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I had some issues in the editor trying to rotate many tiles and thought I might fare better editing the trk format manually, but it turns out the trk format is in XML, and so doesn't convey the grid of columns and rows very well.
I was thinking that since you have a limited selection of tiles, and a fixed number of rotations, it could be possible for the user to box-drawing ASCII characters to draw tracks.
where the dotted lines indicate where racers should break, and you could use other ascii characters to integrate turf, wheels, and so on. A rotation of a tile will also need a unique ascii symbol.
Parsing this shouldn't be too tricky since it should be a 1:1 map.
Potential Issues:
How to convey marker information for where cars need to go?
These would either be physical coordinates given at the end of the file
Or use unicode instead, and make use of the stacking property to overlay markers on the grid.
The text was updated successfully, but these errors were encountered:
This was my first idea if I remember correctly, but I found it too difficult to input the driving lines for AI and accurately place objects. Easy to create the tile map, but there's a lot more :)
When it comes to the rotation problem, the editor should be improved. I agree it's not optimal now.
(this is a really cool game!)
I had some issues in the editor trying to rotate many tiles and thought I might fare better editing the trk format manually, but it turns out the trk format is in XML, and so doesn't convey the grid of columns and rows very well.
I was thinking that since you have a limited selection of tiles, and a fixed number of rotations, it could be possible for the user to box-drawing ASCII characters to draw tracks.
e.g
where the dotted lines indicate where racers should break, and you could use other ascii characters to integrate turf, wheels, and so on. A rotation of a tile will also need a unique ascii symbol.
Parsing this shouldn't be too tricky since it should be a 1:1 map.
Potential Issues:
The text was updated successfully, but these errors were encountered: