forked from egocarib/CavesOfQud-QudUX-v2
-
Notifications
You must be signed in to change notification settings - Fork 1
/
QudUX_AbilityData.xml
200 lines (189 loc) · 25 KB
/
QudUX_AbilityData.xml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
<?xml version="1.0" encoding="utf-8" ?>
<abilityEntries>
<category Name="Cybernetics">
<abilityEntry Name="Emergency Recomposite" Class="Cybernetics" Command="" BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Inflate Axons" Class="Cybernetics" Command="" BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Night Vision" Class="Cybernetics" Command="CommandToggleCyberNightVision" CustomDescription="You see in the dark."></abilityEntry>
<abilityEntry Name="Toggle Night Vision" Class="Cybernetics" Command="CommandToggleNightVision" CustomDescription="You see in the dark."></abilityEntry>
<abilityEntry Name="Recomposite" Class="Cybernetics" Command="" BaseCooldown="50"></abilityEntry>
<abilityEntry Name="Anomaly Fumigator" Class="Cybernetics" Command="CommandToggleAnomalyFumigator" CustomDescription="You emit clouds of normality gas every turn."></abilityEntry>
<abilityEntry Name="Phase Harmonic Modulator" Class="Cybernetics" Command="CommandTogglePhaseHarmonicModulator" CustomDescription="You can interact with both in-phase and out-of-phase objects and creatures."></abilityEntry>
<abilityEntry Name="Penetrating Radar" Class="Cybernetics" Command="CommandTogglePenetratingRadar" CustomDescription="Gain total visibility in a radius of 10 spaces around you, blocked only by force fields and spacetime anomalies."></abilityEntry>
<abilityEntry Name="Imprint with current location" Class="Cybernetics" Command="CommandActivateOnboardRecoilerImprinting" BaseCooldown="100" CustomDescription="Imprint your onboard recoiler implant with the current location."></abilityEntry>
<abilityEntry Name="Recoil" Class="Cybernetics" Command="CommandActivateOnboardRecoilerTeleporter" BaseCooldown="50" CustomDescription="Recoil to the location you last imprinted with your onboard recoiler implant."></abilityEntry>
<abilityEntry Name="Fire Suppression" Class="Cybernetics" Command="CommandToggleFireSuppressionSystem" CustomDescription="Automatically discharges flame-retardant gel every turn you're on fire."></abilityEntry>
<abilityEntry Name="Medassist Module" Class="Cybernetics" Command="CommandToggleMedassistModule" CustomDescription="Toggle whether your medassist module implant AI automatically applies loaded injectors."></abilityEntry>
<abilityEntry Name="Anchor Spikes" Class="Cybernetics" Command="CommandToggleAnchorSpikes" CustomDescription="You cannot be forced to move by physical means."></abilityEntry>
</category>
<category Name="Items">
<abilityEntry Name="Activate Flume-Flier" Class="Items" Command="ActivateSkyshroud" CustomDescription="Enter a dashing state. While dashing, whenever you move in a direction, you dash toward the nearest enemy or obstacle and perform an attack. For every three spaces you dash, you gain a +2 bonus to hit and a +2 penetration bonus to attacks you make. If you do not encounter an enemy or obstacle after twenty squares, you stop dashing." BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Activate ganglionic teleprojector" Class="Items" Command="ActivateTeleprojector" CustomDescription="Interface with a robot." BaseCooldown="200"></abilityEntry>
<abilityEntry Name="Activate Stopsvalinn" Class="Items" Command="ActivateStopsvalinn" CustomDescription="Conjure a force field in front of you. Robots will often be unable to advance toward you while the force field is active."></abilityEntry>
