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Implement frustum culling #96

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ianmackenzie opened this issue Jan 24, 2021 · 0 comments
Open

Implement frustum culling #96

ianmackenzie opened this issue Jan 24, 2021 · 0 comments
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@ianmackenzie
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Much of the infrastructure is already in place, since entities have bounding boxes calculated for them - just need to figure out how to compare those against the viewing frustum efficiently

@ianmackenzie ianmackenzie self-assigned this Jan 24, 2021
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