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The idea is to change the algorithm that patch the ping statistics of the proxies. Currently, the max player count is the max capacity of the proxy that was ping, however, we would prefer to have a sum of each proxy's capacity.
It could be nice to have to be able to customize further the strategy with some configuration, but it seems unneeded for now.
Originally posted by TropicalShadow February 4, 2024
display the max player count for the proxy as the max cluster player count.
The online player count dynamically scales to the cluster wide online count, however the max player count is the proxy configured player capacity.
It would ideally be better to somehow poll all the proxies and or sub servers then calculate the total max players based on each server capacity and how many server/proxies available (not draining).
maybe have a config to determine the strategy of calculating max player count. Proxy only, all proxies, sub servers.
proxy only: default how it works now where it uses the proxy config
All proxies: calculates the max for each proxy adding them all up
Sub servers: calculate all the sub servers, adding up the max player capacity for all
The text was updated successfully, but these errors were encountered:
The idea is to change the algorithm that patch the ping statistics of the proxies. Currently, the max player count is the max capacity of the proxy that was ping, however, we would prefer to have a sum of each proxy's capacity.
It could be nice to have to be able to customize further the strategy with some configuration, but it seems unneeded for now.
Discussed in #388
Originally posted by TropicalShadow February 4, 2024
The online player count dynamically scales to the cluster wide online count, however the max player count is the proxy configured player capacity.
It would ideally be better to somehow poll all the proxies and or sub servers then calculate the total max players based on each server capacity and how many server/proxies available (not draining).
maybe have a config to determine the strategy of calculating max player count. Proxy only, all proxies, sub servers.
The text was updated successfully, but these errors were encountered: