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在玩家退出的时候,不用去判断房间位置是否已经都没人,把房间移除掉嘛?还有就是不用去判断线程里面如果都没有玩家的时候,把roomThread线程移除掉嘛?不然如果过了游戏的一个高峰期,不是会开着很多roomThread线程在那?
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在玩家退出的时候,不用去判断房间位置是否已经都没人,把房间移除掉嘛?还有就是不用去判断线程里面如果都没有玩家的时候,把roomThread线程移除掉嘛?不然如果过了游戏的一个高峰期,不是会开着很多roomThread线程在那?
The text was updated successfully, but these errors were encountered: