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TODO: MacOS and Windows executables for logistic_interactive.py #8
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Jonny, I'll take this one. I've built logistic_interactive.exe on Win10 using PyInstaller and tested it on a second OS install. Are you interested in binaries for the other two programs? I have also built the executable on OS X but do not have a current code-signing certificate... forgot about the Apple requirements for binaries. |
Wow awesome thank you! The other two programs are much more console programs meant for one-offs. I see, yeah I'm not familiar with the code signing requirements for macOS. IIRC if you make an installer its easier to be properly signed? Would love to at least put the exe up for |
Jonny, I've never done a pull request on a Release and I dug around to see if that's possible. I created a release on my fork of the project but the pull request appears to be limited to the code? If it's an option, I don't see how to do it. I am attaching the Win10 X64 binary. No, I can't. The issues uploader responds with "Yowza, that's a big file. Try again with a file smaller than 10MB". Here's the Win10 x64 binary: https://github.com/StephenGenusa/Chaos/releases/tag/1.0 On the EXE |
I looked into code signing a pyinstaller bundle for OS X. It is apparently possible and I looked at the recipe on how to do it but never could get a sequence of steps that created a functional executable. Once you get knee-deep into the process it becomes apparent that the recipe on the page is part theory, not actual steps. MetaBrainz is apparently successfully doing it but my attempts using their method failed. |
Make .exe and .app executables for logistic_interactive.py using PyInstaller
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