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Is it possible without SteamVR? And Multi-People #4

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jasjang opened this issue Nov 20, 2021 · 2 comments
Open

Is it possible without SteamVR? And Multi-People #4

jasjang opened this issue Nov 20, 2021 · 2 comments

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@jasjang
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jasjang commented Nov 20, 2021

It's great application!!
I am a Game developer. I like this soooo much!
Q1. Is it possible to share the tracking result to other APP without VR? Maybe OSC to C# or Unity?

Q2.
I've tested 2 people, it's so stable. But will only tracking the last body only.
is it possible to track more than one people?

Thank You.

@ju1ce
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ju1ce commented Nov 20, 2021

Thank you!

1: I connect to the SteamVR driver using a named pipe, so you should be able to open a named pipe in your game code to receive the data. Or, since it is a python script, you shouldnt have problem modifying the code a bit to send whatever data you need in your game in whatever way is best for you.

Do note that, to get full 3d position of joints, you need a VR hmd for reference! Mediapipe only returns a root-relative skeleton shape, but doesnt actualy get its full position in space.

2: Mediapipe only supports one person at a time. To support more, you would have to add a person detector, crop each person, then do pose estimation on each seperately.

@jasjang
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jasjang commented Nov 22, 2021

THANKS for reply, I will try to edit it later.
I am new with Python. I would try to receive data via build a fake StreamVR firstly.
It's really great work!!I will share the result. Thank You.

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