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Werkbench observations #11
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Loving the feedback, would you mind if I copypasta'd the full text to the ticket? Also, go ahead and leave it open, once I'm on my computer (instead of my phone) I will do a breakdown/response...really loving the feedback! |
Sure. As you like. I wanted to catch you on irc hence it was a paste link. |
@bochen415 thanks for all these fantastic observations. Here's some info about what I've got planned, and how that fits with your suggestions.
I've mentioned v1.3 a couple of times. The primary change with v1.3 is how the TileEntity detects whats around it. Right now (with v1.2), if someone breaks an adjacent chest/furnace while you have the GUI open, Weird Things™ happen, especially if you try to take an item from the chest when it's in the process of dumping its items into the world. I'm refactoring the whole process, adding support for diagonals, and adding tabs. I'm definitely interested in feedback on any or all of this. |
Werkbench report in a modded 1.7.10 personal tech modpack.
Model and textures 9/10
The block is really fancy and the textures are nice.
There are some visual problems if the block is placed between other blocks from weird sides (but this is not a usual setup)
Some people watching the model can expect the table to support some kind of tool storage (right clicking on the top block face) but afaik this is not the case.
This idea came from other modded blocks with that functionality (like Bibliocraft's Tool Rack) and the Werkbench top model side surely suggests such a thing.
Functionality compared to the vanilla crafting table 10/10 no comment here
Functionality compared to the TiCon Crafting Station 8/10
TiCon's table also supports vanilla single and double chests (one at a time, not two) but it supports the chests to be placed "behind" the station.
Someone can say that hiding items in a wall with Werkbench is not yet supported like it is with TiCon although TiCon's table doesn't support furnaces.
Both of them support leaving items in the crafting grid and closing the gui to walk away.
Main difference here is https://github.com/jakimfett/Werkbench/issues/10.
It's the only thing stopping me from adding the mod to my personal pack but I guess that's just a matter of time.
TiCon's table doesn't support modded item containers and that makes it hard to use in a heavily modded environment.
Functionality compared to Steve's Workshop Production Table n/a
Steve's Workshop supports up to 4 configurable parts of the table for crafting/furnaces with queue, upgrades and configurable import/export sides for every part.
It's a mod that wants to be an auto-crafting table and it requires power to operate but properly configured it can be a hell of a crafting table.
Production Table doesn't support external item containers contents to be visible in the gui but the furnace module is built-in.
Disclaimer: please excuse my not so well English.
This is my personal view of the mentioned crafting table blocks.
(copied from http://paste.ubuntu.com/11193853/)
As the ideas and conclusions from the report are long term enhancements I'll close this issue after 24 hours.
Just my 2 cents.
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