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blades.html
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blades.html
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<div class="preload"><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/xptooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-black.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-halfgrey.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/stresstooth-white.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-red.png"/><img src="https://raw.githubusercontent.com/Roll20/roll20-character-sheets/master/Blades%20in%20the%20Dark/Assets/teeth/shorttooth-grey.png"/></div><input class="focus-shadow" type="hidden" name="attr_setting_focus_shadow" value="1"/><input class="show-broadcast" type="hidden" name="attr_setting_show_broadcast" value="1"/><input class="show-itemdesc" type="hidden" name="attr_setting_show_itemdesc" value="1"/><input class="use-kirsty" type="hidden" name="attr_setting_usekirsty" value="0"/><input class="flexwidth" type="hidden" name="attr_setting_flexwidth" value="0"/><input type="hidden" name="attr_changed_attributes" value=""/><input type="hidden" name="attr_bonusdice" value="Bonus dice"/><input type="hidden" name="attr_numberofdice" value=" {{?{Number of dice|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_notes_query" value="?{Notes}"/><input type="hidden" name="attr_position_query" value="?{Position|Risky,position=Risky|Controlled,position=Controlled|Desperate,position=Desperate|Fortune roll,position=}"/><input type="hidden" name="attr_effect_query" value="?{Effect|Standard|Limited|Great|Extreme|Zero}"/><input type="hidden" name="attr_consequence_query" value="^{a_consequence}"/><input type="hidden" name="attr_stress_max" value="9"/><input type="hidden" name="attr_trauma_max" value="4"/><input type="hidden" name="attr_coin_max" value="4"/><input type="hidden" name="attr_stash_max" value="40"/><input type="hidden" name="attr_playbook_xp_max" value="8"/><input type="hidden" name="attr_rep_max" value="12"/><input type="hidden" name="attr_turf_max" value="6"/><input type="hidden" name="attr_crew_tier_max" value="4"/><input type="hidden" name="attr_heat_max" value="9"/><input type="hidden" name="attr_wanted_max" value="4"/><input type="hidden" name="attr_crewcoin_max" value="16"/><input type="hidden" name="attr_crew_xp_max" value="8"/><div class="container"><input class="type" type="hidden" name="attr_sheet_type" value="character"/><!-- Title & Version--><div class="topholder flex"><!-- Toggle the type of sheet--><div class="type-selector label"><input class="hidden sheet-3waybox" type="checkbox" name="attr_sheet_type" value="faction"/><input class="sheet-3waybox" type="radio" name="attr_sheet_type" value="character" checked="checked"/><input class="sheet-3waybox" type="radio" name="attr_sheet_type" value="crew"/><input class="sheet-3waybox" type="radio" name="attr_sheet_type" value="faction"/><span data-i18n="character_mode"></span><span data-i18n="crew_mode"></span><span data-i18n="faction_mode"></span></div><label class="settings-checkbox"><input type="checkbox" name="attr_show_settings" value="1"/><span>y</span></label><div class="version"><span class="version-text" data-i18n="version"></span><span name="attr_version"></span></div></div><input class="hider" type="hidden" name="attr_show_settings" value="0"/><!-- Settings--><div class="settings flex-wrap"><div class="setting-char generaterow"><select name="attr_generate_source_character" title="Choose source"><option value="cutter" data-i18n="cutter"></option><option value="ghost" data-i18n="ghost"></option><option value="hound" data-i18n="hound"></option><option value="hull" data-i18n="hull"></option><option value="leech" data-i18n="leech"></option><option value="lurk" data-i18n="lurk"></option><option value="slide" data-i18n="slide"></option><option value="spider" data-i18n="spider"></option><option value="whisper" data-i18n="whisper"></option><option value="vampire" data-i18n="vampire"></option></select><label class="generatebutton"><input type="checkbox" name="attr_generate_ability" value="1"/><span data-i18n="add_abilities"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_friend" value="1"/><span data-i18n="add_friends"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_playbookitem" value="1"/><span data-i18n="add_items"></span></label></div><div class="setting-crew generaterow"><select name="attr_generate_source_crew" title="Choose source"><option value="assassins" data-i18n="assassins"></option><option value="bravos" data-i18n="bravos"></option><option value="cult" data-i18n="cult"></option><option value="hawkers" data-i18n="hawkers"></option><option value="shadows" data-i18n="shadows"></option><option value="smugglers" data-i18n="smugglers"></option><option value="vigilantes" data-i18n="vigilantes"></option></select><label class="generatebutton"><input type="checkbox" name="attr_generate_crewability" value="1"/><span data-i18n="add_abilities"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_contact" value="1"/><span data-i18n="add_contacts"></span></label><label class="generatebutton"><input type="checkbox" name="attr_generate_upgrade" value="1"/><span data-i18n="add_upgrades"></span></label></div><div class="setting-faction generaterow"><label class="generatebutton"><input type="checkbox" name="attr_generate_factions" value="1"/><span data-i18n="generate_factions"></span></label></div><div class="setting-char"><label><select name="attr_setting_extra_stress" title="Stress Boxes"><option value="0" selected="selected">9</option><option value="1">10</option><option value="2">11</option><option value="3">12</option></select><span data-i18n="number_stress_boxes"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_extra_trauma" value="1"/><span></span><span data-i18n="show_extra_trauma_box"></span></label></div><div class="setting-char setting-crew"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_extra_xp" value="1"/><span></span><span data-i18n="show_extra_xp_condition"></span></label></div><div class="setting-char setting-crew"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_itemdesc" value="1" checked="checked"/><span></span><span data-i18n="show_item_description"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_cohort" value="1"/><span></span><span data-i18n="show_cohort_section"></span></label></div><div class="setting-char"><label><input type="text" spellcheck="false" name="attr_setting_stress_label" value="Stress"/><span data-i18n="stress_label"></span></label></div><div class="setting-char"><label><input type="text" spellcheck="false" name="attr_setting_trauma_label" value="Trauma"/><span data-i18n="trauma_label"></span></label></div><div class="setting-char"><span data-i18n="resistance_bonus"></span><label><input type="number" name="attr_setting_resbonus_insight" value="0"/><span data-i18n="insight"></span></label><label><input type="number" name="attr_setting_resbonus_prowess" value="0"/><span data-i18n="prowess"></span></label><label><input type="number" name="attr_setting_resbonus_resolve" value="0"/><span data-i18n="resolve"></span></label></div><div class="setting-char"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_consequence_query" value="1"/><span></span><span data-i18n="query_for_consequence"></span></label></div><div class="setting-char"><span data-i18n="load:"></span><label><input type="number" name="attr_setting_load_l" value="3"/><span data-i18n="light"></span></label><label><input type="number" name="attr_setting_load_n" value="5"/><span data-i18n="normal"></span></label><label><input type="number" name="attr_setting_load_h" value="6"/><span data-i18n="heavy"></span></label></div><div class="setting-char"><label><select name="attr_setting_traumata_set" title="Traumata"><option value="normal" data-i18n="normal"></option><option value="ghost" data-i18n="ghost"></option><option value="hull" data-i18n="hull"></option></select><span data-i18n="traumata"></span></label></div><div class="setting-char setting-crew setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_flexwidth" value="1"/><span></span><span data-i18n="flexible_width"></span></label></div><div class="setting-char setting-crew setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_focus_shadow" value="1" checked="checked"/><span></span><span data-i18n="show_outline"></span></label></div><div class="setting-char setting-crew setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_show_broadcast" value="1" checked="checked"/><span></span><span data-i18n="show_broadcast"></span></label></div><div class="setting-char setting-crew"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_autofill" value="1" checked="checked"/><span></span><span data-i18n="fill_fields"></span></label></div><div class="setting-char setting-crew"><input class="wide" type="text" spellcheck="false" name="attr_chat_image" value=""/><span data-i18n="chat_image"></span></div><div class="setting-char setting-crew setting-faction kirsty-option"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_usekirsty" value="1"/><span></span><span data-i18n="use_kirsty"></span></label></div><div class="setting-faction"><label><input class="checkbox squarebox" type="checkbox" name="attr_setting_clocks_only" value="1"/><span></span><span data-i18n="clocks_only"></span></label></div></div><!-- Character Sheet--><div class="type-character flex"><!-- Left column--><div class="col55 flex-wrap"><!-- Logo, Header text fields--><div class="col100 header flex"><div class="col55 bladeslogo"></div><label class="col45 header"><input type="text" spellcheck="false" name="attr_crew"/><div class="label text title" data-i18n="crew"></div></label><label class="col55"><input type="text" spellcheck="false" name="attr_name"/><div class="label text title" data-i18n="name"></div></label><label class="col45"><input type="text" spellcheck="false" name="attr_alias"/><div class="label text title" data-i18n="alias"></div></label><label class="col100"><input type="text" spellcheck="false" name="attr_look"/><div class="label text title" data-i18n="look"></div></label><label class="col55"><div class="auto-expand"><span name="attr_heritage"></span><textarea spellcheck="false" name="attr_heritage"></textarea></div><input type="hidden" name="attr_heritage" value=""/><div class="text"><span class="label title" data-i18n="heritage"></span><span class="uppercase info" data-i18n="heritage_info"></span></div></label><label class="col45"><div class="auto-expand"><span name="attr_background"></span><textarea spellcheck="false" name="attr_background"></textarea></div><input type="hidden" name="attr_background" value=""/><div class="text"><span class="label title" data-i18n="background"></span><span class="uppercase info" data-i18n="background_info"></span></div></label><input class="vice-input" type="hidden" name="attr_setting_vice_type" value="normal"/><label class="col100 vice normal"><div class="auto-expand"><span name="attr_vice_purveyor"></span><textarea spellcheck="false" name="attr_vice_purveyor"></textarea></div><input type="hidden" name="attr_vice_purveyor" value=""/><div class="text"><span class="label title" data-i18n="vice_purveyor"></span><span class="uppercase info" data-i18n="vice_info"></span></div><button class="vicebutton borderbutton" type="roll" name="roll_Vice" value="&{template:bitd} {{charname=@{character_name}}} {{{{subtitle=^{viceroll1}@{stress} @{setting_stress_label}^{viceroll2}}} {{vice=1}} {{title=^{vice}}} @{vice_formula} {{charimage=@{chat_image}}}" data-i18n="indulge_vice"></button><input type="hidden" name="attr_vice_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/></label></div><!-- Stress and Trauma--><div class="col100 flex stress def-margin"><!-- Stress markers--><div class="stress1 blackheader"><div class="label"><span name="attr_setting_stress_label"></span></div></div><div class="stress2 blackborder flex"><input class="tooth zero" type="radio" name="attr_stress" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="8"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_stress" value="0" checked="checked"/><input class="tooth stresstooth" type="radio" name="attr_stress" value="9"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_stress" value="1"/><input class="tooth stresstooth" type="radio" name="attr_stress" value="10"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_stress" value="2"/><input class="tooth stresstooth" type="radio" name="attr_stress" value="11"/><span></span><input class="tooth stresstooth" type="radio" name="attr_stress" value="12"/><span></span></div><!-- Trauma markers--><div class="stress3"><div class="blackheader"><div class="label"><span name="attr_setting_trauma_label"></span></div></div><div class="traumaholder flex"><input class="tooth zero" type="radio" name="attr_trauma" value="0" checked="checked"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="1"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="2"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="3"/><span></span><input class="hidden extra-teeth" type="checkbox" name="attr_setting_extra_trauma" value="0" checked="checked"/><input class="tooth regulartooth" type="radio" name="attr_trauma" value="4"/><span></span><input class="tooth regulartooth" type="radio" name="attr_trauma" value="5"/><span></span></div></div><!-- Individual traumata--><div class="stress4 blackborder"><input class="input" type="hidden" name="attr_setting_traumata_set" value="normal"/><div class="normal"><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_cold" value="1"/><span data-i18n="cold"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_haunted" value="1"/><span data-i18n="haunted"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_obsessed" value="1"/><span data-i18n="obsessed"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_paranoid" value="1"/><span data-i18n="paranoid"></span></label></div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_reckless" value="1"/><span data-i18n="reckless"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_soft" value="1"/><span data-i18n="soft"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_unstable" value="1"/><span data-i18n="unstable"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_vicious" value="1"/><span data-i18n="vicious"></span></label></div></div><div class="ghost"><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_chaotic" value="1"/><span data-i18n="chaotic"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_destructive" value="1"/><span data-i18n="destructive"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_furious" value="1"/><span data-i18n="furious"></span></label></div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_obsessive" value="1"/><span data-i18n="obsessive"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_territorial" value="1"/><span data-i18n="territorial"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_savage" value="1"/><span data-i18n="savage"></span></label></div></div><div class="hull"><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_clanking" value="1"/><span data-i18n="clanking"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_leaking" value="1"/><span data-i18n="leaking"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_fixated" value="1"/><span data-i18n="fixated"></span></label></div><div class="flex"><label class="text-button"><input type="checkbox" name="attr_trauma_smoking" value="1"/><span data-i18n="smoking"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_sparking" value="1"/><span data-i18n="sparking"></span></label><span>—</span><label class="text-button"><input type="checkbox" name="attr_trauma_unstable" value="1"/><span data-i18n="unstable"></span></label></div></div></div></div><!-- Harm, Healing, Armor, Coin--><div class="col100 flex def-margin"><!-- Harm--><div class="harm col63"><div class="blackheader col100"><div class="label" data-i18n="harm"></div><button class="broadcast-button" type="roll" name="roll_Harm" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{harm=1}} {{harm3=@{harm3}}} {{harm2_1=@{harm2_1}}} {{harm2_2=@{harm2_2}}} {{harm1_1=@{harm1_1}}} {{harm1_2=@{harm1_2}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button></div><div class="harmbody"><div class="flex-center harmnumber">3</div><textarea class="twocols" spellcheck="false" name="attr_harm3"></textarea><div class="flex-center harmeffect" data-i18n="need_help"></div><div class="flex-center harmnumber">2</div><textarea spellcheck="false" name="attr_harm2_1"></textarea><textarea spellcheck="false" name="attr_harm2_2"></textarea><div class="flex-center harmeffect" data-i18n="minus1d"></div><div class="flex-center harmnumber">1</div><textarea spellcheck="false" name="attr_harm1_1"></textarea><textarea spellcheck="false" name="attr_harm1_2"></textarea><div class="flex-center harmeffect" data-i18n="less_effect"></div></div></div><!-- Armor, Healing and Coin--><div class="col37 flex-wrap"><!-- Healing--><div class="col45 healing"><div class="blackheader col100"><button class="label rollbutton inherit" type="roll" name="roll_Recovery" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{recovery}}} {{subtitle=^{rolls_for}}} @{numberofdice} {{charimage=@{chat_image}}} " data-i18n="healing"></button></div><div class="col100 healing-progress" data-i18n="progress_clock" data-i18n-title="recoveryblurb"></div><!-- Healing clock--><input class="size" type="hidden" name="attr_recovery_max" value="4"/><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-90 all"></div><input class="zero input-progress" type="radio" name="attr_recovery" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_recovery" value="1" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="2" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="3" data-i18n-title="recoveryblurb"/><input class="input-progress all" type="radio" name="attr_recovery" value="4" data-i18n-title="recoveryblurb"/><div class="clock"></div></div></div><!-- Armor--><div class="armor col55"><div class="blackheader col100"><div class="label" data-i18n="armor_uses"></div></div><label><input class="checkbox squarebox" type="checkbox" name="attr_armor" value="1"/><span></span><span class="label" data-i18n="armor"></span></label><label><input class="checkbox squarebox" type="checkbox" name="attr_heavy" value="1"/><span></span><span class="label" data-i18n="+heavy"></span></label><label><input class="checkbox squarebox" type="checkbox" name="attr_special" value="1"/><span></span><span class="label" data-i18n="special"></span></label></div><!-- Coin and Stash--><div class="col100 coin-and-stash"><!-- Coin--><div class="col100 coinrow flex"><div class="coin flex"><div class="label" data-i18n="coin"></div><input class="zero" type="radio" name="attr_coin" value="0" checked="checked"/><span></span><input class="radiobox" type="radio" name="attr_coin" value="1"/><span></span><input class="radiobox" type="radio" name="attr_coin" value="2"/><span></span><input class="radiobox" type="radio" name="attr_coin" value="3"/><span></span><input class="radiobox" type="radio" name="attr_coin" value="4"/><span></span></div><div class="stashbutton-holder"><input type="hidden" name="attr_stash_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><button class="rollbutton label" type="roll" name="roll_Stash" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{stash}}} {{subtitle=^{rolls}}} @{stash_formula} {{charimage=@{chat_image}}}" data-i18n="stash"></button></div></div><!-- Stash--><div class="col100 stash"><input class="zero" type="radio" name="attr_stash" value="0" checked="checked"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="1"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="2"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="3"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="4"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="5"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="6"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="7"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="8"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="9"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="10"/><span></span><br/><input class="radiobox" type="radio" name="attr_stash" value="11"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="12"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="13"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="14"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="15"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="16"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="17"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="18"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="19"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="20"/><span></span><br/><input class="radiobox" type="radio" name="attr_stash" value="21"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="22"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="23"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="24"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="25"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="26"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="27"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="28"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="29"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="30"/><span></span><br/><input class="radiobox" type="radio" name="attr_stash" value="31"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="32"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="33"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="34"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="35"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="36"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="37"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="38"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="39"/><span></span><input class="radiobox" type="radio" name="attr_stash" value="40"/><span></span><br/></div></div></div></div><!-- Special abilities--><div class="col100 def-margin"><div class="specialheader col100 label" data-i18n="special_abilities"></div><div class="greyholder col100"><fieldset class="repeating_ability"><div class="specialability flex"><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{type=^{special_ability}}} {{title=@{name}}} {{content=@{description}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><input class="checkbox circlebox" type="checkbox" name="attr_check" value="1"/><span></span><div class="auto-expand abilityname smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="ability_name"></textarea></div><div class="auto-expand abilitydesc"><span name="attr_description"></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="ability_description"></textarea></div></div></fieldset></div></div><!-- Advancement--><div class="col100 def-margin"><div class="advancement-header flex blackheader"><div class="label markxp" data-i18n="mark_xp:"></div><div class="label" data-i18n="playbook_advancement"></div><div class="xpholder flex"><input class="tooth zero" type="radio" name="attr_playbook_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="6"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="7"/><span></span><input class="tooth xptooth" type="radio" name="attr_playbook_xp" value="8"/><span></span></div></div><ul class="advancement-desc"><li data-i18n="xp_desperate"></li><li class="nondot" data-i18n="xp_top"></li><li><div class="auto-expand"><span name="attr_xp_condition"></span><textarea spellcheck="false" name="attr_xp_condition" data-i18n-placeholder="xp_specific"></textarea></div></li><input class="hider" type="hidden" name="attr_setting_extra_xp" value="0"/><li><div class="auto-expand"><span name="attr_xp_condition_extra"></span><textarea spellcheck="false" name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"></textarea></div></li><li><div class="auto-expand"><span name="attr_xp_condition2">You expressed your beliefs, drives, heritage, or background.</span><textarea spellcheck="false" name="attr_xp_condition2">You expressed your beliefs, drives, heritage, or background.</textarea></div></li><li><div class="auto-expand"><span name="attr_xp_condition3">You struggled with issues from your vice or traumas during the session.</span><textarea spellcheck="false" name="attr_xp_condition3">You struggled with issues from your vice or traumas during the session.</textarea></div></li></ul></div><!-- Teamwork--><div class="col45 right-column def-margin"><div class="plainheader label" data-i18n="teamwork"></div><div class="teamworkbox" data-i18n="assist_a_teammate"></div><div class="teamworkbox" data-i18n="lead_a_group_action"></div><div class="teamworkbox" data-i18n="protect_a_teammate"></div><div class="teamworkbox" data-i18n="set_up_a_teammate"></div></div><!-- Gather Information--><div class="col55 right-column def-margin"><div class="gatherinfo col100"><div class="plainheader label" data-i18n="gather_information"></div><div><ul><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo1" data-i18n-placeholder="gatherinfo_what_do_they_intend"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo2" data-i18n-placeholder="gatherinfo_how_can_I_get_them"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo3" data-i18n-placeholder="gatherinfo_what_are_they_really"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo4" data-i18n-placeholder="gatherinfo_what_should_I_look"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo5" data-i18n-placeholder="gatherinfo_wheres_the_weakness"/></li><li><input class="inherit" type="text" spellcheck="false" name="attr_gatherinfo6" data-i18n-placeholder="gatherinfo_how_can_I_find"/></li><li data-i18n="gatherinfo_whats_going_on"></li></ul></div></div></div></div><!-- Right column--><div class="col45 flex-wrap right-column"><!-- Playbook name and description--><div class="playbook flex"><input class="label" type="text" spellcheck="false" name="attr_playbook" data-i18n-placeholder="playbook"/><textarea class="label" spellcheck="false" name="attr_playbook_description" data-i18n-placeholder="playbook_description"></textarea><input class="hider" type="hidden" name="attr_show_playbook_reminder" value="1"/><div class="reminder"><span data-i18n="autofill_reminder_playbook"></span><br/><span data-i18n="list_playbooks"></span></div></div><!-- Items and Planning--><div class="col53 itemcolumn small-margin"><!-- Load--><div class="loadheader flex col100"><div class="label" data-i18n="load"></div><label><input class="checkbox" type="checkbox" name="attr_load" value="light"/><span></span><span class="loadnumber" name="attr_setting_load_l"></span><span data-i18n="light"></span></label><label><input class="checkbox" type="checkbox" name="attr_load" value="normal"/><span></span><span class="loadnumber" name="attr_setting_load_n"></span><span data-i18n="normal"></span></label><label><input class="checkbox" type="checkbox" name="attr_load" value="heavy"/><span></span><span class="loadnumber" name="attr_setting_load_h"></span><span data-i18n="heavy"></span></label></div><div class="itemheader small-margin col100 flex"><div class="label" data-i18n="items"></div><span class="italic" data-i18n="italics_dont_count"></span><label class="text-button"><input type="checkbox" name="attr_reset_items" value="1"/><span data-i18n="reset?"></span></label></div><!-- Items--><div class="itemholder col100 items"><!-- Playbook items--><div class="playbookitems col100 free-repcontrol"><fieldset class="repeating_playbookitem"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_much_load"></div><input type="number" name="attr_numboxes" min="0" max="3" value="0"/><label><input type="checkbox" name="attr_bold" value="1"/><span data-i18n="bold"></span></label><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="input-bold" type="hidden" name="attr_bold" value="0"/><input class="numboxes" type="hidden" name="attr_numboxes" value="0"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><div class="auto-expand itemname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="item_name"></textarea></div></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></fieldset></div><!-- Regular items--><div class="regularitems col100 free-repcontrol free-repcontrol"><fieldset class="repeating_item"><input class="input-short" type="hidden" name="attr_short" value="0"/><input class="input-expand" type="hidden" name="attr_expand" value="0"/><div class="item-container"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_much_load"></div><input type="number" name="attr_numboxes" min="0" max="3" value="0"/><label><input type="checkbox" name="attr_short" value="1"/><span data-i18n="short"></span></label><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="numboxes" type="hidden" name="attr_numboxes" value="0"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><input class="itemname" type="text" spellcheck="false" name="attr_name" data-i18n-placeholder="item_name"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></div></fieldset></div></div><!-- Alchemicals--><div class="col100 def-margin"><input class="title-checkbox" type="checkbox" name="attr_show_alchemicals" value="1"/><span class="label plainheader" data-i18n="alchemicals"></span><div class="alchemicals free-repcontrol"><div class="bandolier item"><span class="bandoliers-name" data-i18n="bandoliers"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier1_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier1_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier1_check_3" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier2_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier2_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_bandolier2_check_3" value="1"/><span></span></div><div class="bandolier-desc" data-i18n="when_you_use_bandolier"></div><fieldset class="repeating_alchemical"><input class="alchemicals-expand" type="checkbox" name="attr_expand" value="1"/><span></span><div class="auto-expand"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name"></textarea></div><textarea class="alchemicals-info" spellcheck="false" name="attr_description"></textarea></fieldset></div></div><!-- Planning and Load--><div class="planning col100 def-margin"><input class="title-checkbox" type="checkbox" name="attr_show_planning" value="1" checked="checked"/><span class="label plainheader" data-i18n="planning_load"></span><div class="planning-content"><div class="planningdesc" data-i18n="planningdesc"></div><div class="teamworkbox"><span class="bold" data-i18n="assault"></span><span class="italic" data-i18n="detail_assault"></span></div><div class="teamworkbox"><span class="bold" data-i18n="occult"></span><span class="italic" data-i18n="detail_occult"></span></div><div class="teamworkbox"><span class="bold" data-i18n="deception"></span><span class="italic" data-i18n="detail_deception"></span></div><div class="teamworkbox"><span class="bold" data-i18n="social"></span><span class="italic" data-i18n="detail_social"></span></div><div class="teamworkbox"><span class="bold" data-i18n="stealth"></span><span class="italic" data-i18n="detail_stealth"></span></div><div class="teamworkbox"><span class="bold" data-i18n="transport"></span><span class="italic" data-i18n="detail_transport"></span></div></div></div></div><!-- Action ratings--><div class="col47 right-column actioncolumn small-margin"><div class="attribute col100"><div class="attribute-title flex col100"><button class="rollbutton label" type="roll" name="roll_insight" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{subtitle=^{resists} @{consequence_query} ^{with}}} {{title=^{insight}}} @{insight_formula} {{charimage=@{chat_image}}}" data-i18n="insight" data-i18n-title="insight_description"></button><input type="hidden" name="attr_insight" value="0"/><input type="hidden" name="attr_insight_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_insight_xp_max" value="6"/><div class="attribute-xp-box flex"><input class="tooth zero" type="radio" name="attr_insight_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_insight_xp" value="6"/><span></span></div></div><div class="actions col100"><div class="action flex col100"><input type="hidden" name="attr_hunt_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_hunt" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_hunt" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_hunt" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{hunt}}} {{@{position_query}}} {{effect=@{effect_query}}} @{hunt_formula} {{charimage=@{chat_image}}}" data-i18n="hunt" data-i18n-title="hunt_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_study_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_study" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_study" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_study" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{study}}} {{@{position_query}}} {{effect=@{effect_query}}} @{study_formula} {{charimage=@{chat_image}}}" data-i18n="study" data-i18n-title="study_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_survey_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_survey" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_survey" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_survey" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{survey}}} {{@{position_query}}} {{effect=@{effect_query}}} @{survey_formula} {{charimage=@{chat_image}}}" data-i18n="survey" data-i18n-title="survey_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_tinker_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_tinker" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_tinker" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_tinker" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_tinker" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_tinker" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_tinker" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{tinker}}} {{@{position_query}}} {{effect=@{effect_query}}} @{tinker_formula} {{charimage=@{chat_image}}}" data-i18n="tinker" data-i18n-title="tinker_description"></button></div></div></div><div class="attribute col100"><div class="attribute-title flex col100"><button class="rollbutton label" type="roll" name="roll_prowess" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{subtitle=^{resists} @{consequence_query} ^{with}}} {{title=^{prowess}}} @{prowess_formula} {{charimage=@{chat_image}}}" data-i18n="prowess" data-i18n-title="prowess_description"></button><input type="hidden" name="attr_prowess" value="0"/><input type="hidden" name="attr_prowess_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_prowess_xp_max" value="6"/><div class="attribute-xp-box flex"><input class="tooth zero" type="radio" name="attr_prowess_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_prowess_xp" value="6"/><span></span></div></div><div class="actions col100"><div class="action flex col100"><input type="hidden" name="attr_finesse_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_finesse" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_finesse" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_finesse" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{finesse}}} {{@{position_query}}} {{effect=@{effect_query}}} @{finesse_formula} {{charimage=@{chat_image}}}" data-i18n="finesse" data-i18n-title="finesse_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_prowl_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_prowl" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_prowl" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_prowl" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{prowl}}} {{@{position_query}}} {{effect=@{effect_query}}} @{prowl_formula} {{charimage=@{chat_image}}}" data-i18n="prowl" data-i18n-title="prowl_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_skirmish_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_skirmish" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_skirmish" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_skirmish" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{skirmish}}} {{@{position_query}}} {{effect=@{effect_query}}} @{skirmish_formula} {{charimage=@{chat_image}}}" data-i18n="skirmish" data-i18n-title="skirmish_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_wreck_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_wreck" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_wreck" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_wreck" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{wreck}}} {{@{position_query}}} {{effect=@{effect_query}}} @{wreck_formula} {{charimage=@{chat_image}}}" data-i18n="wreck" data-i18n-title="wreck_description"></button></div></div></div><div class="attribute col100"><div class="attribute-title flex col100"><button class="rollbutton label" type="roll" name="roll_resolve" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{subtitle=^{resists} @{consequence_query} ^{with}}} {{title=^{resolve}}} @{resolve_formula} {{charimage=@{chat_image}}}" data-i18n="resolve" data-i18n-title="resolve_description"></button><input type="hidden" name="attr_resolve" value="0"/><input type="hidden" name="attr_resolve_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input type="hidden" name="attr_resolve_xp_max" value="6"/><div class="attribute-xp-box flex"><input class="tooth zero" type="radio" name="attr_resolve_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_resolve_xp" value="6"/><span></span></div></div><div class="actions col100"><div class="action flex col100"><input type="hidden" name="attr_attune_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_attune" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_attune" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_attune" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{attune}}} {{@{position_query}}} {{effect=@{effect_query}}} @{attune_formula} {{charimage=@{chat_image}}}" data-i18n="attune" data-i18n-title="attune_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_command_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_command" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_command" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_command" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{command}}} {{@{position_query}}} {{effect=@{effect_query}}} @{command_formula} {{charimage=@{chat_image}}}" data-i18n="command" data-i18n-title="command_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_consort_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_consort" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_consort" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_consort" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{consort}}} {{@{position_query}}} {{effect=@{effect_query}}} @{consort_formula} {{charimage=@{chat_image}}}" data-i18n="consort" data-i18n-title="consort_description"></button></div><div class="action flex col100"><input type="hidden" name="attr_sway_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><input class="hidden fakeradio" type="checkbox" name="attr_sway" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="1"/><span></span><div class="divider"></div><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_sway" value="4"/><span></span><button class="rollbutton label" type="roll" name="roll_sway" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{subtitle=^{rolls}}} {{title=^{sway}}} {{@{position_query}}} {{effect=@{effect_query}}} @{sway_formula} {{charimage=@{chat_image}}}" data-i18n="sway" data-i18n-title="sway_description"></button></div></div></div><!-- Cohort--><input class="hider" type="hidden" name="attr_setting_show_cohort" value="0"/><div class="cohort"><input type="hidden" name="attr_char_cohort_verb" value="^{rolls_their}"/><input type="hidden" name="attr_char_cohort_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_char_cohort_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_char_cohort_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{char_cohort_name} (^{@{char_cohort_type}}, @{char_cohort_subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{char_cohort_verb}}}) @{char_cohort_roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_char_cohort_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_char_cohort_type" value="gang"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_char_cohort_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_char_cohort_type" value="expert" checked="checked"/><span data-i18n="expert"></span></div></div><input class="sheet-inherit" type="text" spellcheck="false" name="attr_char_cohort_subtype" data-i18n-placeholder="hunter"/><div class="label cohort-quality-label" data-i18n="quality_abbreviated">Q:</div><input class="label" type="number" name="attr_char_cohort_quality" min="0" max="5" value="1"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_char_cohort_armor" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_char_cohort_edges"></span><textarea spellcheck="false" name="attr_char_cohort_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_char_cohort_flaws"></span><textarea spellcheck="false" name="attr_char_cohort_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_char_cohort_description"></textarea></div><!-- Bonus die box--><div class="bonusdie col100"><div class="col100 label" data-i18n="bonus_die"></div><div class="col100 flex"><div class="flex-center bonusdieplus">+</div><div class="bonusdietext"><div class="label" data-i18n="push_yourself"></div><span data-i18n="push_yourself_desc1"></span><span name="attr_setting_stress_label"></span><span data-i18n="push_yourself_desc2"></span><div class="label" data-i18n="devils_bargain"></div></div></div></div><!-- Friends--><div class="col100 def-margin friends"><div class="specialheader col100 label flex"><input class="inherit" type="text" spellcheck="false" name="attr_friends_title" value="Friends"/></div><div class="greyholder col100"><fieldset class="repeating_friend"><div class="friend-contact friend flex"><input class="friendstate" type="hidden" name="attr_status" value="0"/><label class="up"><input class="checkbox" type="checkbox" name="attr_status" value="up"/><span></span></label><label class="down"><input class="checkbox" type="checkbox" name="attr_status" value="down"/><span></span></label><div class="auto-expand"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="friend_name"></textarea></div></div><input class="expand" type="checkbox" name="attr_null" value="1"/><span></span><textarea class="description" spellcheck="false" name="attr_description" data-i18n-placeholder="notes"></textarea></fieldset></div></div><!-- Roll Fortune--><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{subtitle=^{rolls}}} {{title=^{fortune}}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><!-- Clocks--><div class="col100 clocks def-margin free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_clock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 sheet-12clock"></div><div class="spoke-45 sheet-8clock"></div><div class="spoke-36 sheet-10clock"></div><div class="spoke-60 sheet-6clock sheet-12clock"></div><div class="spoke-72 sheet-10clock"></div><div class="spoke-90 sheet-4clock sheet-8clock sheet-12clock"></div><div class="spoke-108 sheet-10clock"></div><div class="spoke-120 sheet-6clock sheet-12clock"></div><div class="spoke-135 sheet-8clock"></div><div class="spoke-144 sheet-10clock"></div><div class="spoke-150 sheet-12clock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="5"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="6"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="7"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="8"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="9"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="10"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="11"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><textarea class="notes" spellcheck="false" name="attr_notes" data-i18n-placeholder="notes"></textarea></div></div><!-- Crew Sheet--><div class="type-crew flex"><!-- Left column--><div class="col55 flex-wrap"><!-- Logo, Header text fields--><div class="col100 header flex-wrap"><div class="col55 bladeslogo"></div><div class="col45 crewheader label" data-i18n="crew_sheet"></div><label class="col55"><input type="text" spellcheck="false" name="attr_crew_name"/><div class="label text title" data-i18n="name"></div></label><label class="col45"><input type="text" spellcheck="false" name="attr_reputation"/><div class="label text title" data-i18n="reputation"></div></label><label class="col100"><input type="text" spellcheck="false" name="attr_lair"/><div class="label text title" data-i18n="lair"></div></label></div><!-- Rep, Hold, and Tier--><div class="col100 flex rep-and-hold def-margin"><div class="rep flex col45"><div class="rep1 blackheader"><div class="label" data-i18n="rep"></div></div><div class="rep2 blackborder flex"><div class="turfbox"><input type="radio" name="attr_turf" value="1"/><span></span><input type="radio" name="attr_turf" value="2"/><span></span><input type="radio" name="attr_turf" value="3"/><span></span><input type="radio" name="attr_turf" value="4"/><span></span><input type="radio" name="attr_turf" value="5"/><span></span><input type="radio" name="attr_turf" value="6"/><span></span></div><input class="turf-input" type="hidden" name="attr_turf" value="0"/><input class="tooth zero" type="radio" name="attr_rep" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_rep" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_rep" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_rep" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_rep" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_rep" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_rep" value="6"/><span></span><input class="tooth stresstooth turf6" type="radio" name="attr_rep" value="7"/><span></span><input class="tooth stresstooth turf6 turf5" type="radio" name="attr_rep" value="8"/><span></span><input class="tooth stresstooth turf6 turf5 turf4" type="radio" name="attr_rep" value="9"/><span></span><input class="tooth stresstooth turf6 turf5 turf4 turf3" type="radio" name="attr_rep" value="10"/><span></span><input class="tooth stresstooth turf6 turf5 turf4 turf3 turf2" type="radio" name="attr_rep" value="11"/><span></span><input class="tooth stresstooth turf6 turf5 turf4 turf3 turf2 turf1" type="radio" name="attr_rep" value="12"/><span></span></div><div class="rep3 blackborder"><div class="black-on-grey"><div class="label" data-i18n="turf"></div></div><div class="turfzero-holder"><input class="zero" type="radio" name="attr_turf" value="0" checked="checked"/><span></span></div></div></div><!-- Hold--><div class="hold flex"><div class="hold1 blackheader"><div class="label" data-i18n="hold"></div></div><label class="blackborder"><div class="black-on-grey"><div class="label" data-i18n="weak"></div></div><input class="tooth holdtooth" type="radio" name="attr_hold" value="weak"/><span></span></label><label class="blackborder"><div class="black-on-grey"><div class="label" data-i18n="strong"></div></div><input class="tooth holdtooth" type="radio" name="attr_hold" value="strong" checked="checked"/><span></span></label><!-- Tier--><div class="blackheader"><button class="label inherit rollbutton" type="roll" name="roll_Tier" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{title=^{crew_tier}}} {{subtitle=^{roll_their}}} @{crew_tier_formula} {{charimage=@{chat_image}}}" data-i18n="tier"></button><input type="hidden" name="attr_crew_tier_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/></div><div class="tier flex"><input class="hidden fakeradio" type="checkbox" name="attr_crew_tier" value="0" checked="checked"/><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="1"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="2"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="3"/><span></span><input class="checkbox circlebox fakeradio" type="checkbox" name="attr_crew_tier" value="4"/><span></span></div></div></div><!-- Claims--><div class="claims col100 free-repcontrol"><div class="claimsrow flex"><input type="hidden" name="attr_claim_1_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_1_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_1_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_1_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_1_2" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_2_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_2_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_2_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_2_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_2_3" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_3_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_3_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_3_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_3_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_3_4" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_4_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_4_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_4_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_4_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_4_5" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_5_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_5_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_5_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_5_desc"></textarea></div></div><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_1_6" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_2_7" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_3_8" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_4_9" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_5_10" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex"><input type="hidden" name="attr_claim_6_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_6_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_6_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_6_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_6_7" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_7_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_7_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_7_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_7_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_7_8" value="1" checked="checked"/><span></span></label><div class="lairbox flex-center uppercase" data-i18n="lair"></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_8_9" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_9_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_9_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_9_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_9_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_9_10" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_10_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_10_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_10_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_10_desc"></textarea></div></div><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_6_11" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_7_12" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_8_13" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_9_14" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_10_15" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex"><input type="hidden" name="attr_claim_11_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_11_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_11_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_11_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_11_12" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_12_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_12_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_12_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_12_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_12_13" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_13_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_13_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_13_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_13_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_13_14" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_14_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_14_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_14_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_14_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_14_15" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_15_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_15_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_15_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_15_desc"></textarea></div></div><fieldset class="repeating_claim"><div class="claims-seprow flex"><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_1" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_2" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_3" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_4" value="1" checked="checked"/><span></span></label><label class="claimbridge claims-vertsep"><input type="checkbox" name="attr_claim_bridge_top_5" value="1" checked="checked"/><span></span></label></div><div class="claimsrow flex"><input type="hidden" name="attr_claim_1_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_1_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_1_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_1_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_1_2" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_2_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_2_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_2_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_2_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_2_3" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_3_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_3_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_3_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_3_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_3_4" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_4_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_4_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_4_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_4_desc"></textarea></div><label class="claimbridge claims-horisep"><input type="checkbox" name="attr_claim_bridge_4_5" value="1" checked="checked"/><span></span></label><input type="hidden" name="attr_claim_5_check" value="0"/><div class="claimbox"><label><input class="checkbox squarebox-small" type="checkbox" name="attr_claim_5_check" value="1"/><span></span></label><textarea class="label" spellcheck="false" name="attr_claim_5_name"></textarea><textarea class="claim-desc" spellcheck="false" name="attr_claim_5_desc"></textarea></div></div></fieldset></div><!-- Heat and Coin--><div class="col100 flex heat-and-vault def-margin"><!-- Heat--><div class="col45 flex heat"><!-- Heat markers--><div class="heat1 blackheader"><div class="label" data-i18n="heat"></div></div><div class="heat2 blackborder flex"><input class="tooth zero" type="radio" name="attr_heat" value="0" checked="checked"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="1"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="2"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="3"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="4"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="5"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="6"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="7"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="8"/><span></span><input class="tooth stresstooth" type="radio" name="attr_heat" value="9"/><span></span></div><!-- Wanted Level--><div class="heat3"><div class="blackheader"><button class="label inherit rollbutton" type="roll" name="roll_Wanted" value="&{template:bitd} {{charname=@{character_name}}} {{vice=1}} {{short=1}} {{title=^{entanglement}}} {{subtitle=^{wantedroll1}@{heat} ^{heat}^{wantedroll2}}} @{wanted_formula} {{charimage=@{chat_image}}}" data-i18n="wanted"></button><input type="hidden" name="attr_wanted_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/></div><div class="wantedholder flex"><input class="tooth zero" type="radio" name="attr_wanted" value="0" checked="checked"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="1"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="2"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="3"/><span></span><input class="tooth regulartooth" type="radio" name="attr_wanted" value="4"/><span></span></div></div></div><!-- Coin--><div class="crewcoin col52b"><div class="col100 flex"><div class="blackheader crewcoin1"><div class="label" data-i18n="coin"></div></div><div class="greyheader crewcoin2"><div class="label" data-i18n="vaults"></div></div></div><div class="col100 flex crewcoin-coins"><input class="zero" type="radio" name="attr_crewcoin" value="0" checked="checked"/><span></span><input class="radiobox" type="radio" name="attr_crewcoin" value="1"/><span></span><input class="radiobox" type="radio" name="attr_crewcoin" value="2"/><span></span><input class="radiobox" type="radio" name="attr_crewcoin" value="3"/><span></span><input class="radiobox" type="radio" name="attr_crewcoin" value="4"/><span></span><div class="crewcoinbar"></div><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="5"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="6"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="7"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="8"/><span></span><div class="crewcoinbar"></div><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="9"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="10"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="11"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="12"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="13"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="14"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="15"/><span></span><input class="radiobox vaultcoin" type="radio" name="attr_crewcoin" value="16"/><span></span></div><div class="col100 crewcoin-desc" data-i18n="upon_crew_advance"></div></div></div><!-- Special abilities--><div class="col100 def-margin"><div class="specialheader col100 label" data-i18n="special_abilities"></div><div class="greyholder col100"><fieldset class="repeating_crewability"><div class="specialability flex"><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{type=^{special_ability}}} {{title=@{name}}} {{content=@{description}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><input class="checkbox circlebox" type="checkbox" name="attr_check" value="1"/><span></span><div class="auto-expand abilityname smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="ability_name"></textarea></div><div class="auto-expand abilitydesc"><span name="attr_description"></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="ability_description"></textarea></div></div></fieldset></div></div><!-- Advancement--><div class="col100 def-margin"><div class="advancement-header flex blackheader"><div class="label markxp" data-i18n="mark_xp:"></div><div class="label" data-i18n="crew_advancement"></div><div class="xpholder flex"><input class="tooth zero" type="radio" name="attr_crew_xp" value="0" checked="checked"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="1"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="2"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="3"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="4"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="5"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="6"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="7"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="8"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="9"/><span></span><input class="tooth xptooth" type="radio" name="attr_crew_xp" value="10"/><span></span></div></div><ul class="advancement-desc"><li class="nondot" data-i18n="xp_top"></li><li><div class="auto-expand"><span name="attr_crew_xp_condition"></span><textarea spellcheck="false" name="attr_crew_xp_condition" data-i18n-placeholder="xp_crew_specific"></textarea></div></li><input class="hider" type="hidden" name="attr_setting_extra_xp" value="0"/><li><div class="auto-expand"><span name="attr_xp_condition_extra"></span><textarea spellcheck="false" name="attr_xp_condition_extra" data-i18n-placeholder="xp_specific_extra"></textarea></div></li><li data-i18n="xp_contend"></li><li data-i18n="xp_bolster"></li><li data-i18n="xp_express"></li></ul></div></div><!-- Right column--><div class="col45 flex-wrap right-column"><!-- Crew Type--><div class="playbook flex"><input class="label" type="text" spellcheck="false" name="attr_crew_type" data-i18n-placeholder="crew" placeholder="Crew"/><textarea class="label" spellcheck="false" name="attr_crew_description" data-i18n-placeholder="crew_description" placeholder="A short crew description"></textarea><input class="hider" type="hidden" name="attr_show_playbook_reminder" value="1"/><div class="reminder"><span data-i18n="autofill_reminder_crew"></span><br/><span data-i18n="list_crews"></span></div></div><!-- Upgrades and Hunting Grounds--><div class="col53 small-margin"><!-- Upgrades--><div class="itemheader col100"><span class="label" data-i18n="crew_upgrades"></span></div><div class="itemholder col100 upgrades"><!-- Specific upgrades--><div class="playbookitems col100 free-repcontrol"><fieldset class="repeating_upgrade"><input class="boxes-chosen" type="hidden" name="attr_boxes_chosen" value="0"/><div class="item numboxes-chooser"><div data-i18n="how_many_boxes"></div><input type="number" name="attr_numboxes" min="1" max="3" value="1"/><label><input type="checkbox" name="attr_boxes_chosen" value="1"/><span data-i18n="ok"></span></label></div><div class="item"><input class="numboxes" type="hidden" name="attr_numboxes" value="1"/><input class="checkbox squarebox" type="checkbox" name="attr_check_1" value="1"/><span></span><span class="floatingbar boxesgeq2"></span><input class="checkbox squarebox boxesgeq2" type="checkbox" name="attr_check_2" value="1"/><span class="boxesgeq2"></span><span class="floatingbar boxesgeq3 boxesgeq2"></span><input class="checkbox squarebox boxesgeq2 boxesgeq3" type="checkbox" name="attr_check_3" value="1"/><span class="boxesgeq2 boxesgeq3"></span><div class="auto-expand itemname"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="an_upgrade"></textarea></div></div><div class="item-description"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_description" data-i18n-placeholder="description"></textarea></div></fieldset></div><!-- Regular upgrades--><div class="regularitems flex-wrap col100"><div class="item col50"><span class="label" data-i18n="lair"></span></div><div class="item col50"><span class="label" data-i18n="quality"></span></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_6_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_6_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_6_name" value="Carriage"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_6_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_6_description" data-i18n-placeholder="description">You have a carriage, two goats to pull it, and a stable. A second upgrade improves the carriage with armor and larger, swifter goats. Horses are very rare in Doskvol — most carriages in the city use the large Akorosian goat as their draft animal.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_7_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_7_name" value="Documents"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_7_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_7_description" data-i18n-placeholder="description">+1 quality for Documents.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_8_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_8_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_8_name" value="Boat"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_8_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_8_description" data-i18n-placeholder="description">You have a boat, a dock on a waterway, and a small shack to store boating supplies. A second upgrade improves the boat with armor and more cargo capacity.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_9_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_9_name" value="Gear"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_9_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_9_description" data-i18n-placeholder="description">+1 quality for Burglary Gear and Climbing Gear.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_10_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_10_name" value="Hidden"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_10_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_10_description" data-i18n-placeholder="description">Your lair has a secret location and is disguised to hide it from view. If your lair is discovered, use two downtime activities and pay coin equal to your Tier to relocate it and hide it once again.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_11_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_11_name" value="Implements"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_11_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_11_description" data-i18n-placeholder="description">+1 quality for Arcane Implements.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_12_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_12_name" value="Quarters"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_12_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_12_description" data-i18n-placeholder="description">Your lair includes living quarters for the crew. Without this upgrade, each PC sleeps elsewhere, and is vulnerable when they do so.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_13_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_13_name" value="Supplies"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_13_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_13_description" data-i18n-placeholder="description">+1 quality for Subterfuge Supplies.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_14_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_14_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_14_name" value="Secure"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_14_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_14_description" data-i18n-placeholder="description">Your lair has locks, alarms, and traps to thwart intruders. A second upgrade improves the defenses to include arcane measures that work against spirits. You might roll your crew's Tier if these measures are ever put to the test, to see how well they thwart an intruder.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_15_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_15_name" value="Tools"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_15_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_15_description" data-i18n-placeholder="description">+1 quality for Demolition Tools and Tinkering Tools.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_16_check_1" value="1"/><span></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_16_check_2" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_16_name" value="Vault"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_16_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_16_description" data-i18n-placeholder="description">Your lair has a secure vault, increasing your storage capacity for coin to 8. A second upgrade increases your capacity to 16. A separate part of your vault can be used as a holding cell.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_17_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_17_name" value="Weapons"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_17_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_17_description" data-i18n-placeholder="description">+1 quality for Weapons.</textarea></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_18_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_18_name" value="Workshop"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_18_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_18_description" data-i18n-placeholder="description">Your lair has a workshop appointed with tools for tinkering and alchemy, as well as a small library of books, documents, and maps. You may accomplish long-term projects with these assets without leaving your lair.</textarea></div></div><div class="item col50"></div><div class="item upgradecaption col50"><span class="label" data-i18n="training"></span></div><div class="item upgradecaption col50"><span class="label" data-i18n="cohorts"></span></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_20_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_20_name" value="Insight"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_20_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_20_description" data-i18n-placeholder="description">Earn 2 xp when training insight during downtime.</textarea></div></div><div class="item col50"><div class="label upgradecosts" data-i18n="upgrade_costs"></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_21_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_21_name" value="Prowess"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_21_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_21_description" data-i18n-placeholder="description">Earn 2 xp when training prowess during downtime.</textarea></div></div><div class="item col50"><div class="upgradecosts" data-i18n="new_cohort"></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_22_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_22_name" value="Resolve"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_22_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_22_description" data-i18n-placeholder="description">Earn 2 xp when training resolve during downtime.</textarea></div></div><div class="item col50"><div class="upgradecosts" data-i18n="add_type"></div></div><div class="col50"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_23_check_1" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_23_name" value="Personal"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_23_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_23_description" data-i18n-placeholder="description">Earn 2 xp when training playbook during downtime.</textarea></div></div><div class="col100"><div class="item"><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_1" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_2" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_3" value="1"/><span></span><span class="floatingbar"></span><input class="checkbox squarebox" type="checkbox" name="attr_upgrade_24_check_4" value="1"/><span></span><input class="itemname" type="text" spellcheck="false" name="attr_upgrade_24_name" value="Mastery"/></div><div class="item-description"><input class="expand" type="checkbox" name="attr_upgrade_24_expand" value="1"/><span></span><textarea spellcheck="false" name="attr_upgrade_24_description" data-i18n-placeholder="description">Your crew has access to master level training. You may advance your PCs' action ratings to 4 (until you unlock this upgrade, PC action ratings are capped at 3). This costs four upgrade boxes to unlock.</textarea></div></div></div></div><div class="hunting-grounds col100 def-margin"><div class="auto-expand plainheader label"><span name="attr_hunting_grounds_type"></span><textarea spellcheck="false" name="attr_hunting_grounds_type" data-i18n-placeholder="hunting_grounds"></textarea></div><div class="auto-expand description"><span name="attr_hunting_grounds_description"></span><textarea spellcheck="false" name="attr_hunting_grounds_description" data-i18n-placeholder="hunting_grounds_description"></textarea></div></div><button class="engagementbutton borderbutton" type="roll" name="roll_Engagement" value="&{template:bitd} {{charname=@{character_name}}} {{action=1}} {{short=1}} {{small-title=1}} {{subtitle=^{roll_for}}} {{title=^{engagement}}} @{numberofdice} {{charimage=@{chat_image}}} " data-i18n="roll_engagement"></button></div><!-- Cohorts and Contacts--><div class="col47 right-column small-margin"><!-- First Cohort--><div class="cohort"><input type="hidden" name="attr_cohort1_verb" value="^{roll_their}"/><input type="hidden" name="attr_cohort1_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_cohort1_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_cohort1_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{cohort1_name} (^{@{cohort1_type}}, @{cohort1_subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{cohort1_verb}}}) @{cohort1_roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_cohort1_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_cohort1_type" value="gang" checked="checked"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_cohort1_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_cohort1_type" value="expert"/><span data-i18n="expert"></span></div></div><input class="sheet-inherit" type="text" spellcheck="false" name="attr_cohort1_subtype" data-i18n-placeholder="gang_type"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_cohort1_armor" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_cohort1_edges"></span><textarea spellcheck="false" name="attr_cohort1_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_cohort1_flaws"></span><textarea spellcheck="false" name="attr_cohort1_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_cohort1_description"></textarea></div><!-- Cohort repeating section--><div class="col100 cohorts free-repcontrol"><fieldset class="repeating_cohort"><div class="cohort"><input type="hidden" name="attr_verb" value="^{roll_their}"/><input type="hidden" name="attr_roll_formula" value=" {{?{@{bonusdice}|0,zerodice=[[d6]]&#44; [[d6]]|1,dice=[[d6]]|2,dice=[[d6]]&#44; [[d6]]|3,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]|4,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|5,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|6,dice=[[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]&#44; [[d6]]|-1,zerodice=[[d6]]&#44; [[d6]]|-2,zerodice=[[d6]]&#44; [[d6]]|-3,zerodice=[[d6]]&#44; [[d6]]}}}"/><div class="cohort-title flex col100 label"><input class="inherit" type="text" spellcheck="false" name="attr_name" value="Cohort"/><button class="inherit rollbutton" type="roll" name="roll_roll" value="&{template:bitd} {{charname=@{character_name}}} {{resist=1}} {{short=1}} {{charname=@{name} (^{@{type}}, @{subtype})}} {{title=^{cohort_quality}}} {{subtitle=@{verb}}}) @{roll_formula} {{charimage=@{chat_image}}}" data-i18n="roll-inf"></button></div><div class="cohort-info flex col100 uppercase"><div class="cohort-dropdown"><div><span name="attr_type" data-i18n-dynamic="data-i18n-dynamic"></span></div><div><input type="radio" name="attr_type" value="gang" checked="checked"/><span data-i18n="gang"></span></div><div><input type="radio" name="attr_type" value="elite"/><span data-i18n="elite"></span></div><div><input type="radio" name="attr_type" value="expert"/><span data-i18n="expert"></span></div></div><input class="sheet-inherit" type="text" spellcheck="false" name="attr_subtype" data-i18n-placeholder="gang_type"/></div><div class="cohort-condition flex col100"><label><span class="cohort-condition-name uppercase" data-i18n="weak"></span><input class="tooth stresstooth" type="checkbox" name="attr_weak" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="impaired"></span><input class="tooth stresstooth" type="checkbox" name="attr_impaired" value="1"/><span></span></label><label><span class="cohort-condition-name uppercase" data-i18n="broken"></span><input class="tooth stresstooth" type="checkbox" name="attr_broken" value="1"/><span></span></label><label><span class="cohort-condition-name label" data-i18n="armor"></span><input class="tooth stresstooth" type="checkbox" name="attr_armor" value="1"/><span></span></label></div><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="edges"></span><div class="auto-expand"><span name="attr_edges"></span><textarea spellcheck="false" name="attr_edges"></textarea></div></label><label class="cohort-edgeflaw"><span class="uppercase" data-i18n="flaws"></span><div class="auto-expand"><span name="attr_flaws"></span><textarea spellcheck="false" name="attr_flaws"></textarea></div></label><textarea class="cohort-description" spellcheck="false" name="attr_description"></textarea></div></fieldset></div><!-- Contacts--><div class="col100 def-margin contacts"><div class="specialheader col100 label flex"><input class="inherit" type="text" spellcheck="false" name="attr_contacts_title" value="Contacts"/></div><div class="greyholder col100"><fieldset class="repeating_contact"><div class="friend-contact contact flex"><input class="friendstate" type="hidden" name="attr_check" value="0"/><label><input class="checkbox" type="checkbox" name="attr_check" value="1"/><span></span></label><div class="auto-expand"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="contact_name"></textarea></div></div><input class="expand" type="checkbox" name="attr_null" value="1"/><span></span><textarea class="description" spellcheck="false" name="attr_description" data-i18n-placeholder="notes"></textarea></fieldset></div></div><!-- Roll Fortune--><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune_crew" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{subtitle=^{roll}}} {{title=^{fortune}}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><!-- Clocks--><div class="col100 clocks def-margin free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_crewclock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 sheet-12clock"></div><div class="spoke-45 sheet-8clock"></div><div class="spoke-36 sheet-10clock"></div><div class="spoke-60 sheet-6clock sheet-12clock"></div><div class="spoke-72 sheet-10clock"></div><div class="spoke-90 sheet-4clock sheet-8clock sheet-12clock"></div><div class="spoke-108 sheet-10clock"></div><div class="spoke-120 sheet-6clock sheet-12clock"></div><div class="spoke-135 sheet-8clock"></div><div class="spoke-144 sheet-10clock"></div><div class="spoke-150 sheet-12clock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="5"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="6"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="7"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="8"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="9"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="10"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="11"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><textarea class="notes" spellcheck="false" name="attr_crew_notes" data-i18n-placeholder="notes"></textarea></div></div><!-- Faction Sheet--><input class="input-clocks-only" type="hidden" name="attr_setting_clocks_only" value="0"/><div class="type-faction flex-wrap"><div class="factiontitle flex col100"><input class="label" type="text" spellcheck="false" name="attr_factions_title" value="Factions of Doskvol"/><input class="hider" type="hidden" name="attr_show_faction_generatebutton" value="1"/><label class="generatebutton"><input type="checkbox" name="attr_generate_factions" value="1"/><span data-i18n="generate_factions"></span></label><button class="fortunebutton borderbutton" type="roll" name="roll_Fortune_faction" value="&{template:bitd} {{charname=@{character_name}}} {{fortune=1}} {{title=^{fortune}}} {{short=1}} {{charname=}} @{numberofdice} {{charimage=@{chat_image}}} {{notes=@{notes_query}}} " data-i18n="roll_fortune"></button></div><div class="factions flex free-repcontrol"><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions1_header" value="Underworld"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions1"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions2_header" value="Institutions"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions2"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions3_header" value="Labor & Trade"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions3"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset><div class="factions-header flex uppercase sheet-def-margin"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions4_header" value="The Fringe"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions4"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset></div><div class="col24b"><div class="factions-header flex uppercase"><input class="faction-name label" type="text" spellcheck="false" name="attr_factions5_header" value="Citizenry"/><span class="faction-tier" data-i18n="tier"></span><span class="faction-hold" data-i18n="hold"></span><span class="faction-status" data-i18n="status"></span></div><fieldset class="repeating_factions5"><div class="faction"><input class="expand" type="checkbox" name="attr_expand" value="1"/><span></span><input class="faction-name" type="text" spellcheck="false" name="attr_name"/><input class="faction-tier" type="text" spellcheck="false" name="attr_tier"/><input class="faction-hold" type="text" spellcheck="false" name="attr_hold"/><input class="faction-status" type="number" name="attr_status"/><textarea spellcheck="false" name="attr_notes" data-i18n-placeholder="faction_notes"></textarea></div></fieldset><div class="warblurb def-margin"><div class="label" data-i18n="war"></div><ul><li class="nondot" data-i18n="warblurb1"></li><li data-i18n="warblurb2"></li><li data-i18n="warblurb3"></li><li data-i18n="warblurb4"></li><li data-i18n="warblurb5"></li></ul></div></div></div><div class="clocks col55 free-repcontrol"><div class="specialheader label" data-i18n="clocks"></div><fieldset class="repeating_factionclock"><input class="size" type="hidden" name="attr_size" value=""/><div class="auto-expand smallcaps"><span name="attr_name"></span><textarea spellcheck="false" name="attr_name" data-i18n-placeholder="clock_name"></textarea></div><button class="broadcast-button" type="roll" name="roll_Show" value="&{template:bitd-broadcast} {{charname=@{character_name}}} {{title=@{name}}} {{clock=1}} {{clocksize=@{size}}} {{clockprogress=@{progress}}} {{charimage=@{chat_image}}}" data-i18n-title="send_details_to_chat">:</button><div class="size-choice"><label class="text-button"><input type="radio" name="attr_size" value="4"/><span>4</span></label><label class="text-button"><input type="radio" name="attr_size" value="6"/><span>6</span></label><label class="text-button"><input type="radio" name="attr_size" value="8"/><span>8</span></label><label class="text-button"><input type="radio" name="attr_size" value="10"/><span>10</span></label><label class="text-button"><input type="radio" name="attr_size" value="12"/><span>12</span></label></div><div class="clock-container"><div class="spoke-0 all"></div><div class="spoke-30 sheet-12clock"></div><div class="spoke-45 sheet-8clock"></div><div class="spoke-36 sheet-10clock"></div><div class="spoke-60 sheet-6clock sheet-12clock"></div><div class="spoke-72 sheet-10clock"></div><div class="spoke-90 sheet-4clock sheet-8clock sheet-12clock"></div><div class="spoke-108 sheet-10clock"></div><div class="spoke-120 sheet-6clock sheet-12clock"></div><div class="spoke-135 sheet-8clock"></div><div class="spoke-144 sheet-10clock"></div><div class="spoke-150 sheet-12clock"></div><input class="zero input-progress" type="radio" name="attr_progress" value="0" checked="checked"/><span></span><input class="input-progress all" type="radio" name="attr_progress" value="1"/><input class="input-progress all" type="radio" name="attr_progress" value="2"/><input class="input-progress all" type="radio" name="attr_progress" value="3"/><input class="input-progress all" type="radio" name="attr_progress" value="4"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="5"/><input class="input-progress sheet-6clock sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="6"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="7"/><input class="input-progress sheet-8clock sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="8"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="9"/><input class="input-progress sheet-10clock sheet-12clock" type="radio" name="attr_progress" value="10"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="11"/><input class="input-progress sheet-12clock" type="radio" name="attr_progress" value="12"/><div class="clock"></div></div></fieldset></div><div class="col45 right-column"><textarea class="notes" spellcheck="false" name="attr_faction_notes" data-i18n-placeholder="notes"></textarea></div></div></div>
<rolltemplate class="sheet-rolltemplate-bitd"><div class="holder{{#action}} action{{/action}}{{#resist}} resist{{/resist}}{{#vice}} vice{{/vice}}{{#fortune}} fortune{{/fortune}}{{#short}} short{{/short}}{{#action}}{{^position}} short{{/position}}{{/action}}">{{#charimage}}<div class="char-image">[Image]({{charimage}})</div>{{/charimage}}<div class="header{{#charimage}} narrow{{/charimage}}">{{charname}} {{subtitle}}</div><div class="title"><span class="{{#small-title}}small-title{{/small-title}}">{{title}}</span></div><div class="dice">{{^zerodice}}{{dice}}{{/zerodice}}{{#zerodice}}<div class="zerodice1">{{zerodice}}</div><div class="zerodice2" data-i18n="zerodice"></div>{{/zerodice}}</div>{{#position}}<div class="position">{{position}}</div>{{/position}}{{#effect}}<div class="effect">{{effect}}</div>{{/effect}}{{#resist}}{{^short}}<div class="instructions" data-i18n="resist_instructions"></div>{{/short}}{{/resist}}{{#vice}}{{^short}}<div class="instructions" data-i18n="vice_instructions"></div>{{/short}}{{/vice}}{{#notes}}<div class="notes">{{notes}}</div>{{/notes}}</div></rolltemplate><rolltemplate class="sheet-rolltemplate-bitd-broadcast"><div>{{#charimage}}{{^clock}}<div class="char-image">[Image]({{charimage}})</div>{{/clock}}{{/charimage}}<div class="header{{#charimage}}{{^clock}} narrow{{/clock}}{{/charimage}}"><div>{{charname}}</div><div>{{type}}</div></div>{{#content}}<div class="title">{{title}}</div><div class="content">{{content}}</div>{{/content}}{{#clock}}<div class="flex"><div class="clock size-{{clocksize}} progress-{{clockprogress}}"><div class="spoke-0"></div><div class="spoke-30"></div><div class="spoke-36"></div><div class="spoke-45"></div><div class="spoke-60"></div><div class="spoke-72"></div><div class="spoke-90"></div><div class="spoke-108"></div><div class="spoke-135"></div><div class="spoke-144"></div><div class="spoke-120"></div><div class="spoke-150"></div></div><div class="title">{{title}}</div></div>{{/clock}}{{#harm}}<div class="title" data-i18n="harm"></div><table class="harm"><tr><td>3</td><td><div class="harm-inner">{{harm3}}</div></td><td data-i18n="need_help"></td></tr><tr><td>2</td><td>{{#harm2_1}}<div class="harm-inner">{{harm2_1}}</div>{{/harm2_1}}{{#harm2_2}}<div class="harm-inner">{{harm2_2}}</div>{{/harm2_2}}</td><td data-i18n="minus1d"></td></tr><tr><td>1</td><td>{{#harm1_1}}<div class="harm-inner">{{harm1_1}}</div>{{/harm1_1}}{{#harm1_2}}<div class="harm-inner">{{harm1_2}}</div>{{/harm1_2}}</td><td data-i18n="less_effect"></td></tr></table>{{/harm}}</div></rolltemplate>
<script type="text/worker">"use strict";const data={crew:{assassins:{base:{claim_1_desc:"claim_training_rooms_description",claim_1_name:"claim_training_rooms",claim_2_desc:"claim_vice_den_description",claim_2_name:"claim_vice_den",claim_3_desc:"claim_fixer_description",claim_3_name:"claim_fixer",claim_4_desc:"claim_informants_description",claim_4_name:"claim_informants",claim_5_desc:"claim_hagfish_farm_description",claim_5_name:"claim_hagfish_farm",claim_6_desc:"claim_victim_trophies_description",claim_6_name:"claim_victim_trophies",claim_7_name:"claim_turf",claim_9_name:"claim_turf",claim_10_desc:"claim_cover_operation_description",claim_10_name:"claim_cover_operation",claim_11_desc:"claim_protection_racket_description",claim_11_name:"claim_protection_racket",claim_12_desc:"claim_infirmary_description",claim_12_name:"claim_infirmary",claim_13_desc:"claim_envoy_description",claim_13_name:"claim_envoy",claim_14_desc:"claim_cover_identities_description",claim_14_name:"claim_cover_identities",claim_15_desc:"claim_city_records_description",claim_15_name:"claim_city_records",claim_bridge_2_3:"0",claim_bridge_3_4:"0",claim_bridge_6_7:"0",claim_bridge_9_14:"0",claim_bridge_12_13:"0",claim_bridge_13_14:"0",crew_description:"crew_assassins_description",crew_xp_condition:"crew_assassins_xp_condition",hunting_grounds_type:"crew_assassins_hunting_grounds_type",hunting_grounds_description:"crew_assassins_hunting_grounds_description",upgrade_20_check_1:"1",upgrade_21_check_1:"1"},crewability:["deadly","crow's_veil","emberdeath","no_traces","patron","predators","vipers","veteran"],upgrade:[{name:"crew_upgrade_hardened",numboxes:"3"},{name:"crew_upgrade_assassin_rigging",numboxes:"1"},{name:"crew_upgrade_ironhook_contacts",numboxes:"1"},{name:"crew_upgrade_elite_skulks",numboxes:"1"},{name:"crew_upgrade_elite_thugs",numboxes:"1"}]},bravos:{base:{claim_1_desc:"claim_barracks_description",claim_1_name:"claim_barracks",claim_2_name:"claim_turf",claim_3_desc:"claim_terrorized_citizens_description",claim_3_name:"claim_terrorized_citizens",claim_4_desc:"claim_informants_description",claim_4_name:"claim_informants",claim_5_desc:"claim_protection_racket_description",claim_5_name:"claim_protection_racket",claim_6_desc:"claim_fighting_pits_description",claim_6_name:"claim_fighting_pits",claim_7_name:"claim_turf",claim_9_name:"claim_turf",claim_10_name:"claim_turf",claim_11_desc:"claim_infirmary_description",claim_11_name:"claim_infirmary",claim_12_desc:"claim_bluecoat_intimidation_description",claim_12_name:"claim_bluecoat_intimidation",claim_13_desc:"claim_street_fence_description",claim_13_name:"claim_street_fence",claim_14_desc:"claim_warehouses_description",claim_14_name:"claim_warehouses",claim_15_desc:"claim_bluecoat_confederates_description",claim_15_name:"claim_bluecoat_confederates",claim_bridge_3_4:"0",claim_bridge_2_7:"0",claim_bridge_12_13:"0",cohort1_subtype:"thugs",crew_description:"crew_bravos_description",crew_xp_condition:"crew_bravos_xp_condition",hunting_grounds_type:"crew_bravos_hunting_grounds_type",hunting_grounds_description:"crew_bravos_hunting_grounds_description",upgrade_21_check_1:"1"},crewability:["dangerous","blood_brothers","door_kickers","fiends","forged_in_the_fire","patron","war_dogs","veteran"],upgrade:[{name:"crew_upgrade_hardened",numboxes:"3"},{name:"crew_upgrade_bravos_rigging",numboxes:"1"},{name:"crew_upgrade_ironhook_contacts",numboxes:"1"},{name:"crew_upgrade_elite_rovers",numboxes:"1"},{name:"crew_upgrade_elite_thugs",numboxes:"1"}]},cult:{base:{claim_1_desc:"claim_cloister_description",claim_1_name:"claim_cloister",claim_2_desc:"claim_vice_den_description",claim_2_name:"claim_vice_den",claim_3_desc:"claim_offertory_description",claim_3_name:"claim_offertory",claim_4_desc:"claim_ancient_obelisk_description",claim_4_name:"claim_ancient_obelisk",claim_5_desc:"claim_ancient_tower_description",claim_5_name:"claim_ancient_tower",claim_6_name:"claim_turf",claim_7_name:"claim_turf",claim_9_name:"claim_turf",claim_10_name:"claim_turf",claim_11_desc:"claim_spirit_well_description",claim_11_name:"claim_spirit_well",claim_12_desc:"claim_ancient_gate_description",claim_12_name:"claim_ancient_gate",claim_13_desc:"claim_sanctuary_description",claim_13_name:"claim_sanctuary",claim_14_desc:"claim_sacred_nexus_description",claim_14_name:"claim_sacred_nexus",claim_15_desc:"claim_ancient_altar_description",claim_15_name:"claim_ancient_altar",claim_bridge_3_4:"0",claim_bridge_4_9:"0",claim_bridge_6_11:"0",claim_bridge_12_13:"0",claim_bridge_13_14:"0",cohort1_subtype:"adepts",crew_description:"crew_cult_description",crew_xp_condition:"crew_cult_xp_condition",hunting_grounds_type:"crew_cult_hunting_grounds_type",hunting_grounds_description:"crew_cult_hunting_grounds_description",setting_show_deity:"1",upgrade_22_check_1:"1"},crewability:["chosen","anointed","bound_in_darkness","conviction","glory_incarnate","sealed_in_blood","zealotry","veteran"],upgrade:[{name:"crew_upgrade_ordained",numboxes:"3"},{name:"crew_upgrade_cult_rigging",numboxes:"1"},{name:"crew_upgrade_ritual_sanctum_in_lair",numboxes:"1"},{name:"crew_upgrade_elite_adepts",numboxes:"1"},{name:"crew_upgrade_elite_thugs",numboxes:"1"}]},hawkers:{base:{claim_1_name:"claim_turf",claim_2_desc:"claim_personal_clothier_description",claim_2_name:"claim_personal_clothier",claim_3_desc:"claim_local_graft_description",claim_3_name:"claim_local_graft",claim_4_desc:"claim_lookouts_description",claim_4_name:"claim_lookouts",claim_5_desc:"claim_informants_description",claim_5_name:"claim_informants",claim_6_name:"claim_turf",claim_7_name:"claim_turf",claim_9_name:"claim_turf",claim_10_desc:"claim_luxury_venue_description",claim_10_name:"claim_luxury_venue",claim_11_desc:"claim_foreign_market_description",claim_11_name:"claim_foreign_market",claim_12_desc:"claim_vice_den_description",claim_12_name:"claim_vice_den",claim_13_desc:"claim_surplus_caches_description",claim_13_name:"claim_surplus_caches",claim_14_desc:"claim_cover_operation_description",claim_14_name:"claim_cover_operation",claim_15_desc:"claim_cover_identities_description",claim_15_name:"claim_cover_identities",claim_bridge_2_3:"0",claim_bridge_3_4:"0",claim_bridge_6_7:"0",claim_bridge_10_15:"0",claim_bridge_12_13:"0",claim_bridge_13_14:"0",crew_description:"crew_hawkers_description",crew_xp_condition:"crew_hawkers_xp_condition",hunting_grounds_type:"crew_hawkers_hunting_grounds_type",hunting_grounds_description:"crew_hawkers_hunting_grounds_description",upgrade_14_check_1:"1",upgrade_22_check_1:"1"},crewability:["silver_tongues","accord","the_good_stuff","ghost_market","high_society","hooked","patron","veteran"],upgrade:[{name:"crew_upgrade_composed",numboxes:"3"},{name:"crew_upgrade_hawker's_rigging",numboxes:"1"},{name:"crew_upgrade_ironhook_contacts",numboxes:"1"},{name:"crew_upgrade_elite_rooks",numboxes:"1"},{name:"crew_upgrade_elite_thugs",numboxes:"1"}]},shadows:{base:{claim_1_desc:"claim_interrogation_chamber_description",claim_1_name:"claim_interrogation_chamber",claim_2_name:"claim_turf",claim_3_desc:"claim_loyal_fence_description",claim_3_name:"claim_loyal_fence",claim_4_desc:"claim_gambling_den_description",claim_4_name:"claim_gambling_den",claim_5_desc:"claim_tavern_description",claim_5_name:"claim_tavern",claim_6_desc:"claim_drug_den_description",claim_6_name:"claim_drug_den",claim_7_desc:"claim_informants_description",claim_7_name:"claim_informants",claim_9_name:"claim_turf",claim_10_desc:"claim_lookouts_description",claim_10_name:"claim_lookouts",claim_11_desc:"claim_hagfish_farm_description",claim_11_name:"claim_hagfish_farm",claim_12_desc:"claim_infirmary_description",claim_12_name:"claim_infirmary",claim_13_desc:"claim_covert_drops_description",claim_13_name:"claim_covert_drops",claim_14_name:"claim_turf",claim_15_desc:"claim_secret_pathways_description",claim_15_name:"claim_secret_pathways",claim_bridge_3_4:"0",claim_bridge_2_7:"0",claim_bridge_9_14:"0",claim_bridge_12_13:"0",crew_description:"crew_shadows_description",crew_xp_condition:"crew_shadows_xp_condition",hunting_grounds_type:"crew_shadows_hunting_grounds_type",hunting_grounds_description:"crew_shadows_hunting_grounds_description",upgrade_10_check_1:"1",upgrade_21_check_1:"1"},crewability:["everyone_steals","ghost_echoes","pack_rats","patron","second_story","slippery","synchronized","veteran"],upgrade:[{name:"crew_upgrade_steady",numboxes:"3"},{name:"crew_upgrade_thief_rigging",numboxes:"1"},{name:"crew_upgrade_underground_maps_&_passkeys",numboxes:"1"},{name:"crew_upgrade_elite_rooks",numboxes:"1"},{name:"crew_upgrade_elite_skulks",numboxes:"1"}]},smugglers:{base:{claim_1_name:"claim_turf",claim_2_desc:"claim_side_business_description",claim_2_name:"claim_side_business",claim_3_desc:"claim_luxury_fence_description",claim_3_name:"claim_luxury_fence",claim_4_desc:"claim_vice_den_description",claim_4_name:"claim_vice_den",claim_5_desc:"claim_tavern_description",claim_5_name:"claim_tavern",claim_6_desc:"claim_ancient_gate_description",claim_6_name:"claim_ancient_gate",claim_7_name:"claim_turf",claim_9_name:"claim_turf",claim_10_name:"claim_turf",claim_11_desc:"claim_secret_routes_description",claim_11_name:"claim_secret_routes",claim_12_desc:"claim_informants_description",claim_12_name:"claim_informants",claim_13_desc:"claim_fleet_description",claim_13_name:"claim_fleet",claim_14_desc:"claim_cover_operation_description",claim_14_name:"claim_cover_operation",claim_15_desc:"claim_warehouse_description",claim_15_name:"claim_warehouse",claim_bridge_2_3:"0",claim_bridge_3_4:"0",claim_bridge_6_7:"0",claim_bridge_12_13:"0",claim_bridge_13_14:"0",cohort1_description:"vehicle_edges_flaws",cohort1_name:"vehicle",cohort1_subtype:"boat_carriage_other",cohort1_type:"expert",crew_description:"crew_smugglers_description",crew_xp_condition:"crew_smugglers_xp_condition",hunting_grounds_type:"crew_smugglers_hunting_grounds_type",hunting_grounds_description:"crew_smugglers_hunting_grounds_description",upgrade_6_check_1:"1",upgrade_6_name:"vehicle",upgrade_8_name:"vehicle",upgrade_21_check_1:"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b=Math.min(...Object.keys(a).map((b)=>parseInt(a[b])||0));setAttr("vice_formula",buildRollFormula(b))})},calculateStashFormula=()=>getAttrs(["stash"],(a)=>{setAttr("stash_formula",buildRollFormula(Math.floor(parseInt(a.stash)/10)))}),calculateWantedFormula=()=>getAttrs(["wanted"],(a)=>{setAttr("wanted_formula",buildRollFormula(a.wanted))}),calculateCohortDice=(a)=>{const b=["crew_tier",...a.map((a)=>`${a}_impaired`),...a.map((a)=>`${a}_type`),...a.map((a)=>`${a}_roll_formula`)];getAttrs(b,(b)=>{const c={};a.forEach((a)=>{const d=(parseInt(b.crew_tier)||0)-(parseInt(b[`${a}_impaired`])||0)+("elite"===b[`${a}_type`]||"expert"===b[`${a}_type`]?1:0),e=buildRollFormula(d);e!==b[`${a}_roll_formula`]&&(c[`${a}_roll_formula`]=e)}),setAttrs(c)})},crewAttributes=[...new Set([].concat(...Object.keys(data.crew).map((a)=>Object.keys(data.crew[a].base))))],playbookAttributes=[...new Set([].concat(...Object.keys(data.playbook).map((a)=>Object.keys(data.playbook[a].base))))],watchedAttributes=new Set(crewAttributes.concat(playbookAttributes)),actionsFlat=[].concat(...Object.keys(data.actions).map((a)=>data.actions[a])),traumaDataFlat=Object.keys(data.traumas).reduce((a,b)=>a.concat(data.traumas[b]),[]),autoExpandFields=["repeating_ability:name","repeating_ability:description","repeating_crewability:name","repeating_crewability:description","repeating_playbookitem:name","repeating_upgrade:name","repeating_friend:name","repeating_contact:name","repeating_clock:name","repeating_crewclock:name","repeating_factionclock:name","repeating_cohort:edges","repeating_cohort:flaws","repeating_alchemical:name","xp_condition","xp_condition_extra","xp_condition2","xp_condition3","crew_xp_condition","hunting_grounds_type","hunting_grounds_description","cohort1_edges","cohort1_flaws","heritage","background","vice_purveyor"],autogenSections=["ability","crewability","friend","contact","playbookitem","upgrade"],spiritPlaybooks=["ghost","hull","vampire"],translatedNames=[...Object.keys(data.playbook),...Object.keys(data.crew)].reduce((a,b)=>(getTranslationByKey(b)?a[getTranslationByKey(b).toLowerCase()]=b:a[b.toLowerCase()]=b,a),{});on("change:crew_type change:playbook",(a)=>{getAttrs(["playbook","crew_type","changed_attributes","setting_autofill",...watchedAttributes],(b)=>{const c=(b.changed_attributes||"").split(","),d=translatedNames[("crew_type"===a.sourceAttribute?b.crew_type:b.playbook).toLowerCase()],e=(a,e)=>{{const f=e.filter((a)=>!c.includes(a)).filter((a)=>!spiritPlaybooks.includes(d)||!actionsFlat.includes(a)).filter((a)=>b[a]!==(data.defaultValues[a]||"")).reduce((a,b)=>(a[b]=data.defaultValues[b]||"",a),{});Object.keys(a).filter((a)=>!c.includes(a)).forEach((b)=>f[b]=a[b]),mySetAttrs(f)}};("crew_type"===a.sourceAttribute?b.crew_type:b.playbook)&&setAttr("show_playbook_reminder","0");"1"!==b.setting_autofill||("crew_type"===a.sourceAttribute&&d in data.crew&&(fillRepeatingSectionFromData("contact",data.crew[d].contact,!0),fillRepeatingSectionFromData("crewability",data.crew[d].crewability,!0),fillRepeatingSectionFromData("upgrade",data.crew[d].upgrade,!0),e(data.crew[d].base,crewAttributes)),"playbook"===a.sourceAttribute&&d in data.playbook&&(fillRepeatingSectionFromData("friend",data.playbook[d].friend,!0),fillRepeatingSectionFromData("ability",data.playbook[d].ability,!0),fillRepeatingSectionFromData("playbookitem",data.playbook[d].playbookitem,!0),e(data.playbook[d].base,playbookAttributes),"leech"===d&&fillRepeatingSectionFromData("alchemical",data.alchemicals)))})});const fillPlaybookAbility=()=>{const a="repeating_ability";getAttrs([`${a}_name`,`${a}_description`],(b)=>{if(!b[`${a}_description`]){const c=playbookAbilityMap.get((b[`${a}_name`]||"").toLowerCase());c&&setAttr(`${a}_description`,c)}})},fillCrewAbility=()=>{const a="repeating_crewability";getAttrs([`${a}_name`,`${a}_description`],(b)=>{if(!b[`${a}_description`]){const c=crewAbilityMap.get((b[`${a}_name`]||"").toLowerCase());c&&setAttr(`${a}_description`,c)}})};on("change:repeating_ability:name",fillPlaybookAbility),on("change:repeating_crewability:name",fillCrewAbility),autogenSections.forEach((a)=>{on(`change:repeating_${a}`,(b)=>{getAttrs([`repeating_${a}_autogen`],(c)=>{c[`repeating_${a}_autogen`]&&"player"===b.sourceType&&setAttr(`repeating_${a}_autogen`,"")})})}),watchedAttributes.forEach((a)=>{on(`change:${a}`,(b)=>{"player"===b.sourceType&&getAttrs(["changed_attributes"],(b)=>{const c=[...new Set(b.changed_attributes.split(",")).add(a)].filter((a)=>!!a).join(",");setAttr("changed_attributes",c)})})}),Object.keys(data.actions).forEach((a)=>{on([...data.actions[a],`setting_resbonus_${a}`].map((a)=>`change:${a}`).join(" "),()=>calculateResistance(a)),on(`change:${a}`,calculateVice)}),on("change:stash",calculateStashFormula),on("change:wanted",calculateWantedFormula),on("change:setting_traumata_set "+traumaDataFlat.map((a)=>`change:trauma_${a}`).join(" "),(a)=>{getAttrs(["setting_traumata_set",...traumaDataFlat.map((a)=>`trauma_${a}`)],(b)=>{const c="0"===b.setting_traumata_set?"normal":b.setting_traumata_set;if(data.traumas[c]&&"player"===a.sourceType){const a=data.traumas[c].reduce((a,c)=>a+(parseInt(b[`trauma_${c}`])||0),0);setAttr("trauma",a)}})}),on("change:generate_factions",()=>{setAttr("show_faction_generatebutton","0"),Object.keys(data.factions).forEach((a)=>{fillRepeatingSectionFromData(a,data.factions[a])})}),autogenSections.forEach((a)=>{on(`change:generate_${a}`,()=>{getAttrs(["generate_source_character","generate_source_crew","sheet_type"],(b)=>{const c="character"===b.sheet_type?data.playbook:data.crew,d=b[`generate_source_${b.sheet_type}`];d in c&&(emptyFirstRowIfUnnamed(a),fillRepeatingSectionFromData(a,c[d][a]))})})}),on("change:setting_extra_stress",(a)=>setAttr("stress_max",9+(parseInt(a.newValue)||0))),on("change:setting_extra_trauma",(a)=>setAttr("trauma_max",4+(parseInt(a.newValue)||0))),on(["crew_tier","cohort1_impaired","cohort1_type"].map((a)=>`change:${a}`).join(" "),()=>calculateCohortDice(["cohort1"])),on("change:repeating_cohort",()=>calculateCohortDice(["repeating_cohort"])),on("change:crew_tier",()=>{getSectionIDs("repeating_cohort",(b)=>calculateCohortDice(b.map((a)=>`repeating_cohort_${a}`)))}),on("change:char_cohort_quality change:char_cohort_impaired change:setting_show_cohort",()=>{getAttrs(["char_cohort_quality","char_cohort_impaired"],(a)=>{const b=(parseInt(a.char_cohort_quality)||0)-(parseInt(a.char_cohort_impaired)||0);setAttr("char_cohort_roll_formula",buildRollFormula(b))})}),["char_cohort","cohort1","repeating_cohort"].forEach((a)=>{const b="change:"+("repeating_cohort"===a?`${a}:type`:`${a}_type`);on(b,(b)=>{const c="expert"===b.newValue?"^{rolls_their}":"^{roll_their}";setAttr(`${a}_verb`,c)})}),handleBoxesFill("upgrade_24_check_",!0),handleBoxesFill("bandolier1_check_"),handleBoxesFill("bandolier2_check_"),["item","playbookitem","upgrade"].forEach((a)=>handleBoxesFill(`repeating_${a}:check_`)),["crew_tier",...actionsFlat].forEach((a)=>{on(`change:${a}`,(b)=>{"0"===b.newValue+""&&"player"===b.sourceType&&setAttr(a,(parseInt(b.previousValue)||1)-1),setAttr(`${a}_formula`,buildRollFormula(b.newValue||"0"))})}),on("change:reset_items",()=>{setAttr("load",0),["item","playbookitem"].forEach((a)=>{getSectionIDs(`repeating_${a}`,(b)=>{const c=[...b.map((b)=>`repeating_${a}_${b}_check_1`),...b.map((b)=>`repeating_${a}_${b}_check_2`),...b.map((b)=>`repeating_${a}_${b}_check_3`)].reduce((a,b)=>(a[b]=0,a),{});mySetAttrs(c)})})}),on("change:setting_consequence_query sheet:opened",()=>{getAttrs(["setting_consequence_query"],(a)=>{const b="1"===a.setting_consequence_query+""?`?{${getTranslation("consequence")}|${getTranslation("a_consequence")}}`:"^{a_consequence}";setAttr("consequence_query",b)})}),autoExpandFields.forEach((a)=>{on(`change:${a}`,(b)=>{const c=a.replace(":","_");getAttrs([c],(a)=>{a[c].trim()!==a[c]&&"player"===b.sourceType&&setAttr(c,a[c].trim())})})}),on("change:chat_image",(a)=>{const b=(a.newValue||"").match(/^(https:\/\/s3\.amazonaws\.com\/files\.d20\.io\/images\/.*\.jpg)\?\d+$/);b&&setAttr("chat_image",b[1])}),on("sheet:opened",()=>{const a={bonusdice:getTranslation("bonusdice"),effect_query:getTranslation("effect_query"),notes_query:`?{${getTranslation("notes")}}`,numberofdice:buildNumdiceFormula(),position_query:`?{${getTranslation("position")}|`+`${getTranslation("risky")},position=${getTranslation("risky")}|`+`${getTranslation("controlled")},position=${getTranslation("controlled")}|`+`${getTranslation("desperate")},position=${getTranslation("desperate")}|`+`${getTranslation("fortune_roll")},position=}`};getAttrs(Object.keys(a),(b)=>{const c={};Object.keys(a).forEach((d)=>{b[d]!==a[d]&&(c[d]=a[d])}),mySetAttrs(c)})}),on("sheet:opened",()=>{getAttrs(["sheet_type","changed_attributes","crew_type","playbook"],(a)=>{["crew","faction"].includes(a.sheet_type)||setAttr("sheet_type","character"),(a.playbook||a.crew_type)&&setAttr("show_playbook_reminder","0")}),getAttrs(["version"],(a)=>{a.version?((a)=>{console.log(`Found version ${a}.`)})(a.version):(()=>{const a=["ability","friend","crewability","contact","playbookitem","upgrade","framefeature"].reduce((a,b)=>(a[`repeating_${b}_${generateRowID()}_autogen`]=1,a),{});mySetAttrs(a),fillRepeatingSectionFromData("item",data.items),getAttrs(Object.keys(data.translatedDefaults),(a)=>{const b={};Object.keys(data.translatedDefaults).forEach((c)=>{a[c]!==data.translatedDefaults[c]&&(b[c]=data.translatedDefaults[c])}),mySetAttrs(b)}),console.log("Initialising new sheet.")})(),mySetAttrs({version:sheetVersion,character_sheet:`${sheetName} v${sheetVersion}`})})});</script>