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TODO.md

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Mesh dump

  • Explicitly split non-manifold edges (two voxels adjacents by an edge).
  • Add option to normalize vertices positions (vs dumping real-world coords)

Miscellaneous

  • Use triangle orientation for in/out events.
  • Robust implementation? Raycast from 3 directions, and vote? Option robust=true
  • Option predicates=true
  • Add conservative mode where all voxels which intersect a triange get set
  • Vtk export?