<abilityEntry Name="Blow Aji Conch" Class="Items" Command="this.PID"></abilityEntry>
<abilityEntry Name="Puff Spores" Class="Items" Command="ActivatePaxInfection" BaseCooldown="50"></abilityEntry>
</category>
<category Name="Maneuvers">
<abilityEntry Name="Power Skate" Class="Maneuvers" Command="CommandMeleeRun"></abilityEntry>
<abilityEntry Name="Sprint" Class="Maneuvers" Command="CommandMeleeRun" CustomDescription="Move twice as quickly for a short duration." BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Stop Power Skating" Class="Maneuvers" Command="CommandStopRunning"></abilityEntry>
<abilityEntry Name="Stop Sprinting" Class="Maneuvers" Command="CommandStopRunning" CustomDescription="Move twice as quickly for a short duration." BaseCooldown="100"></abilityEntry>
</category>
<category Name="Mental Mutation">
<abilityEntry Name="Ambient Light" Class="Mental Mutation" Command="CommandAmbientLight" MutationName="Light Manipulation"></abilityEntry>
<abilityEntry Name="Beguile Creature" Class="Mental Mutation" Command="CommandBeguileCreature" MutationName="Beguiling"></abilityEntry>
<abilityEntry Name="Boost Agility" Class="Mental Mutation" Command="CommandWillForceAgility" MutationName="Ego Projection"></abilityEntry>
<abilityEntry Name="Boost Strength" Class="Mental Mutation" Command="CommandWillForceStrength" MutationName="Ego Projection"></abilityEntry>
<abilityEntry Name="Boost Toughness" Class="Mental Mutation" Command="CommandWillForceToughness" MutationName="Ego Projection"></abilityEntry>
<abilityEntry Name="Burgeoning" Class="Mental Mutation" Command="CommandBurgeoning" MutationName="Burgeoning"></abilityEntry>
<abilityEntry Name="Chill" Class="Mental Mutation" Command="CommandCryokinesis" MutationName="Cryokinesis"></abilityEntry>
<abilityEntry Name="Clairvoyance" Class="Mental Mutation" Command="CommandClairvoyance" MutationName="Clairvoyance"></abilityEntry>
<abilityEntry Name="Confusion" Class="Mental Mutation" Command="CommandConfuse" MutationName="Confusion"></abilityEntry>
<abilityEntry Name="Disintegration" Class="Mental Mutation" Command="CommandDisintegration" MutationName="Disintegration"></abilityEntry>
<abilityEntry Name="Dominate Creature" Class="Mental Mutation" Command="CommandDominateCreature" MutationName="Domination"></abilityEntry>
<abilityEntry Name="End Domination" Class="Mental Mutation" Command="CommandEndDomiation" MutationName="Domination"></abilityEntry>
<!-- <abilityEntry Name="Farport" Class="Mental Mutation" Command="CommandFarport" MutationName="Farport"></abilityEntry> -->
<!-- <abilityEntry Name="Fear" Class="Mental Mutation" Command="CommandFear" MutationName="Fear"></abilityEntry> -->
<abilityEntry Name="Force Bubble" Class="Mental Mutation" Command="CommandForceBubble" MutationName="Force Bubble"></abilityEntry>
<abilityEntry Name="Force Wall" Class="Mental Mutation" Command="CommandForceWall" MutationName="Force Wall"></abilityEntry>
<abilityEntry Name="Kindle" Class="Mental Mutation" Command="CommandKindle" MutationName="Kindle"></abilityEntry>
<!-- <abilityEntry Name="Knit Frosty Webs" Class="Mental Mutation" Command="CommandFrostWebs" MutationName="Knit Frosty Webs"></abilityEntry> -->
<abilityEntry Name="Lase" Class="Mental Mutation" Command="CommandLase" MutationName="Light Manipulation"></abilityEntry>
<abilityEntry Name="Life Drain" Class="Mental Mutation" Command="CommandLifeDrain" MutationName="Syphon Vim"></abilityEntry>
<abilityEntry Name="Mental Mirror" Class="Mental Mutation" Command="CommandMentalMirror" MutationName="Mental Mirror"></abilityEntry>
<abilityEntry Name="Precognition - End vision" Class="Mental Mutation" Command="CommandPrecognitionRevert" MutationName="Precognition"></abilityEntry>
<abilityEntry Name="Precognition - Start vision" Class="Mental Mutation" Command="CommandPrecognition" MutationName="Precognition"></abilityEntry>
<abilityEntry Name="Psychometry" Class="Mental Mutation" Command="CommandPsychometryMenu" MutationName="Psychometry"></abilityEntry>
<!-- <abilityEntry Name="Serenity" Class="Mental Mutation" Command="CommandSerenity" MutationName="Serenity"></abilityEntry> -->
<abilityEntry Name="Space-Time Vortex" Class="Mental Mutation" Command="CommandSpaceTimeVortex" MutationName="Space-Time Vortex"></abilityEntry>
<abilityEntry Name="Stunning Force" Class="Mental Mutation" Command="CommandStunningForce" MutationName="Stunning Force"></abilityEntry>
<abilityEntry Name="Sunder Mind" Class="Mental Mutation" Command="CommandMentalBlast" MutationName="Sunder Mind" DeletePhrases=", leaving them reeling in pain"></abilityEntry>
<abilityEntry Name="Tap the Mass Mind" Class="Mental Mutation" Command="CommandMassMind" MutationName="Mass Mind" NoCooldownReduction="true"></abilityEntry>
<abilityEntry Name="Telepathy" Class="Mental Mutation" Command="CommandTelepathy" MutationName="Telepathy"></abilityEntry>
<abilityEntry Name="Teleport Other" Class="Mental Mutation" Command="CommandTeleportOther" MutationName="Teleport Other"></abilityEntry>
<abilityEntry Name="Teleport" Class="Mental Mutation" Command="CommandTeleport" MutationName="Teleportation"></abilityEntry>
<abilityEntry Name="Temporal Fugue" Class="Mental Mutation" Command="CommandTemporalFugue" MutationName="Temporal Fugue"></abilityEntry>
<abilityEntry Name="Time Dilation" Class="Mental Mutation" Command="CommandTimeDilation" MutationName="Time Dilation" DeletePhrases=" around your person in order"></abilityEntry>
<abilityEntry Name="Toast" Class="Mental Mutation" Command="CommandPyrokinesis" MutationName="Pyrokinesis"></abilityEntry>
</category>
<category Name="Mutation">
<abilityEntry Name="Arc Lightning" Class="Mutation" Command="CommandArcLightning" MutationName="Electrified Carapace"></abilityEntry>
<abilityEntry Name="Discharge" Class="Mutation" Command="CommandDischarge" MutationName="Electrified Carapace"></abilityEntry>
<abilityEntry Name="Electrical Shield" Class="Mutation" Command="CommandElectricalShield" MutationName="Electrified Carapace"></abilityEntry>
<abilityEntry Name="Electromagnetc Pulse" Class="Mutation" Command="CommandElectromagneticPulse" MutationName="Electrified Carapace"></abilityEntry>
<abilityEntry Name="Fire Bolt" Class="Mutation" Command="CommandFireBolt" MutationName="OldPyrokinesis"></abilityEntry>
<abilityEntry Name="Fire Burst" Class="Mutation" Command="CommandFireBurst" MutationName="OldPyrokinesis"></abilityEntry>
<abilityEntry Name="Fire Field" Class="Mutation" Command="CommandFireField" MutationName="OldPyrokinesis"></abilityEntry>
<abilityEntry Name="Flame Armor" Class="Mutation" Command="CommandFlameArmor" MutationName="OldPyrokinesis"></abilityEntry>
<abilityEntry Name="Flame Aura" Class="Mutation" Command="CommandFlameAura" MutationName="OldPyrokinesis"></abilityEntry>
<abilityEntry Name="Freeze" Class="Mutation" Command="CommandFreeze" MutationName="OldCryokinesis"></abilityEntry>
<abilityEntry Name="Frost Armor" Class="Mutation" Command="CommandFrostArmor" MutationName="OldCryokinesis"></abilityEntry>
<abilityEntry Name="Frost Aura" Class="Mutation" Command="CommandFrostAura" MutationName="OldCryokinesis"></abilityEntry>
