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Copy pathBehaviourTreeSample.userprefs
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BehaviourTreeSample.userprefs
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<Properties>
<MonoDevelop.Ide.Workspace ActiveConfiguration="Debug" PreferredExecutionTarget="MonoDevelop.Default" />
<MonoDevelop.Ide.Workbench ActiveDocument="Assets/Scripts/GameManager.cs">
<Files>
<File FileName="Assets/Scripts/Logic/Objects/Soldier.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Logic/BehaviourTreeImp/Inputs/Input.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/Logic/BehaviourTreeImp/ConditionNodes/ConditionCanAttack.cs" Line="5" Column="29" />
<File FileName="Assets/Scripts/Logic/BehaviourTreeImp/ConditionNodes/ConditionCanEscape.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/BehavTreeMagager.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/BTreeWin.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/BehaviourTree/Base/BehaviourTree.cs" Line="1" Column="1" />
<File FileName="Assets/Scripts/GameManager.cs" Line="89" Column="49" />
</Files>
</MonoDevelop.Ide.Workbench>
<MonoDevelop.Ide.DebuggingService.Breakpoints>
<BreakpointStore />
</MonoDevelop.Ide.DebuggingService.Breakpoints>
<MonoDevelop.Ide.DebuggingService.PinnedWatches />
</Properties>