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UV bug #6
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Doesn't happen with this version. |
@ionthedev I'm not modeling, I'm painting on a finished model. I've noticed some things. It mainly happens when painting in a certain angle: |
I remember blender having had issues with small objects and modifiers/face selection if this is related then maybe a good workaround would be a slider that temporarily increases the objects size without increasing the pixel count. Kinda like zooming in and out but increasing mesh size instead. |
I've done some more tests and it's possible to get rid of the bug by increasing the size of the object, then using the sprytile paint brush, sizing it back and using the sprytile paint brush again. |
This should not be closed..... it's a serious problem... |
Resprytile only UV's faces when selecting from the tile palette and generating them that way, For this to have happened, you had to have created new faces and from what I can see in your screenshots the model wasn't unwrapped when you began texture painting. Resprytile and sprytile adjust the UV of the face you are modifying through means of extrusion, fill or bridge. Unwrap your model and tell me if it works |
While painting textures some faces uv gets messed up.
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