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Safe Waterfill #238

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Fevix opened this issue Nov 13, 2023 · 0 comments
Open

Safe Waterfill #238

Fevix opened this issue Nov 13, 2023 · 0 comments

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@Fevix
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Fevix commented Nov 13, 2023

Is your feature request related to a problem? Please describe.
Destructive Waterfill, such as the kind included in this mod, is honestly overpowered, ESPECIALLY with how cheap this mod makes waterfill. Take a stack of it to a nest of biters, and a few clicks later all the biters are dead. Who needs guns, tanks, armor, or artillery when you have a pocket full of water? At the same time, placing waterfill in the wrong spot (near/under the player) is an immediate death sentence, and instantly deletes any building on that tile. Infinite griefing potential for a mod that is otherwise entirely cosmetic.

Describe the solution you'd like
Safe Waterfill uses a method to check if the tiles that would be replaced have any kind of entity on them, and if placing the water there would destroy an entity, it simply doesn't. You can never destroy biters, nests, buildings, etc., with the waterfills included in Safe Waterfill. I'd like Dectorio to add similar functionality.

Describe alternatives you've considered
Safe Waterfill is a valid alternative, but I'd like to keep my mod list short, and having multiple mods that add waterfill just doesn't make sense.

Additional context
Add any other context or screenshots about the feature request here.

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