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Now that we parse entities, we can also read text written on signs.
To do this task, we'd need to generate textures with sign text written on them
and add them to the MTL. Quite a fun task, IMO ;)
Original issue reported on code.google.com by [email protected] on 7 May 2012 at 9:05
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 7 May 2012 at 9:05The text was updated successfully, but these errors were encountered: