-
Notifications
You must be signed in to change notification settings - Fork 488
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
登录流程 #3
Labels
Comments
暂时没制作,大体流程就是你问的这个流程,客户端通过http向集群服获取一个网关服务器,注册中心有负载均衡功能,选择一个空闲的网关服务器。所有网关,大厅,游戏都会向注册中心注册。大厅消息和游戏消息经过网关转发,每个玩家登陆连接网关后都会分配一个固定的大厅服务器和游戏服务器 |
这样的话,网关会不会压力很大 |
不会,网关是水平扩展的 |
每个玩家登陆连接网关后都会分配一个固定的大厅服务器和游戏服务器 |
不同网关的玩家会不会有进入相同场景的情况,(MMO) |
会进入相同场景,session不会重连,分配了一个固定的 |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
客户端先请求game cluster 获取gate server list ,然后选择一个进入游戏吗?
有没有消息路线图呢?game server需要向cluster注册吗?
The text was updated successfully, but these errors were encountered: