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NanoVG uses blending while rendering and hence enable it using glEnable at some point. Unfortunately, they do not turn it off again when they finish rendering.
TODO:
Investigate possible ways of addressing this
Check if other gl-states are modified
The text was updated successfully, but these errors were encountered:
NanoVG uses blending while rendering and hence enable it using glEnable at some point. Unfortunately, they do not turn it off again when they finish rendering.
TODO:
The text was updated successfully, but these errors were encountered: