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level_props_dialog.pas
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unit level_props_dialog;
interface
uses
Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
Dialogs, StdCtrls, Spin, ExtCtrls, Math, Grids, ValEdit;
type
TLevelPropertiesDialog = class(TForm)
gbLevelSettings: TGroupBox;
gbAnimationSettings: TGroupBox;
gbMonsterSettings: TGroupBox;
lstAnimationList: TListBox;
lstMonsterList: TListBox;
rbAnimTypeNone: TRadioButton;
rbAnimTypePermanent: TRadioButton;
rbAnimTypeRandom: TRadioButton;
lbAnimType: TLabel;
imgAnimAnimatedTiles: TImage;
lbAnimTiles: TLabel;
lbAnimBlankTile: TLabel;
imgAnimBlankTile: TImage;
imgAnimSwitchDownTile: TImage;
imgAnimSwitchUpTile: TImage;
imgAnimShootableTile: TImage;
lbAnimSwitchDownTile: TLabel;
lbAnimSwitchUpTile: TLabel;
lbAnimShootableTile: TLabel;
lbAnimBlankTileIndex: TLabel;
lbAnimSwitchDownTileIndex: TLabel;
lbAnimSwitchUpTileIndex: TLabel;
lbAnimShootableTileIndex: TLabel;
lbMonsterSpriteSet: TLabel;
cbxMonsterSpriteSet: TComboBox;
lbMonsterHealth: TLabel;
lbMonsterProjectileHSpeed: TLabel;
lbMonsterProjectileVSpeed: TLabel;
lbMonsterProjectileOffset: TLabel;
seMonsterHealth: TSpinEdit;
seMonsterProjectileHSpeed: TSpinEdit;
seMonsterProjectileVSpeed: TSpinEdit;
lbMonsterHealthInfo1: TLabel;
cbMonsterTargetPlayer: TCheckBox;
cbMonsterShootProjectiles: TCheckBox;
cbMonsterWobblyProjectiles: TCheckBox;
lbMonsterBehavior: TLabel;
cbxMonsterBehavior: TComboBox;
Bevel1: TBevel;
lbLevelMonsterShootDelay: TLabel;
seLevelMonsterShootDelay: TSpinEdit;
seMonsterProjectileOffset: TSpinEdit;
cbMonsterUnknown2: TCheckBox;
cbMonsterUnknown3: TCheckBox;
btnClearMonster: TButton;
lbAnimFirstIndex: TLabel;
lbAnimLastIndex: TLabel;
seAnimFirstIndex: TSpinEdit;
seAnimLastIndex: TSpinEdit;
pnTilesetImage: TPanel;
imgTilesetImage: TImage;
imgBackdropImage: TImage;
lbLevelParTime: TLabel;
seLevelParTime: TSpinEdit;
lbLevelBackdrop: TLabel;
cbxLevelBackdrop: TComboBox;
lbLevelMusic: TLabel;
cbxLevelMusic: TComboBox;
lbLevelElevatorTiles: TLabel;
imgLevelElevatorLeft: TImage;
lbLevelElevatorLeft: TLabel;
imgLevelElevatorRight: TImage;
lbLevelElevatorRight: TLabel;
lbMonsterPixelData: TLabel;
btnVRAMUsage: TButton;
imgSpriteImage: TImage;
pnVRAMUsage: TPanel;
vlVRAMUsage: TValueListEditor;
btnVRAMUsageClose: TButton;
procedure FormCreate(Sender: TObject);
procedure FormKeyDown(Sender: TObject; var Key: Word;
Shift: TShiftState);
procedure lstAnimationListClick(Sender: TObject);
procedure lstMonsterListClick(Sender: TObject);
procedure LevelPropertyChange(Sender: TObject);
procedure MonsterPropertyChange(Sender: TObject);
procedure btnClearMonsterClick(Sender: TObject);
procedure seAnimFirstIndexChange(Sender: TObject);
procedure seAnimLastIndexChange(Sender: TObject);
procedure rbAnimTypeClick(Sender: TObject);
procedure imgTileClick(Sender: TObject);
procedure imgLevelElevatorMouseDown(Sender: TObject;
Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure imgTilesetImageMouseDown(Sender: TObject;
Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
procedure btnVRAMUsageClick(Sender: TObject);
procedure btnVRAMUsageCloseClick(Sender: TObject);
private
updating: boolean;
editing_tile: integer;
last_backdrop_image: integer;
public
procedure update_contents;
function get_animation_entry_title(index: integer): string;
procedure update_level_properties;
procedure update_backdrop_image(force: boolean);
procedure update_animation_defined_tiles;
procedure update_animation_entry;
procedure update_monster_type;
procedure compute_vram_usage;
end;
const anim_type_mark: array[0..3] of char = ('-', 'A', 'R', '*');
var
LevelPropertiesDialog: TLevelPropertiesDialog;
implementation
uses _archive, _map, _tileset, _spritefile, sprite_dialog;
{$R *.dfm}
{ TLevelPropertiesDialog }
procedure TLevelPropertiesDialog.FormCreate(Sender: TObject);
var
i: integer;
begin
for i := 0 to Length(Archive.monster_type_names) - 1 do
cbxMonsterSpriteSet.Items.Add(inttostr(i) + ' - ' + Archive.get_monster_type_name(i));
cbxMonsterSpriteSet.ItemIndex := 0;
for i := 0 to Length(Archive.tileset_names) - 1 do
cbxLevelBackdrop.Items.Add(inttostr(i) + ' - ' + Archive.tileset_names[i]);
cbxLevelBackdrop.ItemIndex := 0;
for i := 0 to Length(Archive.music_names) - 1 do
cbxLevelMusic.Items.Add(inttostr(i) + ' - ' + Archive.music_names[i]);
cbxLevelMusic.ItemIndex := 0;
imgAnimAnimatedTiles.Canvas.Pixels[0,0] := 0;
imgAnimAnimatedTiles.Width := 0;
last_backdrop_image := -1;
end;
procedure TLevelPropertiesDialog.FormKeyDown(Sender: TObject;
var Key: Word; Shift: TShiftState);
begin
if key = 27 then
begin
if pnTilesetImage.Visible then
pnTilesetImage.Visible := false
else
close;
end;
end;
procedure TLevelPropertiesDialog.lstAnimationListClick(Sender: TObject);
begin
update_animation_entry;
end;
procedure TLevelPropertiesDialog.lstMonsterListClick(Sender: TObject);
begin
update_monster_type;
end;
procedure TLevelPropertiesDialog.LevelPropertyChange(Sender: TObject);
var
p: ^TLvlPlayerInfo;
e: ^TLevelExeData;
begin
if updating then
exit;
p := Addr(Map.leveldata.player_info);
e := Addr(Map.levelexedata);
p.MonsterShootDelay := strtointdef(seLevelMonsterShootDelay.Text, 0);
e.par_time := strtointdef(seLevelParTime.Text, 0);
e.backdrop_number := cbxLevelBackdrop.ItemIndex;
e.music_number := cbxLevelMusic.ItemIndex;
update_backdrop_image(false);
end;
procedure TLevelPropertiesDialog.MonsterPropertyChange(Sender: TObject);
var
m: ^TLvlMonsterInfo;
ss: integer;
begin
if updating then exit;
m := Addr(Map.leveldata.monster_info[lstMonsterList.ItemIndex]);
ss := cbxMonsterSpriteSet.ItemIndex;
if m.SpriteSet <> ss then
begin
m.SpriteSet := ss;
lstMonsterList.Items[lstMonsterList.ItemIndex] := inttostr(lstMonsterList.ItemIndex) + ' - ' + Archive.get_monster_type_name(ss);
lbMonsterPixelData.Caption := 'Pixel data: ' + inttostr(SpriteFile.sprite_entries[ss].iPixelsSize) + ' bytes';
imgSpriteImage.Visible := true;
imgSpriteImage.Picture.Bitmap.Assign(SpriteFile.load_sprite(ss, 0, 0));
if pnVRAMUsage.Visible then
compute_vram_usage;
end;
m.Health := strtointdef(seMonsterHealth.Text, 0);
m.ProjectileHSpeed := strtointdef(seMonsterProjectileHSpeed.Text, 0);
m.ProjectileVSpeed := strtointdef(seMonsterProjectileVSpeed.Text, 0);
m.ProjectileOffset := strtointdef(seMonsterProjectileOffset.Text, 0);
m.TargetPlayer := IfThen(cbMonsterTargetPlayer.Checked, 1, 0);
m.ShootProjectiles := IfThen(cbMonsterShootProjectiles.Checked, 1, 0);
m.WobblyProjectiles := IfThen(cbMonsterWobblyProjectiles.Checked, 1, 0);
m.Unknown2 := IfThen(cbMonsterUnknown2.Checked, 1, 0);
m.Unknown3 := IfThen(cbMonsterUnknown3.Checked, 1, 0);
m.Behavior := IfThen(cbxMonsterBehavior.ItemIndex < 11, cbxMonsterBehavior.ItemIndex, 99);
Map.leveldata_dirtyflag := Map.leveldata_dirtyflag + [ufMonsterTypes];
end;
procedure TLevelPropertiesDialog.btnClearMonsterClick(Sender: TObject);
var
m: ^TLvlMonsterInfo;
begin
m := Addr(Map.leveldata.monster_info[lstMonsterList.ItemIndex]);
FillChar(m^, sizeof(m^), 0);
m.SpriteSet := 65535;
lstMonsterList.Items[lstMonsterList.ItemIndex] := inttostr(lstMonsterList.ItemIndex) + ' - (Unused)';
Map.leveldata_dirtyflag := Map.leveldata_dirtyflag + [ufMonsterTypes];
update_monster_type;
end;
procedure TLevelPropertiesDialog.seAnimFirstIndexChange(Sender: TObject);
var
e: ^TLvlAnimationEntry;
val, diff: integer;
begin
if updating then
exit;
if seAnimFirstIndex.Text = '' then
exit;
e := Addr(Map.leveldata.animation_info.AnimData[lstAnimationList.ItemIndex]);
val := strtointdef(seAnimFirstIndex.Text, 0);
diff := val - e.FirstIndex;
Inc(e.FirstIndex, diff);
Inc(e.LastIndex, diff);
update_animation_entry;
end;
procedure TLevelPropertiesDialog.seAnimLastIndexChange(Sender: TObject);
var
e: ^TLvlAnimationEntry;
val: byte;
begin
if updating then
exit;
if seAnimLastIndex.Text = '' then
exit;
e := Addr(Map.leveldata.animation_info.AnimData[lstAnimationList.ItemIndex]);
val := strtointdef(seAnimLastIndex.Text, 0);
if val < e.FirstIndex then
e.LastIndex := e.FirstIndex
else
e.LastIndex := val;
lstAnimationList.Items[lstAnimationList.ItemIndex] := get_animation_entry_title(lstAnimationList.ItemIndex);
update_animation_entry;
end;
procedure TLevelPropertiesDialog.rbAnimTypeClick(Sender: TObject);
var
e: ^TLvlAnimationEntry;
begin
if updating then
exit;
e := Addr(Map.leveldata.animation_info.AnimData[lstAnimationList.ItemIndex]);
e.AnimType := (Sender as TRadioButton).Tag;
lstAnimationList.Items[lstAnimationList.ItemIndex] := get_animation_entry_title(lstAnimationList.ItemIndex);
end;
procedure TLevelPropertiesDialog.imgTileClick(Sender: TObject);
begin
editing_tile := (Sender as TImage).Tag;
pnTilesetImage.Visible := true;
end;
procedure TLevelPropertiesDialog.imgLevelElevatorMouseDown(
Sender: TObject; Button: TMouseButton; Shift: TShiftState; X,
Y: Integer);
var
e: ^TLevelExeData;
begin
if Button <> mbRight then
exit;
e := Addr(Map.levelexedata);
if (Sender as TImage).Tag = 4 then
e.elevator_tile_left := -1
else
e.elevator_tile_right := -1;
update_level_properties;
end;
procedure TLevelPropertiesDialog.imgTilesetImageMouseDown(Sender: TObject; Button: TMouseButton; Shift: TShiftState; X, Y: Integer);
var
a: ^TLvlAnimationInfo;
b: ^TLevelExeData;
tile_index: byte;
begin
a := Addr(Map.leveldata.animation_info);
b := Addr(Map.levelexedata);
tile_index := (X div 16) + (Y div 16) * tileset_cols;
case editing_tile of
0: a.BackgroundTile := tile_index;
1: a.SwitchDownTile := tile_index;
2: a.SwitchUpTile := tile_index;
3: a.ShootableTile := tile_index;
4: b.elevator_tile_left := tile_index;
5: b.elevator_tile_right := tile_index;
end;
pnTilesetImage.Visible := false;
update_contents;
end;
procedure TLevelPropertiesDialog.btnVRAMUsageClick(Sender: TObject);
begin
pnVRAMUsage.Visible := true;
compute_vram_usage;
end;
procedure TLevelPropertiesDialog.btnVRAMUsageCloseClick(Sender: TObject);
begin
pnVRAMUsage.Visible := false;
end;
procedure TLevelPropertiesDialog.update_contents;
var
i: integer;
tmp_strings: TStringList;
sprite_set: word;
begin
if not Map.loaded then
exit;
// Update level properties
update_level_properties;
// Update animation properties (header)
update_animation_defined_tiles;
// Update animation properties (entry list)
tmp_strings := TStringList.Create;
lstAnimationList.Items.Clear;
for i := 0 to Length(Map.leveldata.animation_info.AnimData) - 1 do
begin
tmp_strings.Add(get_animation_entry_title(i));
end;
lstAnimationList.Items := tmp_strings;
lstAnimationList.ItemIndex := 0;
update_animation_entry;
tmp_strings.Clear;
// Update monster properties (monster list)
lstMonsterList.Items.Clear;
for i := 0 to Length(Map.leveldata.monster_info) - 1 do
begin
sprite_set := Map.leveldata.monster_info[i].SpriteSet;
if sprite_set = 65535 then
tmp_strings.Add(inttostr(i) + ' - (Unused)')
else
tmp_strings.Add(inttostr(i) + ' - ' + Archive.get_monster_type_name(sprite_set));
end;
lstMonsterList.Items := tmp_strings;
lstMonsterList.ItemIndex := 0;
update_monster_type;
tmp_strings.Destroy;
imgTilesetImage.Canvas.CopyRect(Rect(0,0,320,200), Tileset.tileimage.Canvas, Rect(0,0,320,200));
end;
function TLevelPropertiesDialog.get_animation_entry_title(index: integer): string;
var
num_anims: integer;
begin
num_anims := Map.leveldata.animation_info.AnimData[index].LastIndex - Map.leveldata.animation_info.AnimData[index].FirstIndex + 1;
if num_anims = 1 then
result := 'Entry ' + inttostr(index)
else
result := 'Entry ' + inttostr(index) + ' (' + inttostr(num_anims) + ' ' + anim_type_mark[Min(Map.leveldata.animation_info.AnimData[index].AnimType,3)] + ')';
end;
procedure TLevelPropertiesDialog.update_level_properties;
var
tile: smallint;
tile_x, tile_y: integer;
begin
updating := true;
seLevelMonsterShootDelay.Value := Map.leveldata.player_info.MonsterShootDelay;
seLevelParTime.Value := Map.levelexedata.par_time;
cbxLevelBackdrop.ItemIndex := Map.levelexedata.backdrop_number;
cbxLevelMusic.ItemIndex := Map.levelexedata.music_number;
tile := Map.levelexedata.elevator_tile_left;
lbLevelElevatorLeft.Caption := '(' + inttostr(tile) + ')';
if tile = -1 then
begin
imgLevelElevatorLeft.Canvas.Brush.Color := clWhite;
imgLevelElevatorLeft.Canvas.Pen.Color := clWhite;
imgLevelElevatorLeft.Canvas.Rectangle(0,0,32,32);
end else
begin
tile_x := tile mod tileset_cols;
tile_y := tile div tileset_cols;
imgLevelElevatorLeft.Canvas.CopyRect(Rect(0, 0, 32, 32), Tileset.tileimage.Canvas, Rect(tile_x*16, tile_y*16, tile_x*16+16, tile_y*16+16));
end;
tile := Map.levelexedata.elevator_tile_right;
lbLevelElevatorRight.Caption := '(' + inttostr(tile) + ')';
if tile = -1 then
begin
imgLevelElevatorRight.Canvas.Brush.Color := clWhite;
imgLevelElevatorRight.Canvas.Pen.Color := clWhite;
imgLevelElevatorRight.Canvas.Rectangle(0,0,32,32);
end else
begin
tile_x := tile mod tileset_cols;
tile_y := tile div tileset_cols;
imgLevelElevatorRight.Canvas.CopyRect(Rect(0, 0, 32, 32), Tileset.tileimage.Canvas, Rect(tile_x*16, tile_y*16, tile_x*16+16, tile_y*16+16));
end;
updating := false;
update_backdrop_image(false);
end;
procedure TLevelPropertiesDialog.update_backdrop_image(force: boolean);
var
index: integer;
begin
index := Map.levelexedata.backdrop_number;
if (index = last_backdrop_image) and not force then
exit;
last_backdrop_image := index;
Archive.load_palette(Archive.first_backdrop_palette_file_index + index, 1);
Archive.load_pcx_image(imgBackdropImage.Picture.Bitmap, Archive.first_backdrop_file_index + index, false);
// Upper palette was changed, need to re-render all sprites showed on sprite dialog
SpriteDialog.render_all_sprites;
end;
procedure TLevelPropertiesDialog.update_animation_defined_tiles;
var
tile: byte;
tile_x, tile_y: integer;
begin
tile := Map.leveldata.animation_info.BackgroundTile;
tile_x := tile mod tileset_cols;
tile_y := tile div tileset_cols;
lbAnimBlankTileIndex.Caption := '(' + inttostr(tile) + ')';
imgAnimBlankTile.Canvas.CopyRect(Rect(0, 0, 32, 32), Tileset.tileimage.Canvas, Rect(tile_x*16, tile_y*16, tile_x*16+16, tile_y*16+16));
tile := Map.leveldata.animation_info.SwitchDownTile;
tile_x := tile mod tileset_cols;
tile_y := tile div tileset_cols;
lbAnimSwitchDownTileIndex.Caption := '(' + inttostr(tile) + ')';
imgAnimSwitchDownTile.Canvas.CopyRect(Rect(0, 0, 32, 32), Tileset.tileimage.Canvas, Rect(tile_x*16, tile_y*16, tile_x*16+16, tile_y*16+16));
tile := Map.leveldata.animation_info.SwitchUpTile;
tile_x := tile mod tileset_cols;
tile_y := tile div tileset_cols;
lbAnimSwitchUpTileIndex.Caption := '(' + inttostr(tile) + ')';
imgAnimSwitchUpTile.Canvas.CopyRect(Rect(0, 0, 32, 32), Tileset.tileimage.Canvas, Rect(tile_x*16, tile_y*16, tile_x*16+16, tile_y*16+16));
tile := Map.leveldata.animation_info.ShootableTile;
tile_x := tile mod tileset_cols;
tile_y := tile div tileset_cols;
lbAnimShootableTileIndex.Caption := '(' + inttostr(tile) + ')';
imgAnimShootableTile.Canvas.CopyRect(Rect(0, 0, 32, 32), Tileset.tileimage.Canvas, Rect(tile_x*16, tile_y*16, tile_x*16+16, tile_y*16+16));
end;
procedure TLevelPropertiesDialog.update_animation_entry;
var
anim_entry: ^TLvlAnimationEntry;
num_anims: integer;
i: integer;
tile_x, tile_y: integer;
begin
updating := true;
anim_entry := Addr(Map.leveldata.animation_info.AnimData[lstAnimationList.ItemIndex]);
seAnimFirstIndex.Value := anim_entry.FirstIndex;
seAnimLastIndex.Value := anim_entry.LastIndex;
case anim_entry.AnimType of
0: rbAnimTypeNone.Checked := true;
1: rbAnimTypePermanent.Checked := true;
2: rbAnimTypeRandom.Checked := true;
end;
num_anims := Min(anim_entry.LastIndex - anim_entry.FirstIndex + 1, 8);
imgAnimAnimatedTiles.Width := num_anims * 32;
for i := 0 to num_anims - 1 do
begin
tile_x := (anim_entry.FirstIndex + i) mod tileset_cols;
tile_y := (anim_entry.FirstIndex + i) div tileset_cols;
imgAnimAnimatedTiles.Canvas.CopyRect(Rect(i*32, 0, i*32+32, 32), Tileset.tileimage.Canvas, Rect(tile_x*16, tile_y*16, tile_x*16+16, tile_y*16+16));
end;
updating := false;
end;
procedure TLevelPropertiesDialog.update_monster_type;
var
monster_info: ^TLvlMonsterInfo;
pixel_data: integer;
begin
updating := true;
monster_info := Addr(Map.leveldata.monster_info[lstMonsterList.ItemIndex]);
if monster_info.SpriteSet = 65535 then
begin
cbxMonsterSpriteSet.ItemIndex := -1;
pixel_data := 0;
imgSpriteImage.Visible := false;
end else
begin
cbxMonsterSpriteSet.ItemIndex := monster_info.SpriteSet;
pixel_data := SpriteFile.sprite_entries[monster_info.SpriteSet].iPixelsSize;
imgSpriteImage.Visible := true;
imgSpriteImage.Picture.Bitmap.Assign(SpriteFile.load_sprite(monster_info.SpriteSet, 0, 0));
end;
seMonsterHealth.Value := monster_info.Health;
seMonsterProjectileHSpeed.Value := monster_info.ProjectileHSpeed;
seMonsterProjectileVSpeed.Value := monster_info.ProjectileVSpeed;
seMonsterProjectileOffset.Value := monster_info.ProjectileOffset;
cbxMonsterBehavior.ItemIndex := IfThen(monster_info.Behavior <> 99, monster_info.Behavior, 11);
cbMonsterTargetPlayer.Checked := monster_info.TargetPlayer = 1;
cbMonsterShootProjectiles.Checked := monster_info.ShootProjectiles = 1;
cbMonsterWobblyProjectiles.Checked := monster_info.WobblyProjectiles = 1;
cbMonsterUnknown2.Checked := monster_info.Unknown2 = 1;
cbMonsterUnknown3.Checked := monster_info.Unknown3 = 1;
lbMonsterPixelData.Caption := 'Pixel data: ' + inttostr(pixel_data) + ' bytes';
if pnVRAMUsage.Visible then
compute_vram_usage;
updating := false;
end;
procedure TLevelPropertiesDialog.compute_vram_usage;
var
str: TStringList;
sprite_set: word;
used_vram: integer;
i: integer;
begin
if not Map.loaded then
exit;
used_vram := 0;
str := TStringList.Create;
str.Add('Available VRAM size=' + inttostr(Archive.vram_size) + ' bytes');
str.Add('Tiles in tileset=' + inttostr(Tileset.num_tiles));
str.Add('VRAM used by tileset=' + inttostr(Tileset.num_tiles * 256) + ' bytes');
Inc(used_vram, Tileset.num_tiles * 256);
str.Add('');
str.Add(Archive.get_monster_type_name(0) + ' (autoload)=' + inttostr(SpriteFile.sprite_entries[0].iPixelsSize) + ' bytes');
Inc(used_vram, SpriteFile.sprite_entries[0].iPixelsSize);
str.Add(Archive.get_monster_type_name(1) + ' (autoload)=' + inttostr(SpriteFile.sprite_entries[1].iPixelsSize) + ' bytes');
Inc(used_vram, SpriteFile.sprite_entries[1].iPixelsSize);
str.Add(Archive.get_monster_type_name(2) + ' (autoload)=' + inttostr(SpriteFile.sprite_entries[2].iPixelsSize) + ' bytes');
Inc(used_vram, SpriteFile.sprite_entries[2].iPixelsSize);
str.Add(Archive.get_monster_type_name(3) + ' (autoload)=' + inttostr(SpriteFile.sprite_entries[3].iPixelsSize) + ' bytes');
Inc(used_vram, SpriteFile.sprite_entries[3].iPixelsSize);
for i := 0 to Length(Map.leveldata.monster_info) - 1 do
begin
sprite_set := Map.leveldata.monster_info[i].SpriteSet;
if sprite_set = 65535 then
continue;
str.Add(Archive.get_monster_type_name(sprite_set) + '=' + inttostr(SpriteFile.sprite_entries[sprite_set].iPixelsSize) + ' bytes');
Inc(used_vram, SpriteFile.sprite_entries[sprite_set].iPixelsSize);
end;
str.Add('');
str.Add('Total VRAM usage=' + inttostr(used_vram) + ' bytes');
str.Add('Free VRAM size=' + inttostr(Archive.vram_size - used_vram) + ' bytes');
vlVRAMUsage.Strings := str;
str.Destroy;
end;
end.