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Fix incorrectly calling perlin noise "Simplex Noise"
Simplex noise is something different and is not implemented by the FastLED library (yet!). Therefore, don't confuse people by calling it Simplex Noise.
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examples/NoisePlusPalette/NoisePlusPalette.ino

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@@ -15,7 +15,7 @@ const bool kMatrixSerpentineLayout = true;
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// This example combines two features of FastLED to produce a remarkable range of
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// effects from a relatively small amount of code. This example combines FastLED's
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// color palette lookup functions with FastLED's Perlin/simplex noise generator, and
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// color palette lookup functions with FastLED's Perlin noise generator, and
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// the combination is extremely powerful.
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//
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// You might want to look at the "ColorPalette" and "Noise" examples separately

src/noise.h

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@@ -9,11 +9,11 @@ FASTLED_NAMESPACE_BEGIN
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/// Noise functions provided by the library.
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///@defgroup Noise Noise functions
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///Simplex noise function definitions
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///Perlin noise function definitions
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///@{
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/// @name scaled 16 bit noise functions
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///@{
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/// 16 bit, fixed point implementation of perlin's Simplex Noise. Coordinates are
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/// 16 bit, fixed point implementation of Perlin's noise. Coordinates are
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/// 16.16 fixed point values, 32 bit integers with integral coordinates in the high 16
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/// bits and fractional in the low 16 bits, and the function takes 1d, 2d, and 3d coordinate
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/// values. These functions are scaled to return 0-65535
@@ -34,7 +34,7 @@ extern int16_t inoise16_raw(uint32_t x);
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/// @name 8 bit scaled noise functions
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///@{
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/// 8 bit, fixed point implementation of perlin's Simplex Noise. Coordinates are
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/// 8 bit, fixed point implementation of Perlin's noise. Coordinates are
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/// 8.8 fixed point values, 16 bit integers with integral coordinates in the high 8
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/// bits and fractional in the low 8 bits, and the function takes 1d, 2d, and 3d coordinate
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/// values. These functions are scaled to return 0-255

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