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trake.js
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trake.js
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TRAKE = {
ctx: null,
me: null,
players: {},
walls: {},
grid: {
height: 640,
width: 640,
rows: 50,
cols: 50,
border: 3,
color: "#eee",
wallColor: "#333",
foodColor: "purple"
},
setCell: function(x,y,color,hollow) {
var cellWidth = this.grid.width/this.grid.cols,
cellHeight = this.grid.height/this.grid.rows,
border = this.grid.border;
// Clear space to prevent rendering artifacts
this.ctx.clearRect(
x*cellWidth, // X
y*cellHeight, // Y
cellWidth, // width
cellHeight //height
);
this.ctx.fillStyle = color;
this.ctx.fillRect(
x*cellWidth + (border/2), // X
y*cellHeight + (border/2), // Y
cellWidth - border, // width
cellHeight - border //height
);
if (hollow) {
this.ctx.fillStyle = this.grid.color;
this.ctx.fillRect(
x*cellWidth + (border*1.5), // X
y*cellHeight + (border*1.5), // Y
cellWidth - border*3, // width
cellHeight - border*3 //height
);
}
},
setId: function(id) {
this.me = id;
},
makeGrid: function() {
var cellWidth = this.grid.width/this.grid.cols,
cellHeight = this.grid.height/this.grid.rows,
border = this.grid.border;
var i = this.grid.rows*this.grid.cols+1;
while (i--) {
this.setCell(i % this.grid.rows, Math.floor(i/this.grid.cols), this.grid.color);
}
},
updateFood: function(food) {
if (typeof food !== "undefined") {
this.setCell(food.x, food.y, this.grid.foodColor);
}
},
makePlayers: function(players) {
var self = this;
players.map(function(player) {
var id = player.id,
scoreItem;
self.players[id] = player;
self.players[id].newDeath = true;
if (player.alive) {
self.players[id].tail = [player.position];
self.setCell(player.position.x, player.position.y, player.color);
scoreItem = document.createElement('li');
scoreItem.innerText = player.label + " - " + player.score;
scoreItem.id = "score" + id;
document.getElementById('scoreboard').appendChild(scoreItem);
console.log('BLAH',player.id,self.me);
if (id === self.me) {
document.getElementById("score" + id).classList.add('me');
}
} else {
self.players[id].tail = []
}
});
},
killPlayer: function(player) {
var self = this,
x = player.position.x,
y = player.position.y,
segmentColor;
if (player.newDeath) {
if (player.id === self.me) {
// document.querySelector('.me').innerText = 'You Died';
}
document.getElementById("score" + player.id).classList.add('dead');
segmentColor = (
self.walls.hasOwnProperty("" + x + "|" + y) ?
self.grid.wallColor : self.grid.color
)
self.setCell(x, y, segmentColor);
player.tail.map(function(segment) {
segmentColor = (
self.walls.hasOwnProperty("" + segment.x + "|" + segment.y) ?
self.grid.wallColor : self.grid.color
)
self.setCell(segment.x, segment.y, segmentColor);
});
player.newDeath = false;
}
},
updatePlayers: function(players) {
var self = this;
players.map(function(player) {
var p = self.players[player.id],
scoreItem = document.getElementById("score" + p.id),
tailDiff;
// Convert head tile to a tail tile
if (player.alive) {
self.setCell(p.position.x, p.position.y, p.color, true);
}
// Copy over new state data
for (field in player) {
p[field] = player[field]
};
if (!player.alive) {
self.killPlayer(p);
return
}
//Update score
scoreItem.innerText = p.label + " - " + p.score;
scoreItem.style.order = p.score;
// Move trake
p.tail.push(p.position);
self.setCell(p.position.x, p.position.y, p.color);
// Remove tail segments beyond tail length
if (p.tail_length < p.tail.length) {
tailDiff = p.tail.length - p.tail_length;
p.tail.slice(0,tailDiff).map(function(emptyCell) {
self.setCell(emptyCell.x, emptyCell.y, self.grid.color);
});
p.tail = p.tail.slice(tailDiff);
}
});
},
initialTick: function(jsonData) {
var self = this;
// Init grid
self.grid.rows = jsonData.dimensions.rows;
self.grid.cols = jsonData.dimensions.cols;
self.makeGrid();
jsonData.walls.map(function(wall) {
self.walls["" + wall.x + "|" + wall.y] = true;
self.setCell(wall.x, wall.y, self.grid.wallColor);
});
document.getElementById('scoreboard').innerHTML = '';
// Update Game
self.updateFood(jsonData.food);
self.makePlayers(jsonData.players);
},
updateTick: function(jsonData) {
this.updateFood(jsonData.food);
this.updatePlayers(jsonData.players);
},
changeDirection: function(direction) {
client.send(JSON.stringify({type: "turn", direction: direction}));
},
init: function() {
var self = this;
self.ctx = document.getElementById('grid').getContext('2d');
document.onkeyup = function(e) {
if (e.keyCode === 87 || e.keyCode === 38) {
self.changeDirection('up');
} else if (e.keyCode === 65 || e.keyCode === 37) {
self.changeDirection('left');
} else if (e.keyCode === 83 || e.keyCode === 40) {
self.changeDirection('down');
} else if (e.keyCode === 68 || e.keyCode === 39) {
self.changeDirection('right');
}
};
}
}
var SERVER_URL = "ws://" + location.hostname + ":3110/websocket",
client = new WebSocket(SERVER_URL, []);
function startGame(event) {
client.send(JSON.stringify({type: "start"}));
}
window.onload = function() {
var startButton = document.getElementById("start");
client.onerror = function() {
console.log('Connection Error');
};
client.onopen = function() {
console.log('WebSocket Client Connected');
TRAKE.init();
client.send(JSON.stringify({type: "join", player_name: "Human " + (Math.floor(Math.random()*10000))}));
};
client.onclose = function() {
console.log('client closed');
};
client.onmessage = function(e) {
var data = JSON.parse(e.data);
console.log(data);
if (data.type === "initial") {
startButton.disabled = true;
TRAKE.initialTick(data);
} else if (data.type === "update") {
TRAKE.updateTick(data);
} else if (data.type === "end") {
startButton.disabled = false;
console.log('Game Over')
} else if (data.type === "confirm") {
TRAKE.setId(data.id);
}
};
window.onbeforeunload = function() {
client.onclose = function () {}; // disable onclose handler first
client.close()
};
};