diff --git a/src/game/models/asteroid.rs b/src/game/models/asteroid.rs index 0282d83..34c3d5b 100644 --- a/src/game/models/asteroid.rs +++ b/src/game/models/asteroid.rs @@ -97,7 +97,7 @@ fn generate_jagged_shape(radius: f64, num_segments: usize) -> Vec<[f64; 2]> { randomize_shape(new_shape, max_mut) } -fn center_mass(shape: &mut Vec<[f64; 2]>) -> Vector { +fn center_mass(shape: &mut [[f64; 2]]) -> Vector { let mut average = Vector::default(); for vertex in &mut shape.iter() { // Here, we are adding the new vertex location into what will be our average location.