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NanoVG does not seem to reset blendmode after rendering #117

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r-englund opened this issue Mar 11, 2020 · 1 comment
Open

NanoVG does not seem to reset blendmode after rendering #117

r-englund opened this issue Mar 11, 2020 · 1 comment
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@r-englund
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NanoVG uses blending while rendering and hence enable it using glEnable at some point. Unfortunately, they do not turn it off again when they finish rendering.
TODO:

  • Investigate possible ways of addressing this
  • Check if other gl-states are modified
@r-englund r-englund self-assigned this Mar 11, 2020
@r-englund
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Note to self:
see glnvg__renderFlush in nanovg_gl.h around line 1168

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