diff --git a/package/SKSE/Plugins/CommunityShaders/Translations/zh_CN.json b/package/SKSE/Plugins/CommunityShaders/Translations/zh_CN.json index 60f0388f57..aa7170cab7 100644 --- a/package/SKSE/Plugins/CommunityShaders/Translations/zh_CN.json +++ b/package/SKSE/Plugins/CommunityShaders/Translations/zh_CN.json @@ -3,7 +3,9 @@ "language": "简体中文", "locale": "zh_CN", "version": "1.0.0", - "authors": ["Community Shaders Team"] + "authors": [ + "Community Shaders Team" + ] }, "common.active": "激活", "common.inactive": "未激活", @@ -484,7 +486,7 @@ "feature.screen_space_shadows.vr_stereo_sync": "VR立体同步", "feature.screen_space_shadows.vr_stereo_sync_tooltip": "通过双向重投影同步左右眼之间的阴影数据,并应用深度加权模糊以减少每只眼睛的噪点。使用最小混合,如果任一眼睛检测到遮挡物,则保留阴影。", "feature.screenshot.apply_crop": "应用裁剪", - "feature.screenshot.async_note": "捕获和保存异步运行 - 无帧停顿。", + "feature.screenshot.async_note": "捕获和保存异步运行,不会让游戏停顿。", "feature.screenshot.crop": "裁剪", "feature.screenshot.folder": "文件夹", "feature.screenshot.folder_tooltip": "相对路径相对于Skyrim安装目录解析。\n绝对路径(例如D:\\Captures)直接保存到该位置。", @@ -496,7 +498,7 @@ "feature.screenshot.name": "截图", "feature.screenshot.open": "打开", "feature.screenshot.output": "输出", - "feature.screenshot.sdr_note": "保存SDR .bmp文件。HDR场景经过色调映射(Reinhard),因此保存的图像与屏幕显示一致。如需带有HDR10元数据的真正HDR文件,请使用Xbox Game Bar(Win+G)或您的GPU厂商叠加层(保存.jxr)。", + "feature.screenshot.sdr_note": "启用HDR显示来捕捉有着HDR10元数据的HDR PNG截图。SDR和VR截图会使用以下选择的无损格式。", "feature.screenshot.take_screenshot": "立即截图", "feature.sky_sync.custom_angle": "自定义角度", "feature.sky_sync.custom_angle_tooltip": "设置太阳轨迹的自定义角度。", @@ -1632,7 +1634,7 @@ "weather_editor.art_object": "艺术对象", "weather_editor.attach_to_camera": "附着到摄像机", "weather_editor.auto_apply_changes": "自动应用更改", - "weather_editor.auto_apply_changes_tooltip": "编辑时自动将更改应用于天气/光照", + "weather_editor.auto_apply_changes_tooltip": "编辑时自动将天气更改应用于游戏", "weather_editor.box_size": "包围盒尺寸", "weather_editor.cancel": "取消", "weather_editor.categories": "类别",