Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Pause when pal() called for first time #1

Open
jtothebell opened this issue May 3, 2019 · 0 comments
Open

Pause when pal() called for first time #1

jtothebell opened this issue May 3, 2019 · 0 comments
Assignees
Labels
performance make things work faster

Comments

@jtothebell
Copy link
Owner

The first time the palette is shifted, there is a pause because the sprite sheet has to be re-rendered and it is not fast enough. It may be possible to optimize it further, or find a different way to shift the palette. PicoLove uses shaders, but shaders are not yet supported by lovepotion, and as of now there is no plans to add support.

@jtothebell jtothebell self-assigned this May 10, 2019
@jtothebell jtothebell added the performance make things work faster label May 10, 2019
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
performance make things work faster
Projects
None yet
Development

No branches or pull requests

1 participant