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go-webcolors.go
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go-webcolors.go
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package webcolors
import (
"math"
"regexp"
"strings"
"strconv"
"encoding/hex"
"encoding/binary"
)
var HexColorRegex = regexp.MustCompile(`^#([a-fA-F0-9]{3}|[a-fA-F0-9]{6})$`)
var SupportedSpecifications = []string{"html4", "css2", "css21", "css3"}
var HTML4NamesToHex = map[string]string {
"aqua": "#00ffff",
"black": "#000000",
"blue": "#0000ff",
"fuchsia": "#ff00ff",
"green": "#008000",
"grey": "#808080",
"lime": "#00ff00",
"maroon": "#800000",
"navy": "#000080",
"olive": "#808000",
"purple": "#800080",
"red": "#ff0000",
"silver": "#c0c0c0",
"teal": "#008080",
"white": "#ffffff",
"yellow": "#ffff00",
"orange": "#ffa500",
}
var CSS2NamesToHex = HTML4NamesToHex
var CSS21NamesToHex = HTML4NamesToHex
var CSS3NamesToHex = map[string]string {
"aliceblue": "#f0f8ff",
"antiquewhite": "#faebd7",
"aqua": "#00ffff",
"aquamarine": "#7fffd4",
"azure": "#f0ffff",
"beige": "#f5f5dc",
"bisque": "#ffe4c4",
"black": "#000000",
"blanchedalmond": "#ffebcd",
"blue": "#0000ff",
"blueviolet": "#8a2be2",
"brown": "#a52a2a",
"burlywood": "#deb887",
"cadetblue": "#5f9ea0",
"chartreuse": "#7fff00",
"chocolate": "#d2691e",
"coral": "#ff7f50",
"cornflowerblue": "#6495ed",
"cornsilk": "#fff8dc",
"crimson": "#dc143c",
"cyan": "#00ffff",
"darkblue": "#00008b",
"darkcyan": "#008b8b",
"darkgoldenrod": "#b8860b",
"darkgray": "#a9a9a9",
"darkgrey": "#a9a9a9",
"darkgreen": "#006400",
"darkkhaki": "#bdb76b",
"darkmagenta": "#8b008b",
"darkolivegreen": "#556b2f",
"darkorange": "#ff8c00",
"darkorchid": "#9932cc",
"darkred": "#8b0000",
"darksalmon": "#e9967a",
"darkseagreen": "#8fbc8f",
"darkslateblue": "#483d8b",
"darkslategray": "#2f4f4f",
"darkslategrey": "#2f4f4f",
"darkturquoise": "#00ced1",
"darkviolet": "#9400d3",
"deeppink": "#ff1493",
"deepskyblue": "#00bfff",
"dimgray": "#696969",
"dimgrey": "#696969",
"dodgerblue": "#1e90ff",
"firebrick": "#b22222",
"floralwhite": "#fffaf0",
"forestgreen": "#228b22",
"fuchsia": "#ff00ff",
"gainsboro": "#dcdcdc",
"ghostwhite": "#f8f8ff",
"gold": "#ffd700",
"goldenrod": "#daa520",
"gray": "#808080",
"grey": "#808080",
"green": "#008000",
"greenyellow": "#adff2f",
"honeydew": "#f0fff0",
"hotpink": "#ff69b4",
"indianred": "#cd5c5c",
"indigo": "#4b0082",
"ivory": "#fffff0",
"khaki": "#f0e68c",
"lavender": "#e6e6fa",
"lavenderblush": "#fff0f5",
"lawngreen": "#7cfc00",
"lemonchiffon": "#fffacd",
"lightblue": "#add8e6",
"lightcoral": "#f08080",
"lightcyan": "#e0ffff",
"lightgoldenrodyellow": "#fafad2",
"lightgray": "#d3d3d3",
"lightgrey": "#d3d3d3",
"lightgreen": "#90ee90",
"lightpink": "#ffb6c1",
"lightsalmon": "#ffa07a",
"lightseagreen": "#20b2aa",
"lightskyblue": "#87cefa",
"lightslategray": "#778899",
"lightslategrey": "#778899",
"lightsteelblue": "#b0c4de",
"lightyellow": "#ffffe0",
"lime": "#00ff00",
"limegreen": "#32cd32",
"linen": "#faf0e6",
"magenta": "#ff00ff",
