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OASISFormat: 0.3
Name: GI-LPV
Version: 1.0
Synopsis: Implement Global illumination with OCaml and GPU programming skill
Authors: Anbu Huang
License: LGPL
BuildTools: ocamlbuild
Plugins: StdFiles (0.3), DevFiles (0.3) META (0.3)
Homepage: https://github.com/wong4ever/GI-LPV
Library vector
Path: SRC/
Modules: Vector
CompiledObject: byte
install: true
Library bounding_box
Path: SRC/
Modules: Bounding_box
CompiledObject: byte
install: true
Library loadtga
Path: SRC/
Modules: Loadtga
CompiledObject: byte
CSources: loadtga_stubs.c
BuildDepends: bigarray
install: true
Library directional_light
Path: SRC/
Modules: Directional_light
CompiledObject: byte
BuildDepends: vector, bounding_box
install: true
Library camera
Path: SRC/
Modules: Camera
CompiledObject: byte
BuildDepends: vector
install: true
Library glex
Path: SRC/
Modules: Glex
CompiledObject: byte
CSources: glex_stubs.c
BuildDepends: GL
install: true
Library FBO
Path: SRC/
Modules: FBO
CompiledObject: byte
CSources: FBO_stubs.c
BuildDepends: GL
install: true
Library glsl_shader
Path: SRC/
Modules: Glsl_shader
CompiledObject: byte
BuildDepends: GL, glex
install: true
Library gl_buffer
Path: SRC/
Modules: GL_buffer
CompiledObject: byte
BuildDepends: GL, glex
install: true
Library texture
Path: SRC/
Modules: Texture
CompiledObject: byte
BuildDepends: bigarray, GL, glex
install: true
Library depth_buffer
Path: SRC/
Modules: Depth_buffer
CompiledObject: byte
BuildDepends: FBO
install: true
Library render_texture
Path: SRC/
Modules: Render_texture
CompiledObject: byte
BuildDepends: GL, glex, FBO, texture, depth_buffer
install: true
Library rsm
Path: SRC/
Modules: Rsm
CompiledObject: byte
BuildDepends: GL, glex, FBO, texture, depth_buffer, render_texture
install: true
Library model
Path: SRC/
Modules: Model
CompiledObject: byte
BuildDepends: bigarray, GL, vertArray, VBO, glex, FBO, vector, bounding_box, glsl_shader, gl_buffer, texture, directional_light, render_texture
install: true
Library depth_normal_buffer
Path: SRC/
Modules: Depth_normal_buffer
CompiledObject: byte
BuildDepends: GL, vertArray, glex, FBO, vector, glsl_shader, gl_buffer, directional_light, texture, depth_buffer, render_texture, model
install: true
Library indirect_light_buffer
Path: SRC/
Modules: Indirect_light_buffer
CompiledObject: byte
BuildDepends: GL, glex, FBO, vector, glsl_shader, gl_buffer, directional_light, texture, depth_buffer, render_texture, model, depth_normal_buffer
install: true
Library geometry_volume
Path: SRC/
Modules: Geometry_volume
CompiledObject: byte
BuildDepends: bigarray, GL, FBO, glex, vector, glsl_shader, bounding_box, gl_buffer, texture, render_texture, depth_normal_buffer
install: true
Library grid
Path: SRC/
Modules: Grid
CompiledObject: byte
BuildDepends: bigarray, GL, FBO, glex, vector, glsl_shader, gl_buffer, texture, render_texture, directional_light, geometry_volume
install: true
Executable GI_LPV
Path: SRC/
MainIs: main.ml
CompiledObject: byte
BuildDepends: bigarray,
GL,
Glu,
Glut,
vertArray,
VBO,
glex,
FBO,
loadtga,
vector,
bounding_box,
glsl_shader,
gl_buffer,
texture,
directional_light,
depth_buffer,
render_texture,
rsm,
model,
depth_normal_buffer,
indirect_light_buffer,
geometry_volume,
grid,
camera
install: false