<abilityEntry Name="Heat" Class="Mutation" Command="CommandHeat" MutationName="OldPyrokinesis"></abilityEntry>
<abilityEntry Name="Ice Bolt" Class="Mutation" Command="CommandIceBolt" MutationName="OldCryokinesis"></abilityEntry>
<abilityEntry Name="Ice Burst" Class="Mutation" Command="CommandIceBurst" MutationName="OldCryokinesis"></abilityEntry>
<abilityEntry Name="Ice Field" Class="Mutation" Command="CommandIceField" MutationName="OldCryokinesis"></abilityEntry>
<abilityEntry Name="Shock" Class="Mutation" Command="CommandShock" MutationName="Electrified Carapace"></abilityEntry>
<abilityEntry Name="Synapse Snap" Class="Mutation" Command="CommandSynapseSnap" MutationName="Electrified Carapace"></abilityEntry>
</category>
<category Name="Physical Mutation">
<abilityEntry Name="Release Adrenaline" Class="Physical Mutation" Command="CommandReleaseAdrenaline" MutationName="Adrenal Control"></abilityEntry>
<abilityEntry Name="Bask" Class="Physical Mutation" Command="CommandBask" MutationName="Photosynthetic Skin"></abilityEntry>
<abilityEntry Name="Belch Urchins" Class="Physical Mutation" Command="this.EventKey" MutationName="Urchin Belching"></abilityEntry>
<abilityEntry Name="Breathe Confusion Gas" Class="Physical Mutation" Command="" MutationName="Confusing Breath"></abilityEntry>
<abilityEntry Name="Breathe Corrosive Gas" Class="Physical Mutation" Command="" MutationName="Corrosive Breath"></abilityEntry>
<abilityEntry Name="Breathe Fire" Class="Physical Mutation" Command="" MutationName="Fire Breath"></abilityEntry>
<abilityEntry Name="Breathe Ice" Class="Physical Mutation" Command="" MutationName="Ice Breath"></abilityEntry>
<abilityEntry Name="Breathe Normality Gas" Class="Physical Mutation" Command="" MutationName="Normality Breath"></abilityEntry>
<abilityEntry Name="Breathe Poison Gas" Class="Physical Mutation" Command="" MutationName="Poison Breath"></abilityEntry>
<abilityEntry Name="Breathe Sleep Gas" Class="Physical Mutation" Command="" MutationName="Sleep Breath"></abilityEntry>
<abilityEntry Name="Breathe Stun Gas" Class="Physical Mutation" Command="" MutationName="Stun Breath"></abilityEntry>
<abilityEntry Name="Burrow" Class="Physical Mutation" Command="CommandBurrow" MutationName="Burrowing"></abilityEntry>
<abilityEntry Name="Burrowing Claws" Class="Physical Mutation" Command="CommandToggleBurrowingClaws" MutationName="Burrowing Claws"></abilityEntry>
<abilityEntry Name="Cancel Adrenal Control" Class="Physical Mutation" Command="CommandCancelAdrenalControl" MutationName="Adrenal Control"></abilityEntry>
<abilityEntry Name="Decarbonize" Class="Physical Mutation" Command="CommandDecarbonizer" MutationName="Decarbonizer"></abilityEntry>
<abilityEntry Name="Discharge" Class="Physical Mutation" Command="CommandDischarge" MutationName="Electrical Generation" DeleteLines="You can drink charge~You can provide charge"></abilityEntry>
<abilityEntry Name="Emit Pulse" Class="Physical Mutation" Command="CommandElectromagneticPulse" MutationName="Electromagnetic Pulse"></abilityEntry>
<abilityEntry Name="End Metamorphosis" Class="Physical Mutation" Command="CommandEndMetamorphosis" MutationName="Metamorphosis"></abilityEntry>
<abilityEntry Name="Energy Generation" Class="Physical Mutation" Command="CommandEnergyGeneration" MutationName="Energy Generation"></abilityEntry>
<abilityEntry Name="Excavate down" Class="Physical Mutation" Command="CommandDigDown" MutationName="Burrowing Claws"></abilityEntry>
<abilityEntry Name="Excavate up" Class="Physical Mutation" Command="CommandDigUp" MutationName="Burrowing Claws"></abilityEntry>
<abilityEntry Name="FearAura" Class="Physical Mutation" Command="CommandFearAura" MutationName="Fear Aura"></abilityEntry>
<abilityEntry Name="Flaming Ray" Class="Physical Mutation" Command="CommandFlamingHands" MutationName="Flaming Ray"></abilityEntry>
<abilityEntry Name="Fly" Class="Physical Mutation" Command="CommandFly" MutationName="Wings"></abilityEntry>
<abilityEntry Name="Freeze Breath" Class="Physical Mutation" Command="CommandFreezeBreath" MutationName="Freeze Breath"></abilityEntry>
<abilityEntry Name="Freezing Ray" Class="Physical Mutation" Command="CommandFreezingHands" MutationName="Freezing Ray"></abilityEntry>
<abilityEntry Name="Release Corrosive Gas" Class="Physical Mutation" Command="GasGenerationCommandAcidGas" MutationName="Corrosive Gas Generation"></abilityEntry>
<abilityEntry Name="Release Sleep Gas" Class="Physical Mutation" Command="GasGenerationCommandSleepGas" MutationName="Sleep Gas Generation"></abilityEntry>
<abilityEntry Name="Grow" Class="Physical Mutation" Command="CommandDensityGrow" MutationName="Density Control"></abilityEntry>
<abilityEntry Name="Infiltrate" Class="Physical Mutation" Command="CommandInfiltrate" MutationName="Infiltrate"></abilityEntry>
<abilityEntry Name="Land" Class="Physical Mutation" Command="CommandLand" MutationName="Wings"></abilityEntry>
<abilityEntry Name="Lithifying Gaze" Class="Physical Mutation" Command="CommandStoneGaze" MutationName="Lithifying Gaze"></abilityEntry>
<abilityEntry Name="Magnetic Pulse" Class="Physical Mutation" Command="CommandMagneticPulse" MutationName="Magnetic Pulse"></abilityEntry>
<abilityEntry Name="Metamorphosis" Class="Physical Mutation" Command="CommandMetamorphosis" MutationName="Metamorphosis"></abilityEntry>
<abilityEntry Name="More Adrenaline" Class="Physical Mutation" Command="CommandIncrementControl" MutationName="Adrenal Control" BaseCooldown="50" DeleteLines="+5 quickness" DeletePhrases=" your body's~ release of~ you an extra"></abilityEntry>
<abilityEntry Name="Phase" Class="Physical Mutation" Command="CommandTogglePhase" MutationName="Phasing"></abilityEntry>
<abilityEntry Name="Power devices" Class="Physical Mutation" Command="CommandToggleProvideCharge" MutationName="Electrical Generation" DeleteLines="Can discharge~Discharge can arc"></abilityEntry>
<abilityEntry Name="Quill Fling" Class="Physical Mutation" Command="CommandQuillFling" MutationName="Quills"></abilityEntry>
<abilityEntry Name="Shrink" Class="Physical Mutation" Command="CommandDensityShrink" MutationName="Density Control"></abilityEntry>
<abilityEntry Name="Spew" Class="Physical Mutation" Command="CommandSlog" MutationName="Bilge Sphincter"></abilityEntry>
<abilityEntry Name="Spin Webs" Class="Physical Mutation" Command="CommandSpinWeb" MutationName="Spinnerets" DeleteLines="+~Immune"></abilityEntry>
<abilityEntry Name="Spit Acid" Class="Physical Mutation" Command="CommandSpitAcid" MutationName="Acid Slime Glands"></abilityEntry>
<abilityEntry Name="Spit Slime" Class="Physical Mutation" Command="CommandSpitSlime" MutationName="Slime Glands" BaseCooldown="40"></abilityEntry>
<abilityEntry Name="Sting" Class="Physical Mutation" Command="CommandSting" MutationName="Stinger (Confusing Venom)" DeleteLines="20% chance on melee attack~Stinger applies venom on damage."></abilityEntry>
<abilityEntry Name="Sting" Class="Physical Mutation" Command="CommandSting" MutationName="Stinger (Paralyzing Venom)" DeleteLines="20% chance on melee attack~Stinger applies venom on damage."></abilityEntry>
