
)
} else {
nsp, ok = c.server.namespaces.get(header.Namespace)
if !ok {
c.connectError(fmt.Errorf("sio: namespace '%s' was not created and AcceptAnyNamespace was not set", header.Namespace), header.Namespace)
return
}
}
c.debug.Log("Connecting to namespace", nsp.name)
var auth json.RawMessage
at := reflect.TypeOf(&auth)
values, err := decode(at)
if err != nil {
c.onFatalError(wrapInternalError(err))
return
}
if len(values) == 1 {
rmp, ok := values[0].Interface().(*json.RawMessage)
if ok {
auth = *rmp
}
}
socket, err := nsp.add(c, auth)
if err != nil {
c.debug.Log("Connection to namespace", nsp.name, "was denied")
mErr := &middlewareError{}
if errors.As(err, &mErr) {
c.connectError(mErr.data(), nsp.Name())
} else {
c.connectError(fmt.Errorf("sio: %v", err), nsp.Name())
}
return
}
c.sockets.set(socket)
c.nsps.set(nsp)
}
func (c *serverConn) connectError(message any, nsp string) {
err, ok := message.(error)
if ok {
message = err.Error()
}
e := &connectError{
Message: message,
}
header := parser.PacketHeader{
Type: parser.PacketTypeConnectError,
Namespace: nsp,
}
buffers, err := c.parser.Encode(&header, e)
if err != nil {
c.onFatalError(wrapInternalError(err))
return
}
c.sendBuffers(buffers...)
}
func (c *serverConn) sendBuffers(buffers ...[]byte) {
if len(buffers) > 0 {
packets := make([]*eioparser.Packet, len(buffers))
buf := buffers[0]
buffers = buffers[1:]
var err error
packets[0], err = eioparser.NewPacket(eioparser.PacketTypeMessage, false, buf)
if err != nil {
c.onFatalError(wrapInternalError(err))
return
}
for i, attachment := range buffers {
packets[i+1], err = eioparser.NewPacket(eioparser.PacketTypeMessage, true, attachment)
if err != nil {
c.onFatalError(wrapInternalError(err))
return
}
}
c.packet(packets...)
}
}
func (c *serverConn) packet(packets ...*eioparser.Packet) {
c.eioPacketQueue.add(packets...)
}
func (c *serverConn) onError(err error) {
sockets := c.sockets.getAll()
for _, socket := range sockets {
socket.onError(err)
}
}
func (c *serverConn) onFatalError(err error) {
sockets := c.sockets.getAll()
for _, socket := range sockets {
socket.onError(err)
}
go c.eio.Close()
}
func (c *serverConn) onClose(reason Reason, err error) {
// Server connection is one-time, it cannot be reconnected.
// We don't want it to close more than once,
// so we use sync.Once to avoid running onClose more than once.
c.closeOnce.Do(func() {
sockets := c.sockets.getAndRemoveAll()
for _, socket := range sockets {
socket.onClose(reason)
}
c.closePacketQueue()
c.parserMu.Lock()
defer c.parserMu.Unlock()
c.parser.Reset()
})
}
func (c *serverConn) remove(socket *serverSocket) {
if _, ok := c.sockets.getByID(socket.ID()); ok {
c.sockets.removeByID(socket.ID())
c.nsps.remove(socket.Namespace().Name())
} else {
c.debug.Log("Ignored remove")
}
}
func (c *serverConn) disconnectAll() {
for _, socket := range c.sockets.getAndRemoveAll() {
socket.Disconnect(false)
}
}
func (c *serverConn) closePacketQueue() {
go func() {
c.eioPacketQueue.waitForDrain(2 * time.Minute)
c.eioPacketQueue.close()
}()
}
func (c *serverConn) close() {
c.debug.Log("Closing engine.io")
c.eio.Close()
c.closePacketQueue()
c.onClose(ReasonForcedServerClose, nil)
}