From 1fadbab878a97570ea5bf85ff0d54f853957f0a2 Mon Sep 17 00:00:00 2001 From: Natalie Bunduwongse Date: Fri, 25 Oct 2024 15:33:11 +1300 Subject: [PATCH] ci: fix copy sample scenes and scripts --- .github/workflows/update-version.yml | 10 +- .../Samples~/Scenes/AuthenticatedScene.unity | 6646 ----------------- .../Samples~/Scenes/ImxNftTransfer.unity | 5552 -------------- .../Samples~/Scenes/SelectAuthMethod.unity | 2320 ------ .../Scenes/UnauthenticatedScene.unity | 3384 --------- .../Samples~/Scenes/ZkEvmGetBalance.unity | 2615 ------- .../Scenes/ZkEvmGetTransactionReceipt.unity | 2615 ------- .../Scenes/ZkEvmSendTransaction.unity | 4165 ----------- .../Samples~/Scenes/ZkEvmSignTypedData.unity | 2615 ------- .../Samples~/Scripts/AuthenticatedScript.cs | 432 -- .../Samples~/Scripts/Helpers/SafeArea.cs | 33 - .../Scripts/Imx/ImxNftTransferScript.cs | 141 - .../Samples~/Scripts/SampleAppManager.cs | 22 - .../Scripts/SelectAuthMethodScript.cs | 123 - .../Samples~/Scripts/UnauthenticatedScript.cs | 294 - .../Scripts/ZkEvm/ZkEvmGetBalanceScript.cs | 83 - .../ZkEvm/ZkEvmGetTransactionReceiptScript.cs | 93 - .../ZkEvm/ZkEvmSendTransactionScript.cs | 167 - .../Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs | 68 - 19 files changed, 5 insertions(+), 31373 deletions(-) delete mode 100644 src/Packages/Passport/Samples~/Scenes/AuthenticatedScene.unity delete mode 100644 src/Packages/Passport/Samples~/Scenes/ImxNftTransfer.unity delete mode 100644 src/Packages/Passport/Samples~/Scenes/SelectAuthMethod.unity delete mode 100644 src/Packages/Passport/Samples~/Scenes/UnauthenticatedScene.unity delete mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmGetBalance.unity delete mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmGetTransactionReceipt.unity delete mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmSendTransaction.unity delete mode 100644 src/Packages/Passport/Samples~/Scenes/ZkEvmSignTypedData.unity delete mode 100644 src/Packages/Passport/Samples~/Scripts/AuthenticatedScript.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs delete mode 100644 src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs diff --git a/.github/workflows/update-version.yml b/.github/workflows/update-version.yml index 288f41c7..09c06b52 100644 --- a/.github/workflows/update-version.yml +++ b/.github/workflows/update-version.yml @@ -94,10 +94,10 @@ jobs: sed -i -E "s/[0-9]+\.[0-9]+\.[0-9]+/$NEW_VERSION/g" $FILE echo "Updated SDK version in SdkVersionInfoHelpers.cs to $NEW_VERSION" - - name: Ensure Passport Samples~ directory exists and clear contents + - name: Ensure Passport Samples~/SamplesScenesScripts directory exists and clear contents run: | - mkdir -p ./src/Packages/Passport/Samples~ - rm -rf ./src/Packages/Passport/Samples~/* + mkdir -p ./src/Packages/Passport/Samples~/SamplesScenesScripts + rm -rf ./src/Packages/Passport/Samples~/SamplesScenesScripts/* - name: Install rsync run: sudo apt-get install -y rsync @@ -105,8 +105,8 @@ jobs: - name: Copy sample scenes and scripts to Passport package Samples~ id: copy_sample_scenes_and_scripts run: | - rsync -av --exclude='*.meta' ./sample/Assets/Scenes/ ./src/Packages/Passport/Samples~/Scenes/ - rsync -av --exclude='*.meta' ./sample/Assets/Scripts/ ./src/Packages/Passport/Samples~/Scripts/ + rsync -av --exclude='*.meta' ./sample/Assets/Scenes/ ./src/Packages/Passport/Samples~/SamplesScenesScripts/Scenes/ + rsync -av --exclude='*.meta' ./sample/Assets/Scripts/ ./src/Packages/Passport/Samples~/SamplesScenesScripts/Scripts/ - 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-public class AuthenticatedScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private Text Output; - - [SerializeField] private Canvas AuthenticatedCanvas; - [SerializeField] private Button AccessTokenButton; - [SerializeField] private Button IdTokenButton; - [SerializeField] private Button LogoutButton; - - // IMX - [SerializeField] private Button ConnectButton; - [SerializeField] private Button IsRegisteredOffchainButton; - [SerializeField] private Button RegisterOffchainButton; - [SerializeField] private Button GetAddressButton; - [SerializeField] private Button NftTransferButton; - - // ZkEvm - [SerializeField] private Button ConnectEvmButton; - [SerializeField] private Button SendTransactionButton; - [SerializeField] private Button RequestAccountsButton; - [SerializeField] private Button GetBalanceButton; - [SerializeField] private Button GetTransactionReceiptButton; - [SerializeField] private Button SignTypedDataButton; - - private Passport Passport; -#pragma warning restore CS8618 - - void Start() - { - if (Passport.Instance != null) - { - // Get Passport instance - Passport = Passport.Instance; - CheckIfConnectedToImx(); - CheckIfConnectedToZkEvm(); - } - else - { - ShowOutput("Passport instance is null"); - } - } - - /// - /// Checks if the user is connected to IMX and updates the UI to show appropriate buttons. - /// - private void CheckIfConnectedToImx() - { - bool isConnected = SampleAppManager.IsConnectedToImx; - ConnectButton.gameObject.SetActive(!isConnected); - IsRegisteredOffchainButton.gameObject.SetActive(isConnected); - RegisterOffchainButton.gameObject.SetActive(isConnected); - GetAddressButton.gameObject.SetActive(isConnected); - NftTransferButton.gameObject.SetActive(isConnected); - } - - /// - /// Checks if the user is connected to zkEVM and updates the UI to show appropriate buttons. - /// - private void CheckIfConnectedToZkEvm() - { - bool isConnected = SampleAppManager.IsConnectedToZkEvm; - ConnectEvmButton.gameObject.SetActive(!isConnected); - SendTransactionButton.gameObject.SetActive(isConnected); - RequestAccountsButton.gameObject.SetActive(isConnected); - GetBalanceButton.gameObject.SetActive(isConnected); - GetTransactionReceiptButton.gameObject.SetActive(isConnected); - SignTypedDataButton.gameObject.SetActive(isConnected); - } - - #region Passport functions - - /// - /// Retrieves the currently logged-in user's access token. - /// - public async void GetAccessToken() - { - try - { - string accessToken = await Passport.GetAccessToken(); - ShowOutput(accessToken); - } - catch (Exception ex) - { - ShowOutput($"Failed to get access token: {ex.Message}"); - } - } - - /// - /// Retrieves the currently logged-in user's ID token. - /// - public async void GetIdToken() - { - try - { - string idToken = await Passport.GetIdToken(); - ShowOutput(idToken); - } - catch (Exception ex) - { - ShowOutput($"Failed to get ID token: {ex.Message}"); - } - } - - /// - /// Retrieves the currently logged-in user's email. - /// - public async void GetEmail() - { - try - { - string email = await Passport.GetEmail(); - ShowOutput(email); - } - catch (Exception ex) - { - ShowOutput($"Failed to get email: {ex.Message}"); - } - } - - /// - /// Retrieves the currently logged-in user's Passport ID. - /// - public async void GetPassportId() - { - try - { - string passportId = await Passport.GetPassportId(); - ShowOutput(passportId); - } - catch (Exception ex) - { - ShowOutput($"Failed to get Passport ID: {ex.Message}"); - } - } - - /// - /// Retrieves the user's linked external wallets from the Passport account dashboard. - /// - public async void GetLinkedAddresses() - { - try - { - List addresses = await Passport.GetLinkedAddresses(); - ShowOutput(addresses.Count > 0 ? string.Join(", ", addresses) : "No linked addresses"); - } - catch (Exception ex) - { - ShowOutput($"Failed to get linked addresses: {ex.Message}"); - } - } - - /// - /// Logs out of Passport using the selected auth method. - /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. - /// - public async void Logout() - { - ShowOutput("Logging out..."); - - try - { - // Logout using the appropriate logout method - if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) - { -#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL - await Passport.LogoutPKCE(); -#endif - } - else - { - await Passport.Logout(); - } - - // Reset connection status and navigate to the unauthenticated scene - SampleAppManager.IsConnectedToImx = false; - SampleAppManager.IsConnectedToZkEvm = false; - SceneManager.LoadScene(sceneName: "UnauthenticatedScene"); - } - catch (Exception ex) - { - ShowOutput($"Failed to logout: {ex.Message}"); - } - } - - #endregion - - #region IMX - - /// - /// Initialises the user's wallet and sets up the Immutable X provider using saved credentials if the user is already logged in. - /// - public async void Connect() - { - ShowOutput("Connecting to Passport using saved credentials..."); - ConnectButton.gameObject.SetActive(false); - - try - { - // Attempt to connect to Immutable X using saved credentials - bool isConnected = await Passport.ConnectImx(useCachedSession: true); - - // Update connection status - SampleAppManager.IsConnectedToImx = isConnected; - - if (isConnected) - { - // Enable UI elements related to Immutable X upon successful connection - IsRegisteredOffchainButton.gameObject.SetActive(true); - RegisterOffchainButton.gameObject.SetActive(true); - GetAddressButton.gameObject.SetActive(true); - NftTransferButton.gameObject.SetActive(true); - - ShowOutput("Connected to IMX"); - } - else - { - ShowOutput("Could not connect using saved credentials"); - ConnectButton.gameObject.SetActive(true); - } - } - catch (Exception ex) - { - ShowOutput($"Error connecting: {ex.Message}"); - ConnectButton.gameObject.SetActive(true); - } - } - - /// - /// Checks if the user is registered off-chain with Immutable X. - /// - public async void IsRegisteredOffchain() - { - ShowOutput("Checking if user is registered off-chain..."); - - try - { - bool isRegistered = await Passport.IsRegisteredOffchain(); - ShowOutput(isRegistered ? "Registered" : "Not registered"); - } - catch (PassportException e) - { - ShowOutput($"Unable to check off-chain registration: {e.Message} ({e.Type})"); - } - catch (Exception) - { - ShowOutput("Unable to check off-chain registration"); - } - } - - /// - /// Registers the user with Immutable X if they are not already registered. - /// - public async void RegisterOffchain() - { - ShowOutput("Registering off-chain..."); - - try - { - RegisterUserResponse response = await Passport.RegisterOffchain(); - - if (response != null) - { - ShowOutput($"Successfully registered"); - } - else - { - ShowOutput("Registration failed"); - } - } - catch (PassportException e) - { - ShowOutput($"Unable to register off-chain: {e.Message} ({e.Type})"); - } - catch (Exception) - { - ShowOutput("Unable to register off-chain"); - } - } - - /// - /// Gets the wallet address of the currently logged-in user. - /// - public async void GetAddress() - { - ShowOutput("Retrieving wallet address..."); - - try - { - string address = await Passport.GetAddress(); - ShowOutput(string.IsNullOrEmpty(address) ? "No address found" : address); - } - catch (PassportException e) - { - ShowOutput($"Unable to retrieve address: {e.Message} ({e.Type})"); - } - catch (Exception) - { - ShowOutput("Unable to retrieve address"); - } - } - - /// - /// Navigates to IMX NFT Transfer scene. - /// - public void ShowImxNftTransfer() - { - SceneManager.LoadScene("ImxNftTransfer"); - } - - #endregion - - #region zkEVM - - /// - /// Instantiates the zkEVM provider to enable interaction with zkEVM. - /// - public async void ConnectEvm() - { - try - { - // Instantiates the zkEVM provider - await Passport.ConnectEvm(); - - // Update connection status - SampleAppManager.IsConnectedToZkEvm = true; - - // Update UI elements to show zkEVM-related buttons - ConnectEvmButton.gameObject.SetActive(false); - SendTransactionButton.gameObject.SetActive(true); - RequestAccountsButton.gameObject.SetActive(true); - GetBalanceButton.gameObject.SetActive(true); - GetTransactionReceiptButton.gameObject.SetActive(true); - SignTypedDataButton.gameObject.SetActive(true); - - ShowOutput("Connected to EVM"); - } - catch (Exception ex) - { - ShowOutput($"Failed to instantiate zkEVM provider: {ex.Message}"); - } - } - - /// - /// Initialises the logged-in user's Passport wallet and retrieves their wallet address. - /// - public async void RequestAccounts() - { - ShowOutput("Requesting wallet accounts..."); - - try - { - // Initialise the wallet and get the wallet addresses from the zkEVM provider - List accounts = await Passport.ZkEvmRequestAccounts(); - - // Display the retrieved wallet addresses - ShowOutput(accounts.Count > 0 ? string.Join(", ", accounts) : "No accounts found."); - } - catch (Exception ex) - { - ShowOutput($"Failed to request wallet accounts: {ex.Message}"); - } - } - - /// - /// Navigates to zkEVM Send Transaction scene. - /// - public void ShowZkEvmSendTransaction() - { - SceneManager.LoadScene("ZkEvmSendTransaction"); - } - - /// - /// Navigates to zkEVM Get Balance scene. - /// - public void ShowZkEvmGetBalance() - { - SceneManager.LoadScene("ZkEvmGetBalance"); - } - - /// - /// Navigates to zkEVM Get Transaction Receipt scene. - /// - public void ShowZkEvmGetTransactionReceipt() - { - SceneManager.LoadScene("ZkEvmGetTransactionReceipt"); - } - - /// - /// Navigates to zkEVM Sign Typed Data scene. - /// - public void ShowZkEvmSignTypedData() - { - SceneManager.LoadScene("ZkEvmSignTypedData"); - } - - #endregion - - /// - /// Clears the underlying WebView storage and cache, including any saved credentials. - /// - public void ClearStorageAndCache() - { -#if (UNITY_IPHONE && !UNITY_EDITOR) || (UNITY_ANDROID && !UNITY_EDITOR) - Passport.ClearStorage(); - Passport.ClearCache(true); - ShowOutput("Cleared storage and cache"); -#else - ShowOutput("Support on Android and iOS devices only"); -#endif - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs b/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs deleted file mode 100644 index 2e0a6d14..00000000 --- a/src/Packages/Passport/Samples~/Scripts/Helpers/SafeArea.cs +++ /dev/null @@ -1,33 +0,0 @@ -using UnityEngine; - -/// -/// Adjusts the UI to fit within the safe area on mobile devices. -/// -public class SafeArea : MonoBehaviour -{ -#if (UNITY_ANDROID && !UNITY_EDITOR) || (UNITY_IPHONE && !UNITY_EDITOR) - private RectTransform rectTransform; - private Rect safeArea; - private Vector2 minAnchor; - private Vector2 maxAnchor; -#endif - - void Start() - { -#if (UNITY_ANDROID && !UNITY_EDITOR) || (UNITY_IPHONE && !UNITY_EDITOR) - rectTransform = GetComponent(); - safeArea = Screen.safeArea; - - minAnchor = safeArea.position; - maxAnchor = minAnchor + safeArea.size; - - minAnchor.x /= Screen.width; - minAnchor.y /= Screen.height; - maxAnchor.x /= Screen.width; - maxAnchor.y /= Screen.height; - - rectTransform.anchorMin = minAnchor; - rectTransform.anchorMax = maxAnchor; -#endif - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs b/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs deleted file mode 100644 index 1431e9d6..00000000 --- a/src/Packages/Passport/Samples~/Scripts/Imx/ImxNftTransferScript.cs +++ /dev/null @@ -1,141 +0,0 @@ -using System.Collections.Generic; -using System; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; -using Immutable.Passport; -using Immutable.Passport.Model; - -public class ImxNftTransferScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private Text Output; - - [SerializeField] private InputField TokenIdInput1; - [SerializeField] private InputField TokenAddressInput1; - [SerializeField] private InputField ReceiverInput1; - - [SerializeField] private InputField TokenIdInput2; - [SerializeField] private InputField TokenAddressInput2; - [SerializeField] private InputField ReceiverInput2; - - private Passport Passport; -#pragma warning restore CS8618 - - void Start() - { - if (Passport.Instance != null) - { - // Get Passport instance - Passport = Passport.Instance; - } - else - { - ShowOutput("Passport instance is null"); - } - } - - /// - /// Transfers NFTs to the specified receivers based on the provided details. - /// - public async void Transfer() - { - // Check if all necessary input fields are filled - if (!string.IsNullOrWhiteSpace(TokenIdInput1.text) && - !string.IsNullOrWhiteSpace(TokenAddressInput1.text) && - !string.IsNullOrWhiteSpace(ReceiverInput1.text)) - { - ShowOutput("Transferring NFTs..."); - - try - { - // Gather all NFT transfer details - List transferDetails = GetTransferDetails(); - - // Perform batch transfer if multiple NFTs are specified - if (transferDetails.Count > 1) - { - CreateBatchTransferResponse response = await Passport.ImxBatchNftTransfer(transferDetails.ToArray()); - ShowOutput($"Successfully transferred {response.transfer_ids.Length} NFTs."); - } - // Perform a single transfer if only one NFT is specified - else - { - NftTransferDetails nftTransferDetail = transferDetails[0]; - UnsignedTransferRequest transferRequest = UnsignedTransferRequest.ERC721( - nftTransferDetail.receiver, - nftTransferDetail.tokenId, - nftTransferDetail.tokenAddress - ); - CreateTransferResponseV1 response = await Passport.ImxTransfer(transferRequest); - ShowOutput($"NFT transferred successfully. Transfer ID: {response.transfer_id}"); - } - } - catch (Exception ex) - { - ShowOutput($"Failed to transfer NFTs: {ex.Message}"); - } - } - else - { - ShowOutput("Please fill in all required fields for the first NFT transfer."); - } - } - - /// - /// Constructs a list of NFT transfer details from the input fields. - /// - /// A list of objects representing the NFTs to transfer. - private List GetTransferDetails() - { - // Initialise the list to store transfer details - List details = new List(); - - // Add the first NFT transfer details - if (!string.IsNullOrWhiteSpace(TokenIdInput1.text) && - !string.IsNullOrWhiteSpace(TokenAddressInput1.text) && - !string.IsNullOrWhiteSpace(ReceiverInput1.text)) - { - details.Add(new NftTransferDetails( - ReceiverInput1.text, - TokenIdInput1.text, - TokenAddressInput1.text - )); - } - - // Add the second NFT transfer details if provided - if (!string.IsNullOrWhiteSpace(TokenIdInput2.text) && - !string.IsNullOrWhiteSpace(TokenAddressInput2.text) && - !string.IsNullOrWhiteSpace(ReceiverInput2.text)) - { - details.Add(new NftTransferDetails( - ReceiverInput2.text, - TokenIdInput2.text, - TokenAddressInput2.text - )); - } - - return details; - } - - - /// - /// Navigates back to the authenticated scene. - /// - public void Cancel() - { - SceneManager.LoadScene("AuthenticatedScene"); - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs b/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs deleted file mode 100644 index 32ec7bb5..00000000 --- a/src/Packages/Passport/Samples~/Scripts/SampleAppManager.cs +++ /dev/null @@ -1,22 +0,0 @@ -public static class SampleAppManager -{ - /// - /// Indicates whether the running platform supports PKCE. - /// - public static bool SupportsPKCE { get; set; } - - /// - /// Indicates whether the selected authentication method is PKCE. - /// - public static bool UsePKCE { get; set; } - - /// - /// Indicates whether the user is connected to IMX. - /// - public static bool IsConnectedToImx { get; set; } - - /// - /// Indicates whether the user is connected to zkEVM. - /// - public static bool IsConnectedToZkEvm { get; set; } -} diff --git a/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs b/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs deleted file mode 100644 index a313b20d..00000000 --- a/src/Packages/Passport/Samples~/Scripts/SelectAuthMethodScript.cs +++ /dev/null @@ -1,123 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; -using Immutable.Passport; -using Immutable.Passport.Core.Logging; - -public class SelectAuthMethodScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private GameObject TopPadding; - [SerializeField] private Text Output; - [SerializeField] private Button UseDeviceCodeAuthButton; - [SerializeField] private Button UsePKCEButton; -#pragma warning restore CS8618 - - void Start() - { - // Determine if PKCE is supported based on the platform - SampleAppManager.SupportsPKCE = IsPKCESupported(); - - // WebGL does not support Device Code Auth, so we'll use PKCE by default instead. -#if UNITY_WEBGL - UsePKCE(); -#else - // If PKCE is not supported, initialise Passport to use Device Code Auth - if (!SampleAppManager.SupportsPKCE) - { - UseDeviceCodeAuth(); - } -#endif - } - - /// - /// Checks if the current platform supports PKCE authentication. - /// - private bool IsPKCESupported() - { -#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL - return true; -#else - return false; -#endif - } - - /// - /// Initialises Passport to use Device Code Auth - /// - public void UseDeviceCodeAuth() - { - SampleAppManager.UsePKCE = false; - InitialisePassport(logoutRedirectUri: "https://www.immutable.com"); - } - - /// - /// Initialises Passport to use PKCE with the specified redirect URIs. - /// - public void UsePKCE() - { - SampleAppManager.UsePKCE = true; -#if UNITY_WEBGL - string url = Application.absoluteURL; - Uri uri = new Uri(url); - string scheme = uri.Scheme; - string hostWithPort = uri.IsDefaultPort ? uri.Host : $"{uri.Host}:{uri.Port}"; - string fullPath = uri.AbsolutePath.EndsWith("/") ? uri.AbsolutePath : uri.AbsolutePath.Substring(0, uri.AbsolutePath.LastIndexOf('/') + 1); - - string redirectUri = $"{scheme}://{hostWithPort}{fullPath}callback.html"; - string logoutRedirectUri = $"{scheme}://{hostWithPort}{fullPath}logout.html"; - - InitialisePassport(redirectUri: redirectUri, logoutRedirectUri: logoutRedirectUri); -#else - InitialisePassport(redirectUri: "immutablerunner://callback", logoutRedirectUri: "immutablerunner://logout"); -#endif - } - - /// - /// Initialises Passport. - /// - /// (Android, iOS and macOS only) The URL to which auth will redirect the browser after - /// authorisation has been granted by the user - /// The URL to which auth will redirect the browser - /// after log out is complete - private async void InitialisePassport(string redirectUri = null, string logoutRedirectUri = null) - { - ShowOutput("Initialising Passport..."); - - try - { - // Set the log level for the SDK - Passport.LogLevel = LogLevel.Info; - - // Initialise Passport - string environment = Immutable.Passport.Model.Environment.SANDBOX; -#if UNITY_WEBGL - string clientId = "UnB98ngnXIZIEJWGJOjVe1BpCx5ix7qc"; -#else - string clientId = "mp6rxfMDwwZDogcdgNrAaHnG0qMlXuMK"; -#endif - Passport passport = await Passport.Init(clientId, environment, redirectUri, logoutRedirectUri); - - // Navigate to the unauthenticated scene after initialising Passport - SceneManager.LoadScene("UnauthenticatedScene"); - } - catch (Exception ex) - { - Debug.LogException(ex, this); - ShowOutput($"Initialise Passport error: {ex.Message}"); - } - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs b/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs deleted file mode 100644 index f86f12de..00000000 --- a/src/Packages/Passport/Samples~/Scripts/UnauthenticatedScript.cs +++ /dev/null @@ -1,294 +0,0 @@ -using System; -using Cysharp.Threading.Tasks; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; -using Immutable.Passport; - -public class UnauthenticatedScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private GameObject TopPadding; - [SerializeField] private Text Output; - // Login buttons - [SerializeField] private GameObject LoginButtons; - // Re-login buttons - [SerializeField] private GameObject ReloginButtons; - [SerializeField] private InputField DeviceCodeTimeoutMs; - - private Passport Passport; -#pragma warning restore CS8618 - - async void Start() - { - if (Passport.Instance != null) - { - // Get Passport instance - Passport = Passport.Instance; - - // Check if the user has logged in before - await CheckHasCredentialsSaved(); - } - else - { - ShowOutput("Passport Instance is null"); - } - } - - /// - /// Checks if the user has logged in previously and updates the UI to display the appropriate buttons and fields. - /// - private async UniTask CheckHasCredentialsSaved() - { - bool hasCredsSaved = await Passport.HasCredentialsSaved(); - - // Show re-login buttons if user has credentials saved - ReloginButtons.SetActive(hasCredsSaved); - - // Show login buttons if user does not have any credentials saved - LoginButtons.SetActive(!hasCredsSaved); - - // Only show timeout field if Device Code Auth is selected as the auth method and no credentials are saved - DeviceCodeTimeoutMs.gameObject.SetActive(!hasCredsSaved && !SampleAppManager.UsePKCE); - } - - /// - /// Logs into Passport using the selected auth method. - /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. - /// - public async void Login() - { - // Get timeout - var timeoutMs = GetDeviceCodeTimeoutMs(); - string formattedTimeout = timeoutMs != null ? $"{timeoutMs} ms" : "none"; - - ShowOutput($"Logging in (timeout: {formattedTimeout})..."); - - try - { - // Login using the appropriate login method - if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) - { -#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL - await Passport.LoginPKCE(); -#endif - } - else - { - await Passport.Login(timeoutMs: timeoutMs); - } - - // Navigate to the authenticated scene upon successful login - NavigateToAuthenticatedScene(connectedToImx: false); - } - catch (OperationCanceledException) - { - ShowOutput("Failed to login: cancelled"); - } - catch (Exception ex) - { - await Logout(); - ShowOutput($"Failed to login: {ex.Message}"); - } - } - - /// - /// Logs into Passport using the selected auth method. - /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. - /// - /// This function also connects to IMX, which initialises the user's wallet and sets up the IMX provider. - /// - public async void Connect() - { - // Get timeout - var timeoutMs = GetDeviceCodeTimeoutMs(); - string formattedTimeout = timeoutMs != null ? $"{timeoutMs} ms" : "none"; - - ShowOutput($"Connecting (timeout: {formattedTimeout})..."); - - try - { - // Login and connect to IMX using the appropriate connect method - if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) - { -#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL - await Passport.ConnectImxPKCE(); -#endif - } - else - { - await Passport.ConnectImx(timeoutMs: timeoutMs); - } - - // Navigate to the authenticated scene upon successful login and connection to IMX - NavigateToAuthenticatedScene(connectedToImx: true); - } - catch (OperationCanceledException) - { - ShowOutput("Failed to connect: cancelled"); - } - catch (Exception ex) - { - await Logout(); - ShowOutput($"Failed to connect: {ex.Message}"); - } - } - - /// - /// Uses the existing credentials to re-login to Passport. - /// - public async void Relogin() - { - ShowOutput("Re-logging into Passport using saved credentials..."); - - try - { - bool loggedIn = await Passport.Login(useCachedSession: true); - - if (loggedIn) - { - // Navigate to the authenticated scene upon successful login - NavigateToAuthenticatedScene(connectedToImx: false); - } - else - { - // Failed to re-login, so remove existing credentials and restart - ClearStorageCacheAndRestart(); - ShowOutput("Could not re-login using saved credentials"); - } - } - catch (Exception ex) - { - // Failed to re-login, so remove existing credentials and restart - ClearStorageCacheAndRestart(); - ShowOutput($"Failed to re-login: {ex.Message}"); - } - } - - /// - /// Uses existing credentials to re-login to Passport and reconnect to IMX. - /// The SDK initialises the user's wallet and sets up the IMX provider during reconnection. - /// - public async void Reconnect() - { - ShowOutput("Reconnecting to Passport using saved credentials..."); - - try - { - bool connected = await Passport.ConnectImx(useCachedSession: true); - - if (connected) - { - // Navigate to the authenticated scene upon successful login and connection to IMX - NavigateToAuthenticatedScene(connectedToImx: true); - } - else - { - // Failed to reconnect, so remove existing credentials and restart - ClearStorageCacheAndRestart(); - ShowOutput("Could not reconnect using saved credentials"); - } - } - catch (Exception ex) - { - // Failed to reconnect, so remove existing credentials and restart - ClearStorageCacheAndRestart(); - ShowOutput($"Failed to reconnect: {ex.Message}"); - } - } - - /// - /// Logs out of Passport using the selected auth method. - /// Defaults to Device Code Auth when running as a Windows Standalone application or in the Unity Editor on Windows. - /// - private async UniTask Logout() - { - try - { - // Logout using the appropriate logout method - if (SampleAppManager.SupportsPKCE && SampleAppManager.UsePKCE) - { -#if (UNITY_ANDROID && !UNITY_EDITOR_WIN) || (UNITY_IPHONE && !UNITY_EDITOR_WIN) || UNITY_STANDALONE_OSX || UNITY_WEBGL - await Passport.LogoutPKCE(); -#endif - } - else - { - await Passport.Logout(); - } - } - catch (Exception ex) - { - ShowOutput($"Failed to logout: {ex.Message}"); - } - } - - /// - /// Clears the underlying WebView storage and cache, including any saved credentials. - /// - public void ClearStorageAndCache() - { -#if (UNITY_IPHONE && !UNITY_EDITOR) || (UNITY_ANDROID && !UNITY_EDITOR) - Passport.ClearStorage(); - Passport.ClearCache(true); - - // Show login buttons as saved credentials are removed - ShowLoginButtons(); - ShowOutput("Cleared storage and cache"); -#else - ShowOutput("Available for Android and iOS devices only"); -#endif - } - - /// - /// Clears the WebView storage and cache, then updates the UI to show login-related buttons and fields. - /// - private void ClearStorageCacheAndRestart() - { - ClearStorageAndCache(); - ShowLoginButtons(); - } - - /// - /// Updates the UI to show login buttons and fields, hiding relogin buttons. - /// - private void ShowLoginButtons() - { - ReloginButtons.SetActive(false); - LoginButtons.SetActive(true); - DeviceCodeTimeoutMs.gameObject.SetActive(!SampleAppManager.UsePKCE); - } - - /// - /// Gets the Device Code Auth timeout the user entered in - /// - /// - private long? GetDeviceCodeTimeoutMs() - { - return string.IsNullOrEmpty(DeviceCodeTimeoutMs.text) ? null : long.Parse(DeviceCodeTimeoutMs.text); - } - - /// - /// Records whether the user has only logged in or also connected to IMX. - /// This ensures the sample app displays the correct buttons in the authenticated scene. - /// Navigates the user to the authenticated scene. - /// - /// Indicates if the user is connected to IMX - private void NavigateToAuthenticatedScene(bool connectedToImx) - { - SampleAppManager.IsConnectedToImx = connectedToImx; - SceneManager.LoadScene("AuthenticatedScene"); - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs deleted file mode 100644 index 5a93cf56..00000000 --- a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetBalanceScript.cs +++ /dev/null @@ -1,83 +0,0 @@ -using System.Globalization; -using System.Numerics; -using System; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; -using Immutable.Passport; - -public class ZkEvmGetBalanceScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private Text Output; - [SerializeField] private InputField AddressInput; - - private Passport Passport; -#pragma warning restore CS8618 - - void Start() - { - if (Passport.Instance != null) - { - // Get Passport instance - Passport = Passport.Instance; - } - else - { - ShowOutput("Passport instance is null"); - } - } - - /// - /// Gets the balance of the account for the specified address. - /// The balance is obtained in hexadecimal format and then converted to decimal for display. - /// - public async void GetBalance() - { - ShowOutput("Getting account balance..."); - - try - { - // Retrieve the balance in hexadecimal format - string balanceHex = await Passport.ZkEvmGetBalance(AddressInput.text); - - // Convert the hexadecimal balance to a BigInteger for decimal representation - var balanceDec = BigInteger.Parse(balanceHex.Replace("0x", ""), NumberStyles.HexNumber); - - // Ensure the number is positive - if (balanceDec < 0) - { - balanceDec = BigInteger.Parse("0" + balanceHex.Replace("0x", ""), NumberStyles.HexNumber); - } - - // Display both hexadecimal and decimal representations of the balance - ShowOutput($"Balance:\nHex: {balanceHex}\nDec: {balanceDec}"); - } - catch (Exception ex) - { - ShowOutput($"Failed to get balance: {ex.Message}"); - } - } - - - - /// - /// Navigates back to the authenticated scene. - /// - public void Cancel() - { - SceneManager.LoadScene("AuthenticatedScene"); - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs deleted file mode 100644 index 47dd45f4..00000000 --- a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmGetTransactionReceiptScript.cs +++ /dev/null @@ -1,93 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; -using Immutable.Passport; -using Immutable.Passport.Model; - -public class ZkEvmGetTransactionReceiptScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private Text Output; - [SerializeField] private InputField TransactionHash; - - private Passport Passport; -#pragma warning restore CS8618 - - void Start() - { - if (Passport.Instance != null) - { - // Get Passport instance - Passport = Passport.Instance; - } - else - { - ShowOutput("Passport instance is null"); - } - } - - /// - /// Retrieves the transaction receipt for a given transaction hash using the Ethereum JSON-RPC eth_getTransactionReceipt method. - /// - public async void GetZkEvmTransactionReceipt() - { - ShowOutput("Getting transaction receipt..."); - - try - { - // Retrieve the transaction receipt using the provided hash - TransactionReceiptResponse response = await Passport.ZkEvmGetTransactionReceipt(TransactionHash.text); - - // Display the transaction status - string status = $"Status: {GetTransactionStatusString(response.status)}"; - ShowOutput(status); - } - catch (Exception ex) - { - ShowOutput($"Failed to retrieve transaction receipt: {ex.Message}"); - } - } - - /// - /// Converts transaction status code to a human-readable string. - /// - /// The transaction status code. - /// A string representing the status. - private string GetTransactionStatusString(string status) - { - switch (status) - { - case "1": - case "0x1": - return "Success"; - case "0": - case "0x0": - return "Failed"; - case null: - return "Still processing"; - default: - return "Unknown status"; - } - } - - /// - /// Navigates back to the authenticated scene. - /// - public void Cancel() - { - SceneManager.LoadScene("AuthenticatedScene"); - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs deleted file mode 100644 index b99b30db..00000000 --- a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSendTransactionScript.cs +++ /dev/null @@ -1,167 +0,0 @@ -using System; -using System.Threading; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; -using Immutable.Passport; -using Immutable.Passport.Model; -using Cysharp.Threading.Tasks; - -public class ZkEvmSendTransactionScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private Text Output; - - [SerializeField] private Toggle ConfirmToggle; - [SerializeField] private Toggle GetTrasactionReceiptToggle; - [SerializeField] private InputField ToInputField; - [SerializeField] private InputField ValueInputField; - [SerializeField] private InputField DataInputField; - - private Passport Passport; -#pragma warning restore CS8618 - - void Start() - { - if (Passport.Instance != null) - { - // Get Passport instance - Passport = Passport.Instance; - - // Show get transaction receipt option if send transaction with confirmation toggle is off - ConfirmToggle.onValueChanged.AddListener(delegate - { - GetTrasactionReceiptToggle.gameObject.SetActive(!ConfirmToggle.isOn); - }); - } - else - { - ShowOutput("Passport instance is null"); - } - } - - /// - /// Constructs a transaction using the provided To, Value, and Data fields. - /// Sends the transaction to the network and signs it with the currently authenticated Passport account. - /// If confirmation is requested, the function waits for the transaction to be included in a block, - /// and displays the transaction status upon completion. - /// - public async void SendTransaction() - { - ShowOutput("Sending transaction..."); - - try - { - // Create transaction request - TransactionRequest request = new TransactionRequest - { - to = ToInputField.text, - value = ValueInputField.text, - data = DataInputField.text - }; - - // Check if confirmation is requested - if (ConfirmToggle.isOn) - { - // Send transaction with confirmation and display transaction status upon completion - TransactionReceiptResponse response = await Passport.ZkEvmSendTransactionWithConfirmation(request); - ShowOutput($"Transaction hash: {response.transactionHash}\nStatus: {GetTransactionStatusString(response.status)}"); - } - else - { - // Send transaction without confirmation - string transactionHash = await Passport.ZkEvmSendTransaction(request); - - // Check if receipt is requested - if (GetTrasactionReceiptToggle.isOn) - { - // Poll for the receipt and display transaction status - string? status = await PollStatus(transactionHash); - ShowOutput($"Transaction hash: {transactionHash}\nStatus: {GetTransactionStatusString(status)}"); - } - else - { - ShowOutput($"Transaction hash: {transactionHash}"); - } - } - } - catch (Exception ex) - { - ShowOutput($"Failed to send transaction: {ex.Message}"); - } - } - - /// - /// Polls the status of the given transaction hash until either a status is retrieved or a timeout occurs. - /// - /// The hash of the transaction to poll. - /// The status of the transaction, or null if a timeout occurs. - static async UniTask PollStatus(string transactionHash) - { - var cancellationTokenSource = new CancellationTokenSource(TimeSpan.FromSeconds(10)); - try - { - while (!cancellationTokenSource.Token.IsCancellationRequested) - { - TransactionReceiptResponse response = await Passport.Instance.ZkEvmGetTransactionReceipt(transactionHash); - if (response.status == null) - { - // The transaction is still being processed, poll for status again - await UniTask.Delay(delayTimeSpan: TimeSpan.FromSeconds(1), cancellationToken: cancellationTokenSource.Token); - } - else - { - return response.status; - } - } - } - catch (OperationCanceledException) - { - // Task was canceled due to timeout - } - - return null; // Timeout or could not get transaction receipt - } - - /// - /// Converts transaction status code to a human-readable string. - /// - /// The transaction status code. - /// A string representing the status. - private string GetTransactionStatusString(string? status) - { - switch (status) - { - case "1": - case "0x1": - return "Success"; - case "0": - case "0x0": - return "Failed"; - case null: - return "Still processing"; - default: - return "Unknown status"; - } - } - - /// - /// Navigates back to the authenticated scene. - /// - public void Cancel() - { - SceneManager.LoadScene("AuthenticatedScene"); - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -} diff --git a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs b/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs deleted file mode 100644 index da430346..00000000 --- a/src/Packages/Passport/Samples~/Scripts/ZkEvm/ZkEvmSignTypedDataScript.cs +++ /dev/null @@ -1,68 +0,0 @@ -using System; -using UnityEngine; -using UnityEngine.UI; -using UnityEngine.SceneManagement; -using Immutable.Passport; -using Immutable.Passport.Model; - -public class ZkEvmSignTypedDataScript : MonoBehaviour -{ -#pragma warning disable CS8618 - [SerializeField] private Text Output; - [SerializeField] private InputField Payload; - - private Passport Passport; -#pragma warning restore CS8618 - - void Start() - { - if (Passport.Instance != null) - { - // Get Passport instance - Passport = Passport.Instance; - } - else - { - ShowOutput("Passport instance is null"); - } - } - - /// - /// Retrieves the transaction receipt for a given transaction hash using the Ethereum JSON-RPC eth_getTransactionReceipt method. - /// - public async void SignTypedData() - { - ShowOutput("Signing payload..."); - - try - { - // Sign the given payload - string signature = await Passport.ZkEvmSignTypedDataV4(Payload.text); - ShowOutput(signature); - } - catch (Exception ex) - { - ShowOutput($"Failed to retrieve transaction receipt: {ex.Message}"); - } - } - - /// - /// Navigates back to the authenticated scene. - /// - public void Cancel() - { - SceneManager.LoadScene("AuthenticatedScene"); - } - - /// - /// Prints the specified message to the output box. - /// - /// The message to print - private void ShowOutput(string message) - { - if (Output != null) - { - Output.text = message; - } - } -}