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Implement more efficient render algorithm #71

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certik opened this issue Feb 12, 2021 · 0 comments
Open

Implement more efficient render algorithm #71

certik opened this issue Feb 12, 2021 · 0 comments
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enhancement New feature or request
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@certik
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certik commented Feb 12, 2021

Currently the render method always prints the whole Window from scratch.

Instead, we should add an optional argument Window &old_window which would represent the current state of the screen and render would do an efficient diff against it and only update things that changed (characters and colors).

This should be done after #69 is fixed, as that issue will extend how colors are represented in Window.

@MCWertGaming MCWertGaming mentioned this issue Mar 16, 2021
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@MCWertGaming MCWertGaming modified the milestones: V1.0.0, V1.X.X Dec 7, 2021
@MCWertGaming MCWertGaming added the enhancement New feature or request label May 20, 2022
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