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Issue with offset and padding #5
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I've tried to trace the issue but I have no clue. It'd be nice to know what the padding[0]*2 is for. There are def. not enough comments in this project. |
Hey there, Thank you submitting these issues, it helps me greatly. I agree the project has a severe lack of comments as only 1% of resprytile are my changes to enable the port to work for newer blender versions. As for your issue, I am unable to exactly replicate this. Are your tiles a rounded size (i.e: 32x32, 128x128)? |
yes they are 16x16 Resprytile is an absolute timesaver for me so I'm willing to learn and contribute but I'm not a full programmer so it's prob. gonna take me a couple of years to understand what is going on in the code. I think it could have to do with the image size. I'll do some experiments. |
As the picture shows the space between the tiles is at the size of 2 pixels instead of 1.
This might be fixable if margin values were allowed to have negative values.
I've also noticed that messing with (line 739):
like removing the *2 changes the selection to two pixels to the left.
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