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lovedebug.lua
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lovedebug.lua
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--local _Debug table for holding all variables
local _Debug = {
errors = {},
prints = {},
order = {},
orderOffset = 0,
longestOffset = 0,
drawOverlay = false,
tickTime = 0.5,
tick = 0.5,
drawTick = true,
input = "",
inputMarker = 0,
lastH = nil,
lastCut = nil,
lastRows = 1,
history = {''},
historyIndex = 1,
Font = love.graphics.newFont(12),
BigFont = love.graphics.newFont(24),
Proposals = {},
ProposalLocation = _G;
Proposal_String = "",
trackKeys = {},
keyRepeatInterval = 0.05,
keyRepeatDelay = 0.4,
liveOutput='',
liveLastModified=love.filesystem.getLastModified('main.lua'),
liveDo=false
}
--Settings
_DebugSettings = {
MultipleErrors = false,
OverlayColor = {0, 0, 0},
LiveAuto = false,
LiveFile = 'main.lua',
LiveReset = false
}
--Print all settings
_DebugSettings.Settings = function()
print("Settings:")
print(" _DebugSettings.MultipleErrors [Boolean] Controls if errors should appear multiple times, default is false")
print(" _DebugSettings.OverlayColor [{int, int, int}] Sets the color of the overlay, default is {0,0,0}")
print(" _DebugSettings.LiveAuto [Boolean] Check if the code should be reloaded when it's modified, default is false")
print(" _DebugSettings.LiveFile [String] Sets the file that lovedebug reloads, default is 'main.lua'")
print(" _DebugSettings.LiveFile [{String,String,...}] Sets the files, has a table, that lovedebug reloads, can be multiple")
print(" _DebugSettings.LiveReset [Boolean] Rather or not love.run() should be reloaded if the code is HotSwapped, default is false")
end
local super_print = print
--Override print and call super
_G["print"] = function(...)
super_print(...)
local str = {}
for i = 1, select('#', ...) do
str[i] = tostring(select(i, ...))
end
table.insert(_Debug.prints, table.concat(str, " "))
table.insert(_Debug.order, "p" .. tostring(#_Debug.prints))
end
--Error catcher
_Debug.handleError = function(err)
if _DebugSettings.MultipleErrors == false then
for i,v in pairs(_Debug.errors) do
if v == err then
return --Don't print the same error multiple times!
end
end
end
table.insert(_Debug.errors, err)
table.insert(_Debug.order, "e" .. tostring(#_Debug.errors))
end
--Get Linetype
_Debug.lineInfo = function(str)
local prefix = string.sub(str, 1, 1)
local err = (prefix == "e")
local index = tonumber(str:sub(2))
return err, index
end
--Overlay drawer
_Debug.overlay = function()
local font = love.graphics.getFont()
local r, g, b, a = love.graphics.getColor()
local fontSize = _Debug.Font:getHeight()
local w = love.graphics.getWidth()
local h = love.graphics.getHeight()
local R, G, B = unpack(_DebugSettings.OverlayColor)
love.graphics.setColor(R, G, B, 220)
love.graphics.rectangle("fill", 0, 0, w, h)
love.graphics.setColor(255, 255, 255)
love.graphics.setFont(_Debug.Font)
local count = 0
local cutY = 0
if h ~= _Debug.lastH then --Did the height of the window change?
local _cutY = h - 40
cutY = _cutY
local rows = 0
while rows * (fontSize + 2) < _cutY do --Find out how long the scissor should be
rows = rows + 1
cutY = rows * (fontSize + 2)
end
_Debug.lastRows = rows
else
cutY = _Debug.lastCut --Use the last good value
end
love.graphics.setScissor(0, 0, w, cutY + 1)
local drawing_length = #_Debug.order
if 1 + _Debug.orderOffset + _Debug.lastRows < drawing_length then
drawing_length = 1 + _Debug.orderOffset + _Debug.lastRows
end
for i = 1 + _Debug.orderOffset, drawing_length do
count = count + 1
local v = _Debug.order[i]
local x = 5
local y = (fontSize + 2) * count
local err, index = _Debug.lineInfo(v) --Obtain message and type
local msg = err and _Debug.errors[index] or _Debug.prints[index]
if err then --Add a red and fancy prefix
love.graphics.setColor(255, 0, 0)
love.graphics.print("[Error]", x, y)
x = 50
end
love.graphics.setColor(255, 255, 255)
love.graphics.print(msg, x, y)
end
love.graphics.setScissor()
love.graphics.print(">", 6, h - 27)
local input_prefix = _Debug.input:sub(1, _Debug.inputMarker)
local input_prefix_width = _Debug.Font:getWidth(input_prefix)
local autocomplete_width = 0
local input_suffix = _Debug.input:sub(_Debug.inputMarker + 1)
if #_Debug.Proposals > 0 then
autocomplete_width = _Debug.Font:getWidth(_Debug.Proposals[_Debug.proposaltoenter])
local proposal_prefix_width = _Debug.Font:getWidth(_Debug.Proposal_String)
love.graphics.setColor(127, 127, 127)
love.graphics.print(_Debug.Proposals[_Debug.proposaltoenter], 20 + input_prefix_width, h - 27)
love.graphics.setColor(70, 70, 70)
for i = math.max(_Debug.proposaltoenter - 1, 1), math.min(_Debug.proposaltoenter + 1, #_Debug.Proposals) do
if i ~= _Debug.proposaltoenter then
local index = i - _Debug.proposaltoenter
love.graphics.print(_Debug.Proposal_String .. _Debug.Proposals[i], 20 + input_prefix_width - proposal_prefix_width, h - 27 - (fontSize - 1) * index)
end
end
love.graphics.setColor(255, 255, 255)
end
if _Debug.drawTick then
love.graphics.print("_", 20 + input_prefix_width, h - 27)
end
love.graphics.print(input_prefix, 20, h - 27)
love.graphics.print(input_suffix, 20 + input_prefix_width + autocomplete_width, h - 27)
if (#_Debug.order - _Debug.longestOffset > _Debug.lastRows - 1) then
love.graphics.setFont(_Debug.BigFont)
love.graphics.print("...", w - 30, h - 30)
end
love.graphics.setColor(r, g, b, a)
if font then love.graphics.setFont(font) end
_Debug.lastCut = cutY
_Debug.lastH = h
end
--Handle Mousepresses
_Debug.handleMouse = function(a, b, c)
if c == "wd" and _Debug.orderOffset < #_Debug.order - _Debug.lastRows + 1 then
_Debug.orderOffset = _Debug.orderOffset + 1
if _Debug.orderOffset > _Debug.longestOffset then
_Debug.longestOffset = _Debug.orderOffset
end
end
if c == "wu" and _Debug.orderOffset > 0 then
_Debug.orderOffset = _Debug.orderOffset - 1
end
if c == "m" and love.keyboard.isDown('lctrl') and _Debug.orderOffset < #_Debug.order - _Debug.lastRows + 1 then
_Debug.orderOffset = #_Debug.order - _Debug.lastRows + 1
end
end
--Process Keypresses
_Debug.keyConvert = function(key)
if string.len(key)==1 then
-- No special characters.
_Debug.inputMarker = _Debug.inputMarker + 1
_Debug.tick = 0
_Debug.drawTick = false
return key
elseif key == "left" then
if _Debug.inputMarker > 0 then
_Debug.inputMarker = _Debug.inputMarker - 1
_Debug.tick = 0
_Debug.drawTick = false
end
elseif key == "right" then
if _Debug.inputMarker < #_Debug.input then
_Debug.inputMarker = _Debug.inputMarker + 1
_Debug.tick = 0
_Debug.drawTick = false
end
elseif key == "up" then
if #_Debug.Proposals > 0 and not love.keyboard.isDown('lshift', 'rshift') then
_Debug.proposaltoenter = _Debug.proposaltoenter % #_Debug.Proposals + 1
_Debug.resetProposals = false
else
if _Debug.historyIndex > 1 then
if _Debug.historyIndex == #_Debug.history then
_Debug.history[_Debug.historyIndex] = _Debug.input
end
_Debug.historyIndex = _Debug.historyIndex - 1
_Debug.input = _Debug.history[_Debug.historyIndex]
_Debug.inputMarker = #_Debug.input
_Debug.tick = 0
_Debug.drawTick = false
end
end
elseif key == "down" then
if #_Debug.Proposals > 0 and not love.keyboard.isDown('lshift', 'rshift') then
_Debug.proposaltoenter = (_Debug.proposaltoenter - 2) % #_Debug.Proposals + 1
_Debug.resetProposals = false
else
if _Debug.historyIndex < #_Debug.history then
_Debug.historyIndex = _Debug.historyIndex + 1
_Debug.input = _Debug.history[_Debug.historyIndex]
_Debug.inputMarker = #_Debug.input
_Debug.tick = 0
_Debug.drawTick = false
end
end
elseif key == "backspace" then
local suffix = _Debug.input:sub(_Debug.inputMarker + 1, #_Debug.input)
if _Debug.inputMarker == 0 then --Keep the input from copying itself
suffix = ""
end
_Debug.input = _Debug.input:sub(1, _Debug.inputMarker - 1) .. suffix
if _Debug.inputMarker > 0 then
_Debug.inputMarker = _Debug.inputMarker - 1
_Debug.tick = 0
_Debug.drawTick = false
end
elseif key == 'f5' then
_Debug.liveDo=true
elseif key == "return" then
if _Debug.input == 'clear' then --Clears the console
_Debug.history[#_Debug.history] = _Debug.input
table.insert(_Debug.history, '')
_Debug.historyIndex = #_Debug.history
_Debug.errors = {}
_Debug.prints = {}
_Debug.order = {}
_Debug.orderOffset = 0
_Debug.longestOffset = 0
_Debug.lastH = nil
_Debug.lastCut = nil
_Debug.lastRows = 1
_Debug.input = ""
_Debug.inputMarker = 0
return
end
local liveflag,prevfile,prevmod
if string.find(_Debug.input,'_DebugSettings.LiveFile') then -- Saving previouse live data if changed.
prevfile = _DebugSettings.LiveFile
prevmod = _Debug.liveLastModified
liveflag=true
end
--Execute Script
print("> " .. _Debug.input)
_Debug.history[#_Debug.history] = _Debug.input
table.insert(_Debug.history, '')
_Debug.historyIndex = #_Debug.history
local f, err = loadstring(_Debug.input)
if f then
--f = xpcall(f,_Debug.handleError)
f, err = pcall(f)
end
if not f then
local sindex = 16 + #_Debug.input
if sindex > 63 then
sindex = 67
end
_Debug.handleError(err)
end
_Debug.input = ""
_Debug.inputMarker = 0
if _Debug.orderOffset < #_Debug.order - _Debug.lastRows + 1 then
_Debug.orderOffset = #_Debug.order - _Debug.lastRows + 1
end
_Debug.tick = 0
_Debug.drawTick = false
--
if liveflag then -- Setting up lastModified for the new live file(s) if changed
if type(_DebugSettings.LiveFile) == 'table' then
_Debug.liveLastModified={}
for i = 1, #_DebugSettings.LiveFile do --Setting up lastModified for live files
if not love.filesystem.exists(_DebugSettings.LiveFile[i]) then --if the file's not found then the live variables are reset
_Debug.handleError('_DebugSettings.LiveFile: Index '..i..' file "'.._DebugSettings.LiveFile[i]..'" was not found.')
_DebugSettings.LiveFile = prevfile
_Debug.liveLastModified = prevmod
return
end
_Debug.liveLastModified[i] = love.filesystem.getLastModified(_DebugSettings.LiveFile[i])
end
else
if love.filesystem.exists(_DebugSettings.LiveFile) then
_Debug.liveLastModified = love.filesystem.getLastModified(_DebugSettings.LiveFile)
else
_Debug.handleError('_DebugSettings.LiveFile: File "'.._DebugSettings.LiveFile..'" was not found.')
_DebugSettings.LiveFile = prevfile
_Debug.liveLastModified = prevmod
end
end
end
elseif key == "home" then
_Debug.inputMarker = 0
_Debug.tick = 0
_Debug.drawTick = false
elseif key == "end" then
_Debug.inputMarker = #_Debug.input
_Debug.tick = 0
_Debug.drawTick = false
elseif key == "tab" and #_Debug.Proposals > 0 then
_Debug.input = _Debug.input:sub(1, _Debug.inputMarker) .. _Debug.Proposals[_Debug.proposaltoenter] .. _Debug.input:sub(_Debug.inputMarker + 1)
_Debug.inputMarker = _Debug.inputMarker + #_Debug.Proposals[_Debug.proposaltoenter]
_Debug.tick = 0
_Debug.drawTick = false
else
_Debug.resetProposals = false
end
end
local _kwList = {'and', 'break', 'do', 'else', 'elseif', 'end', 'false', 'for',
'function', 'if', 'in', 'local', 'nil', 'not', 'or', 'repeat', 'return',
'then', 'true', 'until', 'while'}
_Debug.updateProposals = function(Table)
local str = _Debug.Proposal_String
local len = #str
_Debug.Proposals = {}
if Table == _G and str == '' then
return
end
for k, v in pairs(Table) do
if type(k) == 'string' and k:match '[_a-zA-Z][_a-zA-Z0-9]*' then
if k:sub(1, len) == str then
table.insert(_Debug.Proposals, k:sub(len + 1, #k))
end
end
end
if Table == _G then
for i, kw in pairs(_kwList) do
if kw:sub(1, len) == str then
table.insert(_Debug.Proposals, kw:sub(len + 1, #kw))
end
end
end
_Debug.proposaltoenter = 2
if #_Debug.Proposals < 2 then
_Debug.proposaltoenter = 1
end
end
_Debug.checkChars = function(str, chars)
for i = 1, #str do
local char = str:sub(i, i)
local match = false
for x = 1, #chars do
local char2 = chars:sub(x, x)
if char == char2 then
match = true
end
end
if match == false then
return false
end
end
return true
end
_Debug.findLocation = function(str)
local name
local path = {}
local str, dot, lastname = str:match '(.-)%s*([.:]?)%s*([_a-zA-Z]?[_a-zA-Z0-9]*)$'
while dot ~= '' do
str, dot, name = str:match '(.-)%s*(%.?)%s*([_a-zA-Z][_a-zA-Z0-9]*)$'
if not str then
break
end
path[#path + 1] = name
end
local curTable = _G
for i = #path, 1, -1 do
curTable = rawget(curTable, path[i])
if type(curTable) ~= 'table' then
_Debug.ProposalLocation = _G
_Debug.Proposal_String = ''
return
end
end
_Debug.ProposalLocation = curTable
_Debug.Proposal_String = lastname
end
--Handle Keypresses
_Debug.handleKey = function(a)
local activekey = love.system.getOS()~='Android' and (_lovedebugpresskey or "f8") or 'menu'
if a == activekey then
if love.keyboard.isDown("lshift", "rshift", "lctrl", "rctrl") then --Support for both Shift and CTRL
_Debug.drawOverlay = not _Debug.drawOverlay --Toggle
end
elseif _Debug.drawOverlay then
if love.keyboard.isDown('lctrl') then
if a:lower()=='v' and #love.system.getClipboardText()>0 then
local clipboard=love.system.getClipboardText()
local text={}
for char in string.gmatch(clipboard,".") do text[#text+1]=char end
_Debug.handleVirtualKey(text)
elseif a:lower()=='c' then
love.system.setClipboardText(_Debug.input)
return
else
_Debug.handleVirtualKey(a)
if not _Debug.trackKeys[a] then
_Debug.trackKeys[a] = { time = _Debug.keyRepeatInterval - _Debug.keyRepeatDelay}
end
end
else
_Debug.handleVirtualKey(a)
if not _Debug.trackKeys[a] then
_Debug.trackKeys[a] = { time = _Debug.keyRepeatInterval - _Debug.keyRepeatDelay}
end
end
end
end
--Handle Virtual Keypresses
_Debug.handleVirtualKey = function(a)
if type(a) == 'string' then
_Debug.resetProposals = true
local add = _Debug.keyConvert(a) or '' --Needed for backspace, do NOT optimize
local suffix = _Debug.input:sub(_Debug.inputMarker, (#_Debug.input >= _Debug.inputMarker) and #_Debug.input or _Debug.inputMarker + 1)
if _Debug.inputMarker == 0 then --Keep the input from copying itself
suffix = ""
end
_Debug.input = _Debug.input:sub(0, _Debug.inputMarker - 1) .. add .. suffix
if _Debug.resetProposals then
if _Debug.inputMarker == 0 or _Debug.input:sub(_Debug.inputMarker + 1, _Debug.inputMarker + 1):find('[0-9a-zA-Z_]') then
_Debug.ProposalLocation = _G
_Debug.Proposal_String = ''
else
_Debug.findLocation(_Debug.input:sub(1, _Debug.inputMarker))
end
_Debug.updateProposals(_Debug.ProposalLocation)
end
else
for i=1,#a do
_Debug.resetProposals = true
_Debug.inputMarker = _Debug.inputMarker + 1
_Debug.tick = 0
_Debug.drawTick = false
_Debug.handlePast(a[i])
end
if not _Debug.trackKeys[a] then
_Debug.trackKeys[a] = { time = _Debug.keyRepeatInterval - _Debug.keyRepeatDelay}
end
end
end
_Debug.handlePast = function(add)
local suffix = _Debug.input:sub(_Debug.inputMarker, (#_Debug.input >= _Debug.inputMarker) and #_Debug.input or _Debug.inputMarker + 1)
if _Debug.inputMarker == 0 then --Keep the input from copying itself
suffix = ""
end
_Debug.input = _Debug.input:sub(0, _Debug.inputMarker - 1) .. add .. suffix
if _Debug.resetProposals then
if _Debug.inputMarker == 0 or _Debug.input:sub(_Debug.inputMarker + 1, _Debug.inputMarker + 1):find('[0-9a-zA-Z_]') then
_Debug.ProposalLocation = _G
_Debug.Proposal_String = ''
else
_Debug.findLocation(_Debug.input:sub(1, _Debug.inputMarker))
end
_Debug.updateProposals(_Debug.ProposalLocation)
end
end
--Reloads the Code, update() and load()
_Debug.hotSwapUpdate = function(dt,file)
local file = file or _DebugSettings.LiveFile
local output, ok, err, loadok, updateok
success, chunk = pcall(love.filesystem.load, file)
if not success then
_Debug.handleError(tostring(chunk))
output = chunk .. '\n'
end
ok,err = xpcall(chunk, _Debug.handleError)
if ok then
print("'"..file.."' Reloaded.")
else
print('Something went wrong while trying to update file: '..file)
end
if _Debug.orderOffset < #_Debug.order - _Debug.lastRows + 1 then
_Debug.orderOffset = #_Debug.order - _Debug.lastRows + 1
end
if file == 'main' then --so it only updates love.update() once
updateok,err=pcall(love.update,dt)
end
end
--Reloads the code, love.load()
_Debug.hotSwapLoad = function()
local loadok,err=xpcall(love.load,_Debug.handleError)
if loadok then
print("'love.load()' Reloaded.")
end
if _Debug.orderOffset < #_Debug.order - _Debug.lastRows + 1 then
_Debug.orderOffset = #_Debug.order - _Debug.lastRows + 1
end
end
--Reloads the code, draw(), I don't think this is needed..
_Debug.hotSwapDraw = function()
local drawok,err
drawok,err = xpcall(love.draw,_Debug.handleError)
end
_Debug.liveCheckLastModified = function(table1,table2)
if type(table1) == 'string' then
if love.filesystem.getLastModified(table1) ~= table2 then
return true
end
return false
end
for i,v in ipairs(table1) do
if love.filesystem.getLastModified(v) ~= table2[i] then
return true
end
end
return false
end
--Modded version of original love.run
_G["love"].run = function()
if love.math then
love.math.setRandomSeed(os.time())
end
if love.event then
love.event.pump()
end
if love.load then xpcall(love.load, _Debug.handleError) end
if love.timer then love.timer.step() end
local dt = 0
-- Main loop time.
while true do
-- Process events.
if love.event then
love.event.pump()
for e,a,b,c,d in love.event.poll() do
if e == "quit" then
local quit = false
if love.quit then
xpcall(function() quit = love.quit() end, _Debug.handleError)
end
if not quit then
if love.audio then
love.audio.stop()
end
return
end
end
local skipEvent = false
if e == "textinput" then --Keypress
skipEvent = true
_Debug.handleKey(a)
if not _Debug.drawOverlay then
if love.textinput then love.textinput(a) end
end
end
if e == "keypressed" then --Keypress
skipEvent = true
if string.len(a)>=2 or (love.keyboard.isDown('lctrl') and (a == 'c' or a == 'v')) then _Debug.handleKey(a) end
if not _Debug.drawOverlay then
if love.keypressed then love.keypressed(a,b) end
end
end
if e == "keyreleased" then --Keyrelease
skipEvent = true
if not _Debug.drawOverlay then
if love.keyreleased then love.keyreleased(a, b) end
end
end
if e == "mousepressed" and _Debug.drawOverlay then --Mousepress
skipEvent = true
_Debug.handleMouse(a, b, c)
end
if not skipEvent then
xpcall(function() love.handlers[e](a,b,c,d) end, _Debug.handleError)
end
end
end
if love.timer then
love.timer.step()
dt = love.timer.getDelta()
end
_Debug.tick = _Debug.tick - dt
if _Debug.tick <= 0 then
_Debug.tick = _Debug.tickTime + _Debug.tick
_Debug.drawTick = not _Debug.drawTick
end
if _Debug.drawOverlay then
for key, d in pairs(_Debug.trackKeys) do
if type(key) == 'string' then
if love.keyboard.isDown(key) then
d.time = d.time + dt
if d.time >= _Debug.keyRepeatInterval then
d.time = 0
_Debug.handleVirtualKey(key)
end
else
_Debug.trackKeys[key] = nil
end
else
if love.keyboard.isDown('v') and love.keyboard.isDown('lctrl') then
d.time = d.time + dt
if d.time >= _Debug.keyRepeatInterval then
d.time = 0
_Debug.handleVirtualKey(key)
end
else
_Debug.trackKeys[key] = nil
end
end
end
end
if love.update and not _Debug.drawOverlay then
if _DebugSettings.LiveAuto and _Debug.liveCheckLastModified(_DebugSettings.LiveFile,_Debug.liveLastModified) then
if type(_DebugSettings.LiveFile) == 'table' then
for i=1,#_DebugSettings.LiveFile do
if love.filesystem.getLastModified(_DebugSettings.LiveFile[i]) ~= _Debug.liveLastModified[i] then
_Debug.hotSwapUpdate(dt,_DebugSettings.LiveFile[i])
_Debug.liveLastModified[i] = love.filesystem.getLastModified(_DebugSettings.LiveFile[i])
end
end
if _DebugSettings.LiveReset then
_Debug.hotSwapLoad()
end
else
_Debug.hotSwapUpdate(dt,_DebugSettings.LiveFile)
_Debug.liveLastModified = love.filesystem.getLastModified(_DebugSettings.LiveFile)
if _DebugSettings.LiveReset then
_Debug.hotSwapLoad()
end
end
else
xpcall(function() love.update(dt) end, _Debug.handleError)
end
elseif love.update and (_Debug.liveDo or (_DebugSettings.LiveAuto and _Debug.liveCheckLastModified(_DebugSettings.LiveFile,_Debug.liveLastModified))) then
if type(_DebugSettings.LiveFile) == 'table' then
for i=1,#_DebugSettings.LiveFile do
if (_DebugSettings.LiveAuto and love.filesystem.getLastModified(_DebugSettings.LiveFile[i]) ~= _Debug.liveLastModified[i]) or _Debug.liveDo then
_Debug.hotSwapUpdate(dt,_DebugSettings.LiveFile[i])
_Debug.liveLastModified[i] = love.filesystem.getLastModified(_DebugSettings.LiveFile[i])
end
end
if _DebugSettings.LiveReset then
_Debug.hotSwapLoad()
end
else
_Debug.hotSwapUpdate(dt,_DebugSettings.LiveFile)
if _DebugSettings.LiveReset then
_Debug.hotSwapLoad()
end
_Debug.liveLastModified = love.filesystem.getLastModified(_DebugSettings.LiveFile)
end
end -- will pass 0 if love.timer is disabled
if love.window and love.graphics and love.window.isCreated() then
love.graphics.clear()
love.graphics.origin()
if love.draw then if _Debug.liveDo then _Debug.hotSwapDraw() _Debug.liveDo=false else xpcall(love.draw, _Debug.handleError) end end
if _Debug.drawOverlay then love.graphics.scale(1) love.graphics.translate(0, 0) xpcall(love.draw, _Debug.handleError) _Debug.overlay() end
love.graphics.present()
end
if love.timer then love.timer.sleep(0.001) end
end
end