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So there is a similar software called freemocap. It's also open-source the problem is that it is not quite real-time and doesn't support vr. But it supports multi-camera and just needs to calibrate using some sort of apriltag marker at once. I've wondered if this can also support multi-camera. I know it will take a lot of computer resources. Maybe add GPU acceleration? (I know in the current stage it is better to implement somethings that can increase user experience but maybe this can be done in more further the future?)
The text was updated successfully, but these errors were encountered:
This could be incredibly useful for many games and applications that need accuracy when the body is not always guaranteed to be upright and facing the camera.
Looks like another duplicate request was made in #9
On freemocap side, I found one request for realtime VR tracking, but the discussion was shut down with a link to a dead page: freemocap/freemocap#60
So there is a similar software called freemocap. It's also open-source the problem is that it is not quite real-time and doesn't support vr. But it supports multi-camera and just needs to calibrate using some sort of apriltag marker at once. I've wondered if this can also support multi-camera. I know it will take a lot of computer resources. Maybe add GPU acceleration? (I know in the current stage it is better to implement somethings that can increase user experience but maybe this can be done in more further the future?)
The text was updated successfully, but these errors were encountered: