This project will be a supercollection of data for the Skyblock Economy Server. It is based on Laravel and will grow in functionalities.
The following features are already implemented
- Monitor
Presences
ofPlayers
- Retrieve Mojang UUID for
Players
- Notify subscribed
Players
via Telegram on disconnect
For better communication there are strict terms that need to be used throughout the code and communication
A 2011 released sandbox game with blocks and crafting developed by Notch/Mojang, now owned by Microsoft.
A Minecraft map/gamemode invented by Noobcrew in 2011 with a small island in a void. Here it also refers to the Server by Noobcrew offering a skyblock multiplayer experience. The focus of this project is upon the economy server, which has a currency called Skybucks.
A Minecraft account/character acquired and used by a human to play minecraft.
A timeframe on which a player was being online on a server. A presence does not require being active. A Player can also AFK (Away From Keyboard).
An order to monitor presences of a given player, containing information on who to observe.
The transfer from being offline to online in perspective of a server.
The transfer from being online to offline in perspective of a server.
Getting a permanent ID assigned to a player by Mojang.
The process of creating a presence or closing it by comparing data of the Skyblock API
A collection of API endpoints offering functions like name<->id converter.
Endpoints provided by Skyblock to gain information about the server.
The original Minecraft game playable on Mac OS, Linux and Windows.
A remake with focus on support for Windows, Mobile Devices and Game Consoles with the same features as the Java Edition. The Skyblock server is based on the Java-Edition. Previously, crossplay between Java- and Bedrock-edition was not possible.
With a modded server also Bedrock Players are able to play on Skyblock. The Bedrock edition is harder to mod and deeply connected to the Windows ecosystem.