<abilityEntry Name="Sting" Class="Physical Mutation" Command="CommandSting" MutationName="Stinger (Poisoning Venom)" DeleteLines="20% chance on melee attack~Stinger applies venom on damage."></abilityEntry>
<abilityEntry Name="Tighten Carapace" Class="Physical Mutation" Command="CommandTightenCarapace" MutationName="Carapace"></abilityEntry>
<abilityEntry Name="Tongue" Class="Physical Mutation" Command="CommandStickyTongue" MutationName="Sticky Tongue"></abilityEntry>
<abilityEntry Name="Waveform Dash" Class="Physical Mutation" Command="CommandWaveformWorm" MutationName="Waveform"></abilityEntry>
<abilityEntry Name="Wrecking Charge" Class="Physical Mutation" Command="CommandMassiveCharge" MutationName="Multiple Horns"></abilityEntry>
</category>
<category Name="Stances">
<abilityEntry Name="Berserk!" Class="Skill" Command="CommandAxeBeserk" SkillName="Axe_Beserk" BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Demolish" Class="Skill" Command="CommandSmashUp" SkillName="Cudgel_SmashUp" BaseCooldown="100"></abilityEntry>
</category>
<category Name="Long Blades">
<abilityEntry Name="En Garde!" Class="Skill" Command="CommandDeathblow" SkillName="LongBlades2Deathblow" BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Lunge" Class="Skill" Command="CommandLunge" SkillName="LongBlades2Lunge" BaseCooldown="15" DeletePhrases=" You must move through the empty space.~ make an"></abilityEntry>
<abilityEntry Name="Swipe" Class="Skill" Command="CommandSwipe" SkillName="LongBlades2Swipe" BaseCooldown="15" DeletePhrases=" (strength save; difficulty 30).~ (strength save; difficulty 25 + your Agi modifier)"></abilityEntry>
</category>
<category Name="Skill">
<abilityEntry Name="Berate" Class="Skill" Command="CommandPersuasionBerate" SkillName="Persuasion_Berate" BaseCooldown="50"></abilityEntry>
<abilityEntry Name="Catapult" Class="Skill" Command="CommandFloorSmash" SkillName=""></abilityEntry>
<abilityEntry Name="Charge" Class="Skill" Command="CommandMeleeCharge" SkillName="Tactics_Charge" BaseCooldown="15"></abilityEntry>
<abilityEntry Name="Conk" Class="Skill" Command="CommandConk" SkillName="Cudgel_Conk" BaseCooldown="10"></abilityEntry>
<abilityEntry Name="Dismember" Class="Skill" Command="CommandDismember" SkillName="Axe_Dismember" BaseCooldown="30"></abilityEntry>
<abilityEntry Name="Empty the Clips" Class="Skill" Command="CommandPistolEmptyTheClips" SkillName="Pistol_EmptyTheClips" BaseCooldown="200"></abilityEntry>
<abilityEntry Name="En Garde!" Class="Skill" Command="CommandDeathblow" SkillName="LongBlades2Deathblow" BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Flurry" Class="Skill" Command="CommandFussilade" SkillName="Dual_Wield_Fussilade" BaseCooldown="60" CooldownChangeSkills="Dual_Wield_Ambidexterity:-10,Dual_Wield_Two_Weapon_Fighting:-10"></abilityEntry>
<abilityEntry Name="Heal" Class="Skill" Command="CommandFirstaidHeal" SkillName="Firstaid_Heal" BaseCooldown="200"></abilityEntry>
<abilityEntry Name="Hobble" Class="Skill" Command="CommandHobble" SkillName="ShortBlades_Hobble" BaseCooldown="30"></abilityEntry>
<abilityEntry Name="Hook and Drag" Class="Skill" Command="CommandAxeHookAndDrag" SkillName="Axe_HookAndDrag" BaseCooldown="50" DeletePhrases=" grab an opponent's limb with the heel of your axe and pull them toward you. If successful, you~ (strength save; difficulty 20 + your strength modifier)~ (same save)"></abilityEntry>
<abilityEntry Name="Howl" Class="Skill" Command="CommandSnapjawHowl" SkillName=""></abilityEntry>
<abilityEntry Name="Intimidate" Class="Skill" Command="CommandIntimidate" SkillName="Persuasion_Intimidate" BaseCooldown="50"></abilityEntry>
<abilityEntry Name="Juke" Class="Skill" Command="CommandTacticsJuke" SkillName="Tactics_Juke" BaseCooldown="40" CooldownChangeSkills="Acrobatics_Tumble:-20"></abilityEntry>
<abilityEntry Name="Jump" Class="Skill" Command="CommandAcrobaticsJump" SkillName="Acrobatics_Jump" BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Lunge" Class="Skill" Command="CommandLunge" SkillName="LongBlades2Lunge" BaseCooldown="15" DeletePhrases=" You must move through the empty space.~ make an"></abilityEntry>
<abilityEntry Name="Mark Target" Class="Skill" Command="CommandMarkTarget" SkillName="Rifle_DrawABead"></abilityEntry>
<abilityEntry Name="Meditate" Class="Skill" Command="CommandDisciplineMeditate" SkillName="Discipline_Meditate" BaseCooldown="200"></abilityEntry>
<abilityEntry Name="Menacing Stare" Class="Skill" Command="CommandPistolMenacingStare" SkillName="Pistol_MenacingStare" BaseCooldown="75"></abilityEntry>
<!-- <abilityEntry Name="Offer Gift" Class="Skill" Command="CommandPersuasionParley" SkillName="Persuasion_Parley"></abilityEntry> -->
<abilityEntry Name="Proselytize" Class="Skill" Command="CommandProselytize" SkillName="Persuasion_Proselytize" BaseCooldown="25"></abilityEntry>
<abilityEntry Name="Rebuke Robot" Class="Skill" Command="CommandRebukeRobot" SkillName="Persuasion_RebukeRobot" CustomDescription="Rebuke a robot, potentially bending it to your will." BaseCooldown="100"></abilityEntry>
<abilityEntry Name="Recharge" Class="Skill" Command="CommandRechargeObject" SkillName="Tinkering_Tinker1" CustomDescription="You can use spare bits to recharge energy cells and capacitors."></abilityEntry>
<abilityEntry Name="Set Limb" Class="Skill" Command="CommandFirstaidSetlimb" SkillName="Firstaid_Setlimb" BaseCooldown="500"></abilityEntry>
<abilityEntry Name="Shield Slam" Class="Skill" Command="CommandShieldSlam" SkillName="Shield_Slam" BaseCooldown="40"></abilityEntry>
<abilityEntry Name="Shield Wall" Class="Skill" Command="CommandShieldWall" SkillName="Shield_ShieldWall" BaseCooldown="30"></abilityEntry>
<abilityEntry Name="Slam" Class="Skill" Command="CommandCudgelSlam" SkillName="Cudgel_Slam" BaseCooldown="50" DeletePhrases=" make an~ at an adjacent opponent~ Colossal opponents don't get pushed but are still stunned for 1 round."></abilityEntry>
<abilityEntry Name="Staunch Wounds" Class="Skill" Command="CommandStaunchWounds" SkillName="Firstaid_StaunchWounds"></abilityEntry>
<abilityEntry Name="Sweep" Class="Skill" Command="CommandHeavyWeaponsSweep" SkillName="HeavyWeapons_Sweep" BaseCooldown="250"></abilityEntry>
<abilityEntry Name="Swipe" Class="Skill" Command="CommandSwipe" SkillName="LongBlades2Swipe" BaseCooldown="15" DeletePhrases=" (strength save; difficulty 30).~ (strength save; difficulty 25 + your Agi modifier)"></abilityEntry>
</category>
<category Name="Tinkering">
<abilityEntry Name="Deploy Turret" Class="Tinkering" Command="CommandDeployTurret" SkillName="Tinkering_DeployTurret"></abilityEntry>
<abilityEntry Name="Lay Mine" Class="Tinkering" Command="CommandLayMine" SkillName="Tinkering_LayMine"></abilityEntry>
<abilityEntry Name="Set Bomb" Class="Tinkering" Command="CommandLayMineTimed" SkillName="Tinkering_LayMine"></abilityEntry>
</category>
<category Name="Tonics">
<abilityEntry Name="Phase" Class="Tonics" Command="ShadeOilPhase" CustomDescription="You may phase through solid objects for brief periods of time."></abilityEntry>
</category>
</abilityEntries>