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adding references for scrolling fixture
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+32
-0
lines changed

5 files changed

+32
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lines changed

fixtures/nerdynights/scrolling/scrolling1.asm

+6
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,9 @@
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; Got this example from Nerdy Nights:
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; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155
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; this is the scrolling example
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; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=36958
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17
.inesprg 1 ; 1x 16KB PRG code
28
.ineschr 1 ; 1x 8KB CHR data
39
.inesmap 0 ; mapper 0 = NROM, no bank swapping

fixtures/nerdynights/scrolling/scrolling2.asm

+6
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,9 @@
1+
; Got this example from Nerdy Nights:
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; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155
3+
4+
; this is the scrolling example
5+
; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=36958
6+
17
.inesprg 1 ; 1x 16KB PRG code
28
.ineschr 1 ; 1x 8KB CHR data
39
.inesmap 0 ; mapper 0 = NROM, no bank swapping

fixtures/nerdynights/scrolling/scrolling3.asm

+6
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,9 @@
1+
; Got this example from Nerdy Nights:
2+
; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155
3+
4+
; this is the scrolling example
5+
; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=36958
6+
17
.inesprg 1 ; 1x 16KB PRG code
28
.ineschr 1 ; 1x 8KB CHR data
39
.inesmap 0 ; mapper 0 = NROM, no bank swapping

fixtures/nerdynights/scrolling/scrolling4.asm

+6
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,9 @@
1+
; Got this example from Nerdy Nights:
2+
; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155
3+
4+
; this is the scrolling example
5+
; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=36958
6+
17
.inesprg 1 ; 1x 16KB PRG code
28
.ineschr 1 ; 1x 8KB CHR data
39
.inesmap 0 ; mapper 0 = NROM, no bank swapping

fixtures/nerdynights/scrolling/scrolling5.asm

+8
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,11 @@
1+
; Got this example from Nerdy Nights:
2+
; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=7155
3+
4+
; this is the scrolling example
5+
; http://www.nintendoage.com/forum/messageview.cfm?catid=22&threadid=36958
6+
7+
8+
19
.inesprg 1 ; 1x 16KB PRG code
210
.ineschr 1 ; 1x 8KB CHR data
311
.inesmap 0 ; mapper 0 = NROM, no bank swapping

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