The focus of this style guide is to keep consistency among developers in the team. Break a style rule if applying the rule would make the code less readable. If you have questions about style and do not see a discussion in this guide ask a developer, then add content to this guide. This guide IS opinionated. If you have a different opinion, make your case for change.
- Types
- Objects
- Arrays
- Strings
- Functions
- Properties
- Variables
- Hoisting
- Comparison Operators & Equality
- Blocks
- Comments
- Whitespace
- Commas
- Semicolons
- Type Casting & Coercion
- Naming Conventions
- Accessors
- Constructors
- Events
- Modules
- jQuery
- Performance
-
Primitives: When you access a primitive type you work directly on its value.
string
number
boolean
null
undefined
var foo = 1; var bar = foo; bar = 9; console.log(foo, bar); // => 1, 9
-
Complex: When you access a complex type you work on a reference to its value.
object
array
function
var foo = [1, 2]; var bar = foo; bar[0] = 9; console.log(foo[0], bar[0]); // => 9, 9
-
Use the literal syntax for object creation.
// bad var item = new Object(); // good var item = {};
-
Don't use reserved words as keys.
// bad var superman = { default: {clark: 'kent'}, private: true }; // good var superman = { defaults: {clark: 'kent'}, hidden: true };
-
Use readable synonyms in place of reserved words.
// bad var superman = { class: 'alien' }; // bad var superman = { klass: 'alien' }; // good var superman = { type: 'alien' };
-
Use the literal syntax for array creation.
// bad var items = new Array(); // good var items = [];
-
Use Array#push instead of direct assignment to add items to an array.
var someStack = []; // bad someStack[someStack.length] = 'abracadabra'; // good someStack.push('abracadabra');
-
When you need to copy an array use Array#slice. jsPerf
var len = items.length, itemsCopy = [], i; // bad for ( i = 0; i < len; i++ ) { itemsCopy[i] = items[i]; } // good itemsCopy = items.slice();
-
To convert an array-like object to an array, use Array#slice.
function trigger() { var args = Array.prototype.slice.call(arguments); ... }
-
Use single quotes
''
for strings.// bad var name = "Bob Parr"; // good var name = 'Bob Parr'; // bad var fullName = "Bob " + this.lastName; // good var fullName = 'Bob ' + this.lastName;
-
Strings longer than 100 characters should be written across multiple lines using string concatenation.
-
Note: If overused, long strings with concatenation could impact performance. jsPerf & Discussion.
// bad var errorMessage = 'This is a super long error that was thrown because of Batman. When you stop to think about how Batman had anything to do with this, you would get nowhere fast.'; // bad var errorMessage = 'This is a super long error that was thrown because \ of Batman. When you stop to think about how Batman had anything to do \ with this, you would get nowhere \ fast.'; // good var errorMessage = 'This is a super long error that was thrown because ' + 'of Batman. When you stop to think about how Batman had anything to do ' + 'with this, you would get nowhere fast.';
-
When programmatically building up a string, use Array#join instead of string concatenation. Mostly for IE: jsPerf.
var items, messages, length, i; messages = [{ state: 'success', message: 'This one worked.' }, { state: 'success', message: 'This one worked as well.' }, { state: 'error', message: 'This one did not work.' }]; length = messages.length; // bad function inbox(messages) { items = '<ul>'; for ( i = 0; i < length; i++ ) { items += '<li>' + messages[i].message + '</li>'; } return items + '</ul>'; } // good function inbox(messages) { items = []; for ( i = 0; i < length; i++ ) { // use direct assignment in this case because we're micro-optimizing. items[i] = '<li>' + messages[i].message + '</li>'; } return '<ul>' + items.join('') + '</ul>'; }
-
Function expressions:
// anonymous function expression var anonymous = function() { return true; }; // named function expression var named = function named() { return true; }; // immediately-invoked function expression (IIFE) (function() { console.log('Welcome to the Internet. Please follow me.'); })();
-
Never declare a function in a non-function block (if, while, etc). Assign the function to a variable instead. Browsers will allow you to do it, but they all interpret it differently, which is bad news bears.
-
Note: ECMA-262 defines a
block
as a list of statements. A function declaration is not a statement. Read ECMA-262's note on this issue.// bad if ( currentUser ) { function test() { console.log('Nope.'); } } // good var test; if ( currentUser ) { test = function test() { console.log('Yup.'); }; }
-
Never name a parameter
arguments
. This will take precedence over thearguments
object that is given to every function scope.// bad function nope(name, options, arguments) { // ...stuff... } // good function yup(name, options, args) { // ...stuff... }
-
Use dot notation when accessing properties.
var luke = { jedi: true, age: 28 }; // bad var isJedi = luke['jedi']; // good var isJedi = luke.jedi;
-
Use subscript notation
[]
when accessing properties with a variable.var luke = { jedi: true, age: 28 }; function getProp(prop) { return luke[prop]; } var isJedi = getProp('jedi');
-
Always use
var
to declare variables. Not doing so will result in global variables. We want to avoid polluting the global namespace unless necessary.// bad superPower = new SuperPower(); // good var superPower = new SuperPower();
-
Use one
var
declaration per variable set.// bad var items = getItems(); var goSportsTeam = true; var dragonball = 'z'; // good var items = getItems(), goSportsTeam = true, dragonball = 'z';
-
Declare unassigned variables last. This is helpful when later on you might need to assign a variable depending on one of the previous assigned variables.
// bad var i, len, dragonball, items = getItems(), goSportsTeam = true; // bad var i; var items = getItems(); var dragonball; var goSportsTeam = true; var len; // good var items = getItems(), goSportsTeam = true, dragonball, length, i;
-
Assign variables at the top of their scope. This helps avoid issues with variable declaration and assignment hoisting related issues.
// bad function() { test(); console.log('doing stuff..'); //..other stuff.. var name = getName(); if ( name === 'test' ) { return false; } return name; } // good function() { var name = getName(); test(); console.log('doing stuff..'); //..other stuff.. if ( name === 'test' ) { return false; } return name; } // bad - unnecessary function call function() { var name = getName(); if ( !arguments.length ) { return false; } this.setFirstName(name); return true; } // good function() { var name; if ( !arguments.length ) { return false; } name = getName(); this.setFirstName(name); return true; }
-
Variable declarations get hoisted to the top of their scope, but their assignment does not.
// we know this wouldn't work (assuming there // is no notDefined global variable) function example() { console.log(notDefined); // => throws a ReferenceError } // creating a variable declaration after you // reference the variable will work due to // variable hoisting. Note: the assignment // value of `true` is not hoisted. function example() { console.log(declaredButNotAssigned); // => undefined var declaredButNotAssigned = true; } // The interpreter is hoisting the variable // declaration to the top of the scope, // which means our example could be rewritten as: function example() { var declaredButNotAssigned; console.log(declaredButNotAssigned); // => undefined declaredButNotAssigned = true; }
-
Anonymous function expressions hoist their variable name, but not the function assignment.
function example() { console.log(anonymous); // => undefined anonymous(); // => TypeError anonymous is not a function var anonymous = function() { console.log('anonymous function expression'); }; }
-
Named function expressions hoist the variable name, not the function name or the function body.
function example() { console.log(named); // => undefined named(); // => TypeError named is not a function superPower(); // => ReferenceError superPower is not defined var named = function superPower() { console.log('Flying'); }; } // the same is true when the function name // is the same as the variable name. function example() { console.log(named); // => undefined named(); // => TypeError named is not a function var named = function named() { console.log('named'); } }
-
Function declarations hoist their name and the function body.
function example() { superPower(); // => Flying function superPower() { console.log('Flying'); } }
-
For more information refer to JavaScript Scoping & Hoisting by Ben Cherry.
-
Use
===
and!==
over==
and!=
. -
Conditional statements such as the
if
statement evaluate their expression using coercion with theToBoolean
abstract method and always follow these simple rules:- Objects evaluate to true
- Undefined evaluates to false
- Null evaluates to false
- Booleans evaluate to the value of the boolean
- Numbers evaluate to false if +0, -0, or NaN, otherwise true
- Strings evaluate to false if an empty string
''
, otherwise true
if ( [0] ) { // true // An array is an object, objects evaluate to true }
-
Use shortcuts.
// bad if ( name !== '' ) { // ...stuff... } // good if ( name ) { // ...stuff... } // bad if ( collection.length > 0 ) { // ...stuff... } // good if ( collection.length ) { // ...stuff... }
-
For more information see Truth Equality and JavaScript by Angus Croll.
-
Use braces with all multi-line blocks.
// bad if ( test ) return false; // bad (readability) if ( test ) return false; // good if ( test ) { return false; } // bad function() { return false; } // good function() { return false; }
-
If you're using multi-line blocks with
if
andelse
, putelse
on the same line as yourif
block's closing brace.// bad if ( test ) { thing1(); thing2(); } else { thing3(); } // good if ( test ) { thing1(); thing2(); } else { thing3(); }
-
Comment at the beginning of each file to advise the reader to the general purpose of the file, if the code is not self-explanatory to a junior dev.
-
Use a single paragraph to outline the use of the file within the system. If more than one paragraph should be used the code should be refactored into more files.
-
Use
/** ... */
for multi-line comments. Include a description, specify types and values for all parameters and return values.// bad // make() returns a new element // based on the passed in tag name // // @param {String} tag // @return {Element} element function make(tag) { // ...stuff... return element; } // good /** * make() returns a new element * based on the passed in tag name * * @param {String} tag * @return {Element} element */ function make(tag) { // ...stuff... return element; }
-
Use
//
for single line comments. Place single line comments on a newline above the subject of the comment. Put an empty line before the comment.// bad var active = true; // is current tab // good // is current tab var active = true; // bad function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; } // good function getType() { console.log('fetching type...'); // set the default type to 'no type' var type = this._type || 'no type'; return type; }
-
Prefixing your comments with
FIXME
orTODO
helps other developers quickly understand if you're pointing out a problem that needs to be revisited, or if you're suggesting a solution to the problem that needs to be implemented. These are different than regular comments because they are actionable. The actions areFIXME -- need to figure this out
orTODO -- need to implement
. -
Use
// FIXME:
to annotate problems.function Calculator() { // FIXME: shouldn't use a global here total = 0; return this; }
-
Use
// TODO:
to annotate solutions to problems.function Calculator() { // TODO: total should be configurable by an options param this.total = 0; return this; }
-
Use soft tabs set to 4 spaces.
// bad function() { ∙∙var name; } // bad function() { ∙var name; } // good function() { ∙∙∙∙var name; }
-
Place 1 space before the leading brace.
// bad function test(){ console.log('test'); } // good function test() { console.log('test'); } // bad dog.set('attr',{ age: '1 year', breed: 'Bernese Mountain Dog' }); // good dog.set('attr', { age: '1 year', breed: 'Bernese Mountain Dog' });
-
Place 1 space before the opening parenthesis in control statements (
if
,while
etc.), one space after the opening parenthesis, and one space before the closing parenthesis.// bad if(isJedi) { fight (); } // good if ( isJedi ) { fight(); }
-
Place no space before the argument list in function calls and declarations.
// bad function fight () { console.log ('Swooosh!'); } // good function fight() { console.log('Swooosh!'); }
-
Set off operators with spaces.
// bad var x=y+5; // good var x = y + 5;
-
Place no whitespace immediately inside brackets or braces.
// bad var foo = [ 1, 2, 3 ]; // good var foo = [1, 2, 3];
-
Place no space immediately before a comma or semicolon.
// bad var foo = [1 , 2 , 3] ; // good var foo = [1, 2, 3];
-
Immediately before the open parenthesis that starts the argument list of a function call.
// bad var foo = bar (a, b); // good var foo = bar(a, b);
-
Immediately before the open parenthesis that starts an indexing.
// bad var foo = someList [index]; // good var foo = someList[index];
-
Use spaces immediately after colon when defining associative array.
// bad var foo = { key:'value', } // good var foo = { key: 'value', }
-
Use spaces before and after colon when used with ternary operators.
// bad a = typeof a !== 'undefined' ? a:42; // good a = typeof a !== 'undefined' ? a : 42;
-
Use spaces around arithmetic, comparison and binary operators.
// bad var foo = a+b; // good var foo = a + b;
-
Function definitions should have their opening brace on the same line as the name with a single space separating them.
// bad function foo(a, b){ // Do something } // bad function foo(a, b) { // Do something } // good function foo(a, b) { // Do something }
-
If a comment is necessary for an else condition, the comment should be the first line inside the else brackets.
// bad if ( foo === true ) { // Do something // Comme```javascript // bad res += Broadcasts.find({$and: [{page: page._id}, {time: {$gt: gate, $lt: now}}]}).count(); // good res += Broadcasts.find({ $and: [ {page: page._id}, {time: { $gt: gate, $lt: now }} ]}).count();
-
End files with a single newline character.
// bad (function(global) { // ...stuff... })(this);
// bad (function(global) { // ...stuff... })(this);↵ ↵
// good (function(global) { // ...stuff... })(this);↵
-
Limit the use of long long method chains. When long is necessary, break method chain into multiple lines.
-
Optionally, use indentation and leading dot to indicate method chain wrapping lines. Leading dot emphasizes that the line is a method call, not a new statement.
// bad $('#items').find('.selected').highlight().end().find('.open').updateCount(); // good var $items = $('#items'); $items.find('.selected').highlight() $items.find('.open').updateCount(); // bad $('#items'). find('.selected'). highlight(). end(). find('.open'). updateCount(); // good $('#items') .find('.selected') .highlight() .end() .find('.open') .updateCount(); // bad var leds = stage.selectAll('.led').data(data).enter().append('svg:svg').classed('led', true) .attr('width', (radius + margin) * 2).append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led); // good var leds = stage.selectAll('.led') .data(data) .enter().append('svg:svg') .classed('led', true) .attr('width', (radius + margin) * 2) .append('svg:g') .attr('transform', 'translate(' + (radius + margin) + ',' + (radius + margin) + ')') .call(tron.led);
-
Leave a blank line after blocks and before the next statement
// bad if ( foo ) { return bar; } return baz; // good if ( foo ) { return bar; } return baz; // bad var obj = { foo: function() { }, bar: function() { } }; return obj; // good var obj = { foo: function() { }, bar: function() { } }; return obj;
-
Leading commas: Nope.
// bad var story = [ once , upon , aTime ]; // good var story = [ once, upon, aTime ]; // bad var hero = { firstName: 'Bob' , lastName: 'Parr' , heroName: 'Mr. Incredible' , superPower: 'strength' }; // good var hero = { firstName: 'Bob', lastName: 'Parr', heroName: 'Mr. Incredible', superPower: 'strength' };
-
Additional trailing comma: Nope. This can cause problems with IE6/7 and IE9 if it's in quirksmode. Also, in some implementations of ES3 would add length to an array if it had an additional trailing comma. This was clarified in ES5 (source):
Edition 5 clarifies the fact that a trailing comma at the end of an ArrayInitialiser does not add to the length of the array. This is not a semantic change from Edition 3 but some implementations may have previously misinterpreted this.
```javascript
// bad
var hero = {
firstName: 'Kevin',
lastName: 'Flynn',
};
var heroes = [
'Batman',
'Superman',
];
// good
var hero = {
firstName: 'Kevin',
lastName: 'Flynn'
};
var heroes = [
'Batman',
'Superman'
];
```
-
Yup.
// bad (function() { var name = 'Skywalker'
) { console.log(that); }; }
// good
function() {
var _this = this;
return function() {
console.log(_this);
};
}
```
-
Name your functions, at least while debugging. This is helpful for stack traces. Name can be removed for deployment.
// bad var log = function(msg) { console.log(msg); }; // good var log = function log(msg) { console.log(msg); };
-
Note: IE8 and below exhibit some quirks with named function expressions. See http://kangax.github.io/nfe/ for more info.
-
If your file exports a single class, your filename should be exactly the name of the class.
// file contents class CheckBox { // ... } module.exports = CheckBox; // in some other file // bad var CheckBox = require('./checkBox'); // bad var CheckBox = require('./check_box'); // good var CheckBox = require('./CheckBox');
-
Accessor functions for properties are not required.
-
If you do make accessor functions use getVal() and setVal('hello').
// bad dragon.age(); // good dragon.getAge(); // bad dragon.age(25); // good dragon.setAge(25);
-
If the property is a boolean, use isVal() or hasVal().
// bad if ( !dragon.age() ) { return false; } // good if ( !dragon.hasAge() ) { return false; }
-
It's okay to create get() and set() functions, but be consistent.
function Jedi(options) { options || (options = {}); var lightsaber = options.lightsaber || 'blue'; this.set('lightsaber', lightsaber); } Jedi.prototype.set = function(key, val) { this[key] = val; }; Jedi.prototype.get = function(key) { return this[key]; };
-
Assign methods to the prototype object, instead of overwriting the prototype with a new object. Overwriting the prototype makes inheritance impossible: by resetting the prototype you'll overwrite the base!
function Jedi() { console.log('new jedi'); } // bad Jedi.prototype = { fight: function fight() { console.log('fighting'); }, block: function block() { console.log('blocking'); } }; // good Jedi.prototype.fight = function fight() { console.log('fighting'); }; Jedi.prototype.block = function block() { console.log('blocking'); };
-
Methods can return
this
to help with method chaining.// bad Jedi.prototype.jump = function() { this.jumping = true; return true; }; Jedi.prototype.setHeight = function(height) { this.height = height; }; var luke = new Jedi(); luke.jump(); // => true luke.setHeight(20); // => undefined // good Jedi.prototype.jump = function() { this.jumping = true; return this; }; Jedi.prototype.setHeight = function(height) { this.height = height; return this; }; var luke = new Jedi(); luke.jump() .setHeight(20);
-
It's okay to write a custom toString() method, just make sure it works successfully and causes no side effects.
function Jedi(options) { options || (o(); // good $('.sidebar > ul').hide(); // good $sidebar.find('ul').hide();