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[Docs] Document best practices for Entitas Redux #47

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jeffcampbellmakesgames opened this issue Jan 11, 2021 · 2 comments
Open

[Docs] Document best practices for Entitas Redux #47

jeffcampbellmakesgames opened this issue Jan 11, 2021 · 2 comments
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documentation Improvements or additions to documentation

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@jeffcampbellmakesgames
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Is your feature request related to a problem? Please describe.
It would be good to provide newcomers to either an ECS framework or Entitas Redux with a collection of best practices to better inform how to utilize these approaches or framework in their project.

@jeffcampbellmakesgames jeffcampbellmakesgames added enhancement New feature or request documentation Improvements or additions to documentation and removed enhancement New feature or request labels Jan 11, 2021
@matthiashermsen
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matthiashermsen commented Jan 12, 2021

Some good examples would be

  • Physics?
  • Waiting for things before running other systems / logic (async, Coroutines, ..)
  • Scene management
  • Folder structure
  • Communication between ER and Unity (e.g. event listeners)
  • Layer abstraction (for testing, but this is less ER related)

@jtuchel
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jtuchel commented May 7, 2022

@jeffcampbellmakesgames that would be great :)

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