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pickRandom.js
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pickRandom.js
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import { flatten } from '../../utils/array.js'
import { factory } from '../../utils/factory.js'
import { isMatrix, isNumber } from '../../utils/is.js'
import { createRng } from './util/seededRNG.js'
const name = 'pickRandom'
const dependencies = ['typed', 'config', '?on']
export const createPickRandom = /* #__PURE__ */ factory(name, dependencies, ({ typed, config, on }) => {
// seeded pseudo random number generator
let rng = createRng(config.randomSeed)
if (on) {
on('config', function (curr, prev) {
if (curr.randomSeed !== prev.randomSeed) {
rng = createRng(curr.randomSeed)
}
})
}
/**
* Random pick one or more values from a one dimensional array.
* Array elements are picked using a random function with uniform or weighted distribution.
*
* Syntax:
*
* math.pickRandom(array)
* math.pickRandom(array, number)
* math.pickRandom(array, weights)
* math.pickRandom(array, number, weights)
* math.pickRandom(array, weights, number)
* math.pickRandom(array, { weights, number, elementWise })
*
* Examples:
*
* math.pickRandom([3, 6, 12, 2]) // returns one of the values in the array
* math.pickRandom([3, 6, 12, 2], 2) // returns an array of two of the values in the array
* math.pickRandom([3, 6, 12, 2], { number: 2 }) // returns an array of two of the values in the array
* math.pickRandom([3, 6, 12, 2], [1, 3, 2, 1]) // returns one of the values in the array with weighted distribution
* math.pickRandom([3, 6, 12, 2], 2, [1, 3, 2, 1]) // returns an array of two of the values in the array with weighted distribution
* math.pickRandom([3, 6, 12, 2], [1, 3, 2, 1], 2) // returns an array of two of the values in the array with weighted distribution
*
* math.pickRandom([{x: 1.0, y: 2.0}, {x: 1.1, y: 2.0}], { elementWise: false })
* // returns one of the items in the array
*
* See also:
*
* random, randomInt
*
* @param {Array | Matrix} array A one dimensional array
* @param {Int} number An int or float
* @param {Array | Matrix} weights An array of ints or floats
* @return {number | Array} Returns a single random value from array when number is 1 or undefined.
* Returns an array with the configured number of elements when number is > 1.
*/
return typed(name, {
'Array | Matrix': function (possibles) {
return _pickRandom(possibles, {})
},
'Array | Matrix, Object': function (possibles, options) {
return _pickRandom(possibles, options)
},
'Array | Matrix, number': function (possibles, number) {
return _pickRandom(possibles, { number })
},
'Array | Matrix, Array | Matrix': function (possibles, weights) {
return _pickRandom(possibles, { weights })
},
'Array | Matrix, Array | Matrix, number': function (possibles, weights, number) {
return _pickRandom(possibles, { number, weights })
},
'Array | Matrix, number, Array | Matrix': function (possibles, number, weights) {
return _pickRandom(possibles, { number, weights })
}
})
/**
* @param {Array | Matrix} possibles
* @param {{
* number?: number,
* weights?: Array | Matrix,
* elementWise: boolean
* }} options
* @returns {number | Array}
* @private
*/
function _pickRandom (possibles, { number, weights, elementWise = true }) {
const single = (typeof number === 'undefined')
if (single) {
number = 1
}
const createMatrix = isMatrix(possibles)
? possibles.create
: isMatrix(weights)
? weights.create
: null
possibles = possibles.valueOf() // get Array
if (weights) {
weights = weights.valueOf() // get Array
}
if (elementWise === true) {
possibles = flatten(possibles)
weights = flatten(weights)
}
let totalWeights = 0
if (typeof weights !== 'undefined') {
if (weights.length !== possibles.length) {
throw new Error('Weights must have the same length as possibles')
}
for (let i = 0, len = weights.length; i < len; i++) {
if (!isNumber(weights[i]) || weights[i] < 0) {
throw new Error('Weights must be an array of positive numbers')
}
totalWeights += weights[i]
}
}
const length = possibles.length
const result = []
let pick
while (result.length < number) {
if (typeof weights === 'undefined') {
pick = possibles[Math.floor(rng() * length)]
} else {
let randKey = rng() * totalWeights
for (let i = 0, len = possibles.length; i < len; i++) {
randKey -= weights[i]
if (randKey < 0) {
pick = possibles[i]
break
}
}
}
result.push(pick)
}
return single
? result[0]
: createMatrix
? createMatrix(result)
: result
}
})