"maroon": "#800000",
"mediumaquamarine": "#66cdaa",
"mediumblue": "#0000cd",
"mediumorchid": "#ba55d3",
"mediumpurple": "#9370d8",
"mediumseagreen": "#3cb371",
"mediumslateblue": "#7b68ee",
"mediumspringgreen": "#00fa9a",
"mediumturquoise": "#48d1cc",
"mediumvioletred": "#c71585",
"midnightblue": "#191970",
"mintcream": "#f5fffa",
"mistyrose": "#ffe4e1",
"moccasin": "#ffe4b5",
"navajowhite": "#ffdead",
"navy": "#000080",
"oldlace": "#fdf5e6",
"olive": "#808000",
"olivedrab": "#6b8e23",
"orange": "#ffa500",
"orangered": "#ff4500",
"orchid": "#da70d6",
"palegoldenrod": "#eee8aa",
"palegreen": "#98fb98",
"paleturquoise": "#afeeee",
"palevioletred": "#d87093",
"papayawhip": "#ffefd5",
"peachpuff": "#ffdab9",
"peru": "#cd853f",
"pink": "#ffc0cb",
"plum": "#dda0dd",
"powderblue": "#b0e0e6",
"purple": "#800080",
"red": "#ff0000",
"rosybrown": "#bc8f8f",
"royalblue": "#4169e1",
"saddlebrown": "#8b4513",
"salmon": "#fa8072",
"sandybrown": "#f4a460",
"seagreen": "#2e8b57",
"seashell": "#fff5ee",
"sienna": "#a0522d",
"silver": "#c0c0c0",
"skyblue": "#87ceeb",
"slateblue": "#6a5acd",
"slategray": "#708090",
"slategrey": "#708090",
"snow": "#fffafa",
"springgreen": "#00ff7f",
"steelblue": "#4682b4",
"tan": "#d2b48c",
"teal": "#008080",
"thistle": "#d8bfd8",
"tomato": "#ff6347",
"turquoise": "#40e0d0",
"violet": "#ee82ee",
"wheat": "#f5deb3",
"white": "#ffffff",
"whitesmoke": "#f5f5f5",
"yellow": "#ffff00",
"yellowgreen": "#9acd32",
}
func ReverseMap(m map[string]string) map[string]string {
n := make(map[string]string)
for k, v := range m {
n[v] = k
}
return n
}
// # Mappings of Normalized hexadecimal color Values to color Names.
// #################################################################
var HTML4HexToNames = ReverseMap(HTML4NamesToHex)
var CSS2HexToNames = HTML4HexToNames
var CSS21HexToNames = ReverseMap(CSS21NamesToHex)
var CSS3HexToNames = ReverseMap(CSS3NamesToHex)
// Normalization routines.
// #################################################################
// Normalize a hexadecimal color value
func NormalizeHex(HexValue string) string {
HexDigits := HexColorRegex.FindStringSubmatch(HexValue)[1]
if len(HexDigits) == 3 {
finalhex := []string{}
for i := range HexDigits {
finalhex = append(finalhex, strings.Repeat(string(HexDigits[i]), 2))
}
return "#" + strings.ToLower(strings.Join(finalhex, ""))
} else {
return "#" + strings.ToLower(HexDigits)
}
return ""
}
// Normalize an integer rgb triplet so that all values are within the range 0-255 inclusive.
func NormalizeIntegerTriplet(RGBTriplet []int) []int {
IntegerTriplet := []int{NormalizeIntegerRGB(RGBTriplet[0]), NormalizeIntegerRGB(RGBTriplet[1]), NormalizeIntegerRGB(RGBTriplet[2])}
return IntegerTriplet
}
// Normalize value for use in an integer rgb triplet
func NormalizeIntegerRGB(Value int) int {
if Value >= 0 && Value <= 255 {
return Value
} else if Value < 0 {
return 0
} else if Value > 255 {
return 255
}
return 0
}
// Normalize a percentage rgb triplet to that all values are within the range 0%-100% inclusive.
func NormalizePercentTriplet(RGBTriplet []string) []string {
FinalTriplet := []string{}
for i := range RGBTriplet {
FinalTriplet = append(FinalTriplet, NormalizePercentRGB(RGBTriplet[i]))
}
return FinalTriplet
}
// Normalize value for use in a percentage rgb triplet
func NormalizePercentRGB(Value string) string{
var Percent = strings.Split(Value, "%")[0]
if strings.Contains(Percent, ".") {
Percent, err := strconv.ParseFloat(Percent, 64)
if err == nil {
if Percent >= 0 && Percent <= 100{
return strconv.FormatFloat(Percent, 'g', 4, 64) + "%"
} else if Percent < 0 {
return "0%"
} else if Percent > 100 {
return "100%"
}
}
} else {
Percent, err := strconv.Atoi(Percent)
if err == nil {
if Percent >= 0 && Percent <= 100{
return strconv.Itoa(Percent) + "%"
} else if Percent < 0 {
return "0%"
} else if Percent > 100 {
return "100%"
}
}
}
return ""
}
//# Conversions from color Names to various formats.
// #################################################################
func Contains(s []string, e string) bool {
for _, output := range s { if output == e { return true } }
return false
}
// Convert a color name to a normalized hexadecimal color value
func NamesToHex(Name string, Spec string) string {
if Contains(SupportedSpecifications, Spec) == true {
Normalized := strings.ToLower(Name)
if Spec == "html4" {
return HTML4NamesToHex[Normalized]
} else if Spec == "css2" {
return CSS2NamesToHex[Normalized]
} else if Spec == "css21" {
return CSS21NamesToHex[Normalized]
} else if Spec == "css3" {
return CSS3NamesToHex[Normalized]
} else {
panic(Name + "has no defined color Name in " + Spec)
}
} else {
panic(Spec + "is not output supported Specification for color Name lookups")
}
return ""
}
// Convert a color name to a 3-tuple of integers suitable for use in an rgb triplet specifying that color
func NameToRGB(Name string, Spec string) []int {
return HexToRGB(NamesToHex(Name, Spec))
}
// Convert a color name to a 3-tuple of percentages suitable for use in an rgb triplet specifying that color
func NameToRGBPercent(Name string, Spec string) []string {
return RGBToRGBPercent(NameToRGB(Name, Spec))
}
// # Conversions from hexadecimal color Values to various formats.
// #################################################################
// Convert a hexadecimal color value to its corresponding normalized color name, if any such name exists
func HexToName(HexValue string, Spec string) string {
if Contains(SupportedSpecifications, Spec) == true {
Normalized := NormalizeHex(HexValue)
if Spec == "html4" {
return HTML4HexToNames[Normalized]
} else if Spec == "css2" {
return CSS2HexToNames[Normalized]
} else if Spec == "css21" {
return CSS21HexToNames[Normalized]
} else if Spec == "css3" {
return CSS3HexToNames[Normalized]
} else {
panic(HexValue + "has no defined color Name in " + Spec)
}
} else {
panic(Spec + "is not output supported Specification for color Name lookups")
}
return ""
}
func ByteToInt(Input []byte) int {
var Output uint32
l := len(Input)
for i, b := range Input {
shift := uint32((l-i-1) * 8)
Output |= uint32(b) << shift
}
return int(Output)
}
// Convert a hexadecimal color value to a 3-tuple of integers suitable for use in an rgb triplet specifying that color
func HexToRGB(HexValue string) []int {
HexDigits := NormalizeHex(HexValue)
RGBTuple := []int{}
PartialHex1, err := hex.DecodeString(HexDigits[1:3])
if err == nil {
RGBTuple = append(RGBTuple, ByteToInt(PartialHex1))
}
PartialHex2, err := hex.DecodeString(HexDigits[3:5])
if err == nil {
RGBTuple = append(RGBTuple, ByteToInt(PartialHex2))
}
PartialHex3, err := hex.DecodeString(HexDigits[5:7])
if err == nil {
RGBTuple = append(RGBTuple, ByteToInt(PartialHex3))
}
return RGBTuple
}
// Convert a hexadecimal color value to a 3-tuple of percentages suitable for use in an rgb triplet representing that color
func HexToRGBPercent(HexValue string) []string {
return RGBToRGBPercent(HexToRGB(HexValue))
}
// # Conversions from integer rgb() triplets to various formats.
// #################################################################
// Convert a 3-tuple of integers, suitable for use in an rgb color triplet, to its corresponding normalized color name, if any such name exists
func RGBToName(RGBTriplet []int, Spec string) string {
return HexToName(RGBToHex(NormalizeIntegerTriplet(RGBTriplet)), Spec)
}
// Convert a 3-tuple of integers, suitable for use in an rgb color triplet, to a normalized hexadecimal value for that color
func RGBToHex(RGBTriplet []int) string {
IntegerTriplet := NormalizeIntegerTriplet(RGBTriplet)
HexString := "#"
for i := range IntegerTriplet {
ByteCoded := make([]byte, 2)
binary.BigEndian.PutUint16(ByteCoded, uint16(IntegerTriplet[i]))
HexString = HexString + hex.EncodeToString(ByteCoded[1:2])
}
return HexString
}
// Convert a 3-tuple of integers, suitable for use in an rgb color triplet, to a 3-tuple of percentages suitable for use in representing that color
func RGBToRGBPercent(RGBTriplet []int) []string {
Specials := map[int] string {
255: "100%",
128: "50%",
64: "25%",
32: "12.50%",
16: "6.25%",
0: "0%",
}
RGBPercentTriplet := []string{}
NormalizedTriplet := NormalizeIntegerTriplet(RGBTriplet)
for i := range NormalizedTriplet {
if Name, ok := Specials[NormalizedTriplet[i]]; ok {
RGBPercentTriplet = append(RGBPercentTriplet, Name)
} else {
PercentVal := (float64(NormalizedTriplet[i]) / 255.0) * 100
RGBPercentTriplet = append(RGBPercentTriplet, strconv.FormatFloat(PercentVal, 'g', 4, 64) + "%")
}
}
return RGBPercentTriplet
}
// # Conversions from Percentage rgb() triplets to various formats.
// #################################################################
// Convert a 3-tuple of percentages, suitable for use in an rgb color triplet, to its corresponding normalized color name, if any such name exists
func RGBPercentToName(RGBPercentTriplet []string, Spec string) string {
return RGBToName(RGBPercentToRGB(NormalizePercentTriplet(RGBPercentTriplet)), Spec)
}
// Convert a 3-tuple of percentages, suitable for use in an rgb color triplet, to a normalized hexadecimal color value for that color
func RGBPercentToHex(RGBPercentTriplet []string) string {
return RGBToHex(RGBPercentToRGB(NormalizePercentTriplet(RGBPercentTriplet)))
}
// Internal helper for converting a percentage value to an integer between 0 and 255 inclusive
func PercentToInteger(Percent string) int {
Num, err := strconv.ParseFloat(strings.Split(Percent, "%")[0], 64)
if err == nil {
Num = 255 * (Num / 100.0)
e := Num - math.Floor(Num)
if e < 0.5 {
return int(math.Floor(Num))
} else {
return int(math.Ceil(Num))
}
}
return 0
}
// Convert a 3-tuple of percentages, suitable for use in an rgb color triplet, to a 3-tuple of integers suitable for use in representing that color
func RGBPercentToRGB(RGBPercentTriplet []string) []int {
RGBTriplet := []int{}
NormalizedTriplet := NormalizePercentTriplet(RGBPercentTriplet)
for i := range NormalizedTriplet {
RGBTriplet = append(RGBTriplet, PercentToInteger(NormalizedTriplet[i]))
}
return RGBTriplet
}