Napi::AsyncWorker
is an abstract class that you can subclass to remove many of
the tedious tasks of moving data between the event loop and worker threads. This
class internally handles all the details of creating and executing an asynchronous
operation.
Once created, execution is requested by calling Napi::AsyncWorker::Queue
. When
a thread is available for execution the Napi::AsyncWorker::Execute
method will
be invoked. Once Napi::AsyncWorker::Execute
completes either
Napi::AsyncWorker::OnOK
or Napi::AsyncWorker::OnError
will be invoked. Once
the Napi::AsyncWorker::OnOK
or Napi::AsyncWorker::OnError
methods are
complete the Napi::AsyncWorker
instance is destructed.
For the most basic use, only the Napi::AsyncWorker::Execute
method must be
implemented in a subclass.
Requests the environment in which the async worker has been initially created.
Napi::Env Napi::AsyncWorker::Env() const;
Returns the environment in which the async worker has been created.
Requests that the work be queued for execution.
void Napi::AsyncWorker::Queue();
Cancels queued work if it has not yet been started. If it has already started
executing, it cannot be cancelled. If cancelled successfully neither
OnOK
nor OnError
will be called.
void Napi::AsyncWorker::Cancel();
Napi::ObjectReference& Napi::AsyncWorker::Receiver();
Returns the persistent object reference of the receiver object set when the async worker was created.
Napi::FunctionReference& Napi::AsyncWorker::Callback();
Returns the persistent function reference of the callback set when the async
worker was created. The returned function reference will receive the results of
the computation that happened in the Napi::AsyncWorker::Execute
method, unless
the default implementation of Napi::AsyncWorker::OnOK
or
Napi::AsyncWorker::OnError
is overridden.
void Napi::AsyncWorker::SuppressDestruct();
Prevents the destruction of the Napi::AsyncWorker
instance upon completion of
the Napi::AsyncWorker::OnOK
callback.
Sets the error message for the error that happened during the execution. Setting
an error message will cause the Napi::AsyncWorker::OnError
method to be
invoked instead of Napi::AsyncWorker::OnOK
once the
Napi::AsyncWorker::Execute
method completes.
void Napi::AsyncWorker::SetError(const std::string& error);
[in] error
: The reference to the string that represent the message of the error.
This method is used to execute some tasks outside of the event loop on a libuv
worker thread. Subclasses must implement this method and the method is run on
a thread other than that running the main event loop. As the method is not
running on the main event loop, it must avoid calling any methods from node-addon-api
or running any code that might invoke JavaScript. Instead, once this method is
complete any interaction through node-addon-api with JavaScript should be implemented
in the Napi::AsyncWorker::OnOK
method and Napi::AsyncWorker::OnError
which run
on the main thread and are invoked when the Napi::AsyncWorker::Execute
method completes.
virtual void Napi::AsyncWorker::Execute() = 0;
This method is invoked when the computation in the Execute
method ends.
The default implementation runs the Callback
optionally provided when the
AsyncWorker
class was created. The Callback
will by default receive no
arguments. The arguments to the Callback
can be provided by overriding the
GetResult()
method.
virtual void Napi::AsyncWorker::OnOK();
This method returns the arguments passed to the Callback
invoked by the default
OnOK()
implementation. The default implementation returns an empty vector,
providing no arguments to the Callback
.
virtual std::vector<napi_value> Napi::AsyncWorker::GetResult(Napi::Env env);
This method is invoked after Napi::AsyncWorker::Execute
completes if an error
occurs while Napi::AsyncWorker::Execute
is running and C++ exceptions are
enabled or if an error was set through a call to Napi::AsyncWorker::SetError
.
The default implementation calls the Callback
provided when the Napi::AsyncWorker
class was created, passing in the error as the first parameter.
virtual void Napi::AsyncWorker::OnError(const Napi::Error& e);
This method is invoked after the work has completed on JavaScript thread.
The default implementation of this method checks the status of the work and
tries to dispatch the result to Napi::AsyncWorker::OnOk
or Napi::AsyncWorker::Error
if the work has committed an error. If the work was cancelled, neither
Napi::AsyncWorker::OnOk
nor Napi::AsyncWorker::Error
will be invoked.
After the result is dispatched, the default implementation will call into
Napi::AsyncWorker::Destroy
if SuppressDestruct()
was not called.
virtual void OnWorkComplete(Napi::Env env, napi_status status);
This method is invoked immediately on the work thread when scheduled.
The default implementation of this method just calls the Napi::AsyncWorker::Execute
and handles exceptions if cpp exceptions were enabled.
The OnExecute
method receives an napi_env
argument. However, the napi_env
must NOT be used within this method, as it does not run on the JavaScript
thread and must not run any method that would cause JavaScript to run. In
practice, this means that almost any use of napi_env
will be incorrect.
virtual void OnExecute(Napi::Env env);
This method is invoked when the instance must be deallocated. If
SuppressDestruct()
was not called then this method will be called after either
OnError()
or OnOK()
complete. The default implementation of this method
causes the instance to delete itself using the delete
operator. The method is
provided so as to ensure that instances allocated by means other than the new
operator can be deallocated upon work completion.
virtual void Napi::AsyncWorker::Destroy();
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(const Napi::Function& callback);
[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
Returns a Napi::AsyncWorker
instance which can later be queued for execution by calling
Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(const Napi::Function& callback, const char* resource_name);
[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
Returns a Napi::AsyncWorker
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.[in] resource
: Object associated with the asynchronous operation that will be passed to possible async_hooks.
Returns a Napi::AsyncWorker
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback);
[in] receiver
: Thethis
object passed to the called function.[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.
Returns a Napi::AsyncWorker
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name);
[in] receiver
: Thethis
object passed to the called function.[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
Returns a Napi::AsyncWork
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(const Napi::Object& receiver, const Napi::Function& callback, const char* resource_name, const Napi::Object& resource);
[in] receiver
: Thethis
object passed to the called function.[in] callback
: The function which will be called when an asynchronous operations ends. The given function is called from the main event loop thread.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.[in] resource
: Object associated with the asynchronous operation that will be passed to possible async_hooks.
Returns a Napi::AsyncWork
instance which can later be queued for execution by
calling Napi::AsyncWork::Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(Napi::Env env);
[in] env
: The environment in which to create theNapi::AsyncWorker
.
Returns an Napi::AsyncWorker
instance which can later be queued for execution by calling
Napi::AsyncWorker::Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(Napi::Env env, const char* resource_name);
[in] env
: The environment in which to create theNapi::AsyncWorker
.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.
Returns a Napi::AsyncWorker
instance which can later be queued for execution by
calling Napi::AsyncWorker::Queue
.
Creates a new Napi::AsyncWorker
.
explicit Napi::AsyncWorker(Napi::Env env, const char* resource_name, const Napi::Object& resource);
[in] env
: The environment in which to create theNapi::AsyncWorker
.[in] resource_name
: Null-terminated string that represents the identifier for the kind of resource that is being provided for diagnostic information exposed by the async_hooks API.[in] resource
: Object associated with the asynchronous operation that will be passed to possible async_hooks.
Returns a Napi::AsyncWorker
instance which can later be queued for execution by
calling Napi::AsyncWorker::Queue
.
Deletes the created work object that is used to execute logic asynchronously.
virtual Napi::AsyncWorker::~AsyncWorker();
Napi::AsyncWorker::operator napi_async_work() const;
Returns the Node-API napi_async_work
wrapped by the Napi::AsyncWorker
object. This
can be used to mix usage of the C Node-API and node-addon-api.
The first step to use the Napi::AsyncWorker
class is to create a new class that
inherits from it and implement the Napi::AsyncWorker::Execute
abstract method.
Typically input to your worker will be saved within class' fields generally
passed in through its constructor.
When the Napi::AsyncWorker::Execute
method completes without errors the
Napi::AsyncWorker::OnOK
function callback will be invoked. In this function the
results of the computation will be reassembled and returned back to the initial
JavaScript context.
Napi::AsyncWorker
ensures that all the code in the Napi::AsyncWorker::Execute
function runs in the background out of the event loop thread and at the end
the Napi::AsyncWorker::OnOK
or Napi::AsyncWorker::OnError
function will be
called and are executed as part of the event loop.
The code below shows a basic example of Napi::AsyncWorker
the implementation:
#include<napi.h>
#include <chrono>
#include <thread>
using namespace Napi;
class EchoWorker : public AsyncWorker {
public:
EchoWorker(Function& callback, std::string& echo)
: AsyncWorker(callback), echo(echo) {}
~EchoWorker() {}
// This code will be executed on the worker thread
void Execute() override {
// Need to simulate cpu heavy task
std::this_thread::sleep_for(std::chrono::seconds(1));
}
void OnOK() override {
HandleScope scope(Env());
Callback().Call({Env().Null(), String::New(Env(), echo)});
}
private:
std::string echo;
};
The EchoWorker
's constructor calls the base class' constructor to pass in the
callback that the Napi::AsyncWorker
base class will store persistently. When
the work on the Napi::AsyncWorker::Execute
method is done the
Napi::AsyncWorker::OnOk
method is called and the results return back to
JavaScript invoking the stored callback with its associated environment.
The following code shows an example of how to create and use an Napi::AsyncWorker
.
#include<napi.h>
// Include EchoWorker class
// ..
using namespace Napi;
Value Echo(const CallbackInfo& info) {
// You need to validate the arguments here.
Function cb = info[1].As<Function>();
std::string in = info[0].As<String>();
EchoWorker* wk = new EchoWorker(cb, in);
wk->Queue();
return info.Env().Undefined();
}
Using the implementation of a Napi::AsyncWorker
is straight forward. You only
need to create a new instance and pass to its constructor the callback you want to
execute when your asynchronous task ends and other data you need for your
computation. Once created the only other action you have to do is to call the
Napi::AsyncWorker::Queue
method that will queue the created worker for execution.