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Currently the render method always prints the whole Window from scratch.
Instead, we should add an optional argument Window &old_window which would represent the current state of the screen and render would do an efficient diff against it and only update things that changed (characters and colors).
This should be done after #69 is fixed, as that issue will extend how colors are represented in Window.
The text was updated successfully, but these errors were encountered:
Currently the render method always prints the whole Window from scratch.
Instead, we should add an optional argument
Window &old_window
which would represent the current state of the screen andrender
would do an efficient diff against it and only update things that changed (characters and colors).This should be done after #69 is fixed, as that issue will extend how colors are represented in
Window
.The text was updated successfully, but these errors were encountered: