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Adding 3D objects with animations

Now, I'm going to work in moving-01, creating a scene with a moving object from Sketchfab.

Inserting the object in the scene, rotating

I'm going to work with Mech Drone, by Willy Decarpentrie (license CC-by). I donwload it, and unzip it in the assets/3d/mech_drone directory. Now, I only need to write some HTML with and scene including it. We will first include it rotating, with no self-animation:

<a-scene>
  <a-assets>
    <a-asset-item id="drone" src="../assets/3d/mech_drone/scene.gltf"></a-asset-item>
  </a-assets>

  <a-entity position="0 2 -9" gltf-model="#drone"
            scale="0.02 0.02 0.02"
            animation="property: rotation; dur: 10000;
                       to: 0 360 0; loop: true">
  </a-entity>

  <a-sky color="grey"></a-sky>
  <a-light type="ambient" color="white"></a-light>
  <a-light type="point" intensity="1" position="-2 2 2"></a-light>
</a-scene>

Inserting the object with its self-animation

But we already know how to do that. Let's now use the animation that the object has itself, as a part of its glTF definition. For that, we will use the component animation-mixer, from aframe-extras. We will need to load the library:

<script src="https://cdn.jsdelivr.net/gh/donmccurdy/[email protected]/dist/aframe-extras.min.js"</script>

Finally, we only need to use the parameter animation-mixer in the a-entity with which I will import the drone, which will make the properties of the component animation-mixer to be inherited. By default, it will run all the animations of the objects (in this case only one, which shows the arms of the drone moving):

<a-entity position="8 2 -9" gltf-model="#drone"
          scale="0.02 0.02 0.02" animation-mixer>
</a-entity>

Combining rotation with self-animation

Finally, let's create a third dron, this one rotating and self-animating at the same time, combining what we already know:

<a-entity position="-6 -2 -9" gltf-model="#drone"
          scale="0.03 0.03 0.03" animation-mixer
          animation="property: rotation; dur: 10000;
                     to: 0 360 0; loop: true">
</a-entity>

Making it mysterious

Some light and fog can change the aspect of the scene a lot. I tried with oscillating light and fog:

<a-scene background="color: #D3D3D3"
         fog="type: exponential; density: 0.12; color: #696969;"
         animation="property: fog.color; dur: 7000;
                   from: #696969; to: #fff;
                   loop: true; dir: alternate">
...
  <a-light type="point" intensity="0" position="-2 2 2"
           animation="property: light.intensity;
                      dur: 7000; from: 0; to: 1.5;
                      dir: alternate; loop: true">
  </a-light>
</a-scene>

The fog component is embedded as a property in a-scene, and its animation component controls how color changes over time, oscillating from white to grey, every 7 seconds. I set a grey background, and a point of light oscillating between off and 1.5 in intensity, also every 7 seconds. The result is, well, foggy...

This final touch was directly inspired by How to Animate Moods in WebVR with A-Frame and the Animation Element.

Results

Check the resulting virtual reality scene.

To probe further

There is a nice demo of how to build a GLTF model viewer with A-Frame, the A-Frame Showcase Model Viewer. It works with desktop, mobile, and VR devices. In some devices supporting Android ARCore you can also see the model in AR (tested with Chrome on Android).

The source code for this demo is available in Glitch.