PCSX2 1.6.0-20200506140834- compiled on May 6 2020 Savestate version: 0x9a0e0000 Host Machine Init: Operating System = Microsoft Windows 10 Pro (build 19043), 64-bit Physical RAM = 65335 MB CPU name = Intel(R) Core(TM) i9-10900K CPU @ 3.70GHz Vendor/Model = GenuineIntel (stepping 05) CPU speed = 3.695 ghz (20 logical threads) x86PType = Standard OEM x86Flags = bfebfbff 7ffafbff x86EFlags = 2c100000 x86 Features Detected: SSE2.. SSE3.. SSSE3.. SSE4.1.. SSE4.2.. AVX.. AVX2.. FMA Reserving memory for recompilers... Loading plugins from C:\Emulators\pcsx2legacy\plugins... Bound GS: GSdx32-AVX2.dll [GSdx 20200506140834 (MSVC 19.25 AVX2/AVX2) 1.2.0] Bound PAD: LilyPad.dll [LilyPad (20200506140834) 0.12.1] Bound SPU2: Spu2-X.dll [SPU2-X 20200506140834 2.0.0] (GameDB) 9858 games on record (loaded in 85ms) Bound CDVD: cdvdGigaherz.dll [cdvdGigaherz 20200506140834 0.11.0] Bound USB: USBqemu-wheel-0.10.0.dll [Qemu USB Driver (Wheel) (Jul 28 2020) 0.10.0] Bound FW: FWnull.dll [FWnull Driver 20200506140834 0.7.0] Bound DEV9: DEV9null.dll [DEV9null Driver 20200506140834 0.5.0] Plugins loaded successfully. HLE Notice: ELF does not have a path. Initializing plugins... Init GS Init PAD Init SPU2 Init CDVD Init USB USB load config Init FW Init DEV9 Plugins initialized successfully. Patches: No CRC found, using 00000000 instead. Opening plugins... Opening GS Overriding 'States_FreezeCurrentSlot': assigning Alt+Ctrl+F1 (instead of F1) Overriding 'States_DefrostCurrentSlot': assigning Alt+Ctrl+F3 (instead of F3) Overriding 'States_DefrostCurrentSlotBackup': assigning Alt+Ctrl+F3 (instead of Shift+F3) Kbd Accelerator 'Alt+Ctrl+F3' is mapped multiple times. 'Command States_DefrostCurrentSlot' is being replaced by 'States_DefrostCurrentSlotBackup' Overriding 'States_CycleSlotForward': assigning Alt+Ctrl+F2 (instead of F2) Overriding 'States_CycleSlotBackward': assigning Alt+F2 (instead of Shift+F2) Overriding 'Framelimiter_MasterToggle': assigning Alt+Ctrl+F4 (instead of F4) Overriding 'GSwindow_CycleAspectRatio': assigning Alt+Ctrl+F6 (instead of F6) Overriding 'Sys_SuspendResume': assigning Alt+Ctrl+Esc (instead of Esc) Overriding 'Sys_TakeSnapshot': assigning Alt+Ctrl+F8 (instead of F8) Cannot map Alt+Ctrl+F8 to Sys_TakeSnapshot - must not include Shift or Ctrl - these modifiers will be added automatically. Overriding 'Sys_RenderswitchToggle': assigning Alt+Ctrl+F9 (instead of F9) Overriding 'Sys_LoggingToggle': assigning Alt+Ctrl+F10 (instead of F10) Overriding 'Sys_FreezeGS': assigning Alt+Ctrl+F11 (instead of F11) Overriding 'Sys_RecordingToggle': assigning Alt+Ctrl+F12 (instead of F12) Opening PAD Opening SPU2 Current Renderer: Direct3D 11 (Hardware renderer) Opening CDVD isoFile open ok: C:\Emulators\pcsx2legacy\Games\Star Wars - Starfighter (No Camera Shaking).iso Image type = CD * CDVD Disk Open: CD, 1 tracks (1 to 1): * * Track 1: Data (Mode 1) (319713 sectors) Opening USB Opening FW Opening DEV9 GSdx Lookup CRC:0 McdSlot 0 [File]: C:\Emulators\pcsx2legacy\memcards\Mcd001.ps2 McdSlot 1 [File]: [disabled] Plugins opened successfully. EE/iR5900-32 Recompiler Reset Bios Found: USA v01.70(25/03/2003) Console # Initialize memory (rev:3.63, ctm:196Mhz, cpuclk:147Mhz detected) Frame buffer size set to 512x512 (2048x2048) PlayStation 2 ======== Hard reset boot ROMGEN=2003-0325, IOP info (CPUID=1f, CACH_CONFIG=0, 2MB, IOP mode) <20030325-181554,ROMconf,PS20170AC20030325.bin:11648> # Total accessable memory size: 32 MB (B:2:8:0) (363:2:7c30) # TLB spad=0 kernel=1:12 default=13:30 extended=31:38 # Initialize Start. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize User Memory ... # Initialize Scratch Pad ... # Initialize Done. EE DECI2 Manager version 0.06 Feb 6 2003 08:38:48 CPUID=2e20, BoardID=0, ROMGEN=2003-0325, 32M Patches: No CRC found, using 00000000 instead. (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.44;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC found 0 symbols ELF (cdrom0:\SLUS_200.44;1) Game CRC = 0xF32494AC, EntryPoint = 0x00100008 (SYSTEM.CNF) Detected PS2 Disc = cdrom0:\SLUS_200.44;1 (SYSTEM.CNF) Software version = 1.00 (SYSTEM.CNF) Disc region type = NTSC IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadelf: fname cdrom0:¥SLUS_200.44;1 secname all loadelf version 3.30 Input ELF format filename = cdrom0:¥SLUS_200.44;1 0 00100000 004cf400 ............................................................................. Loaded, cdrom0:¥SLUS_200.44;1 start address 0x100008 gp address 00000000 # Restart Without Memory Clear. # Initialize GS ... # Initialize INTC ... # Initialize TIMER ... # Initialize DMAC ... # Initialize VU1 ... # Initialize VIF1 ... # Initialize GIF ... # Initialize VU0 ... # Initialize VIF0 ... # Initialize IPU ... # Initialize FPU ... # Initialize Scratch Pad ... # Restart Without Memory Clear Done. Elf entry point @ 0x00100008 about to get recompiled. Load patches first. GSdx Lookup CRC:F32494AC Get Reboot Request From EE PlayStation 2 ======== Update rebooting.. PlayStation 2 ======== Update reboot complete cdvdman Init IOP Realtime Kernel Ver.0.9.1 Copyright 1999 (C) Sony Computer Entertainment Inc. Reboot service module.(99/11/10) cdvd driver module version 0.1.1 (C)SCEI Load File service.(99/11/05) Multi Threaded Fileio module.(99/11/15) iop heap service (99/11/03) loadmodule: fname cdrom0:¥SYS¥SIO2MAN.IRX;1 args 0 arg loadmodule: id 25, ret 0 loadmodule: fname cdrom0:¥SYS¥PADMAN.IRX;1 args 0 arg loadmodule: id 26, ret 0 loadmodule: fname cdrom0:¥SYS¥LIBSD.IRX;1 args 0 arg loadmodule: id 27, ret 0 loadmodule: fname cdrom0:¥SYS¥SDRDRV.IRX;1 args 0 arg sdr driver version 1.4.0 (C)SCEI Exit rsd_main loadmodule: id 28, ret 0 loadmodule: fname cdrom0:¥SYS¥LECAUDIO.IRX;1 args 0 arg loadmodule: id 29, ret 0 loadmodule: fname cdrom0:¥SYS¥USBD.IRX;1 args 0 arg USB Driver (Version Tue Jun 13 18:37:14 JST 2000) loadmodule: id 30, ret 0 loadmodule: fname cdrom0:¥SYS¥USBKEYBD.IRX;1 args 0 arg loadmodule: id 31, ret 0 loadmodule: fname cdrom0:¥SYS¥MCMAN.IRX;1 args 0 arg loadmodule: id 32, ret 0 loadmodule: fname cdrom0:¥SYS¥MCSERV.IRX;1 args 0 arg loadmodule: id 33, ret 0 read/write allocate memory 4000 open name cdrom0:¥COMMLINE.TXT;1 flag 1 data 434d8 open fail name ¥COMMLINE.TXT;1 open fd = -2 open name cdrom0:¥COMMLINE.TXT;1 flag 203 data 434d8 open fail name ¥COMMLINE.TXT;1 open fd = -2 dev_id:2 usbkeybd0: attached (port=2) (UpdateVSyncRate) Mode Changed to NTSC. (UpdateVSyncRate) FPS Limit Changed : 59.93 fps Frame buffer size set to 640x512 (2560x2048) > Selected savestate slot 0 Loading savestate from slot 0... filename: C:\Emulators\pcsx2legacy\sstates\SLUS-20044 (F32494AC).00.p2s EE/iR5900-32 Recompiler Reset Loading GS Loading PAD Loading SPU2 Loading USB MTVU speedhack is enabled, saved states may not be stable usbkeybd0: detached dev_id:2 usbkeybd1: attached (port=2) Closing plugins... Closing DEV9 Closing FW Closing USB Closing CDVD Closing SPU2 Closing PAD Closing GS Plugins closed successfully. Shutting down plugins... Plugins shutdown successfully. (GameDB) Unloading...